- removed returning value from scriptFunctions

- implement some scriptFunctions

svn-id: r16618
This commit is contained in:
Andrew Kurushin 2005-01-22 19:21:38 +00:00
parent 8543306e56
commit 01a863414e
4 changed files with 269 additions and 295 deletions

View file

@ -41,6 +41,8 @@ namespace Saga {
#define RID_IHNMDEMO_SCRIPT_LUT 18 #define RID_IHNMDEMO_SCRIPT_LUT 18
// SCENES // SCENES
#define ITE_SCENE_INV -1
#define ITE_DEFAULT_SCENE 32 #define ITE_DEFAULT_SCENE 32
// FONTS // FONTS

View file

@ -444,7 +444,7 @@ public:
private: private:
typedef int (Script::*ScriptFunctionType)(SCRIPTFUNC_PARAMS); typedef void (Script::*ScriptFunctionType)(SCRIPTFUNC_PARAMS);
struct ScriptFunctionDescription { struct ScriptFunctionDescription {
ScriptFunctionType scriptFunction; ScriptFunctionType scriptFunction;
@ -455,84 +455,85 @@ private:
void setupScriptFuncList(void); void setupScriptFuncList(void);
int SDebugPrintInstr(ScriptThread *thread); int SDebugPrintInstr(ScriptThread *thread);
int SF_putString(SCRIPTFUNC_PARAMS); void sfPutString(SCRIPTFUNC_PARAMS);
int sfWait(SCRIPTFUNC_PARAMS); void sfWait(SCRIPTFUNC_PARAMS);
int SF_takeObject(SCRIPTFUNC_PARAMS); void sfTakeObject(SCRIPTFUNC_PARAMS);
int SF_objectIsCarried(SCRIPTFUNC_PARAMS); void sfIsCarried(SCRIPTFUNC_PARAMS);
int sfStatusBar(SCRIPTFUNC_PARAMS); void sfStatusBar(SCRIPTFUNC_PARAMS);
int SF_mainMode(SCRIPTFUNC_PARAMS); void sfMainMode(SCRIPTFUNC_PARAMS);
int sfScriptWalkTo(SCRIPTFUNC_PARAMS); void sfScriptWalkTo(SCRIPTFUNC_PARAMS);
int SF_doAction(SCRIPTFUNC_PARAMS); void sfScriptDoAction(SCRIPTFUNC_PARAMS);
int sfSetActorFacing(SCRIPTFUNC_PARAMS); void sfSetActorFacing(SCRIPTFUNC_PARAMS);
int sfStartBgdAnim(SCRIPTFUNC_PARAMS); void sfStartBgdAnim(SCRIPTFUNC_PARAMS);
int sfStopBgdAnim(SCRIPTFUNC_PARAMS); void sfStopBgdAnim(SCRIPTFUNC_PARAMS);
int sfLockUser(SCRIPTFUNC_PARAMS); void sfLockUser(SCRIPTFUNC_PARAMS);
int SF_preDialog(SCRIPTFUNC_PARAMS); void sfPreDialog(SCRIPTFUNC_PARAMS);
int SF_killActorThreads(SCRIPTFUNC_PARAMS); void sfKillActorThreads(SCRIPTFUNC_PARAMS);
int sfFaceTowards(SCRIPTFUNC_PARAMS);
int sfSetFollower(SCRIPTFUNC_PARAMS); void sfFaceTowards(SCRIPTFUNC_PARAMS);
int SF_gotoScene(SCRIPTFUNC_PARAMS); void sfSetFollower(SCRIPTFUNC_PARAMS);
int SF_setObjImage(SCRIPTFUNC_PARAMS); void SF_gotoScene(SCRIPTFUNC_PARAMS);
int SF_setObjName(SCRIPTFUNC_PARAMS); void SF_setObjImage(SCRIPTFUNC_PARAMS);
int SF_getObjImage(SCRIPTFUNC_PARAMS); void SF_setObjName(SCRIPTFUNC_PARAMS);
int SF_getNumber(SCRIPTFUNC_PARAMS); void SF_getObjImage(SCRIPTFUNC_PARAMS);
int sfScriptOpenDoor(SCRIPTFUNC_PARAMS); void SF_getNumber(SCRIPTFUNC_PARAMS);
int sfScriptCloseDoor(SCRIPTFUNC_PARAMS); void sfScriptOpenDoor(SCRIPTFUNC_PARAMS);
int sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS); void sfScriptCloseDoor(SCRIPTFUNC_PARAMS);
int SF_cycleColors(SCRIPTFUNC_PARAMS); void sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS);
int sfDoCenterActor(SCRIPTFUNC_PARAMS); void SF_cycleColors(SCRIPTFUNC_PARAMS);
int sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS); void sfDoCenterActor(SCRIPTFUNC_PARAMS);
int sfScriptWalkToAsync(SCRIPTFUNC_PARAMS); void sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS);
int SF_enableZone(SCRIPTFUNC_PARAMS); void sfScriptWalkToAsync(SCRIPTFUNC_PARAMS);
int sfSetActorState(SCRIPTFUNC_PARAMS); void SF_enableZone(SCRIPTFUNC_PARAMS);
int scriptMoveTo(SCRIPTFUNC_PARAMS); void sfSetActorState(SCRIPTFUNC_PARAMS);
int SF_sceneEq(SCRIPTFUNC_PARAMS); void scriptMoveTo(SCRIPTFUNC_PARAMS);
int SF_dropObject(SCRIPTFUNC_PARAMS); void SF_sceneEq(SCRIPTFUNC_PARAMS);
int sfFinishBgdAnim(SCRIPTFUNC_PARAMS); void SF_dropObject(SCRIPTFUNC_PARAMS);
int sfSwapActors(SCRIPTFUNC_PARAMS); void sfFinishBgdAnim(SCRIPTFUNC_PARAMS);
int sfSimulSpeech(SCRIPTFUNC_PARAMS); void sfSwapActors(SCRIPTFUNC_PARAMS);
int sfScriptWalk(SCRIPTFUNC_PARAMS); void sfSimulSpeech(SCRIPTFUNC_PARAMS);
int sfCycleFrames(SCRIPTFUNC_PARAMS); void sfScriptWalk(SCRIPTFUNC_PARAMS);
int sfSetFrame(SCRIPTFUNC_PARAMS); void sfCycleFrames(SCRIPTFUNC_PARAMS);
int sfSetPortrait(SCRIPTFUNC_PARAMS); void sfSetFrame(SCRIPTFUNC_PARAMS);
int sfSetProtagPortrait(SCRIPTFUNC_PARAMS); void sfSetPortrait(SCRIPTFUNC_PARAMS);
int sfChainBgdAnim(SCRIPTFUNC_PARAMS); void sfSetProtagPortrait(SCRIPTFUNC_PARAMS);
int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS); void sfChainBgdAnim(SCRIPTFUNC_PARAMS);
int sfPlaceActor(SCRIPTFUNC_PARAMS); void SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS);
int SF_checkUserInterrupt(SCRIPTFUNC_PARAMS); void sfPlaceActor(SCRIPTFUNC_PARAMS);
int SF_walkRelative(SCRIPTFUNC_PARAMS); void SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
int SF_moveRelative(SCRIPTFUNC_PARAMS); void SF_walkRelative(SCRIPTFUNC_PARAMS);
int SF_simulSpeech2(SCRIPTFUNC_PARAMS); void SF_moveRelative(SCRIPTFUNC_PARAMS);
int sfPlacard(SCRIPTFUNC_PARAMS); void SF_simulSpeech2(SCRIPTFUNC_PARAMS);
int sfPlacardOff(SCRIPTFUNC_PARAMS); void sfPlacard(SCRIPTFUNC_PARAMS);
int SF_setProtagState(SCRIPTFUNC_PARAMS); void sfPlacardOff(SCRIPTFUNC_PARAMS);
int sfResumeBgdAnim(SCRIPTFUNC_PARAMS); void SF_setProtagState(SCRIPTFUNC_PARAMS);
int SF_throwActor(SCRIPTFUNC_PARAMS); void sfResumeBgdAnim(SCRIPTFUNC_PARAMS);
int SF_waitWalk(SCRIPTFUNC_PARAMS); void SF_throwActor(SCRIPTFUNC_PARAMS);
int SF_sceneID(SCRIPTFUNC_PARAMS); void SF_waitWalk(SCRIPTFUNC_PARAMS);
int SF_changeActorScene(SCRIPTFUNC_PARAMS); void SF_sceneID(SCRIPTFUNC_PARAMS);
int SF_climb(SCRIPTFUNC_PARAMS); void SF_changeActorScene(SCRIPTFUNC_PARAMS);
int sfSetDoorState(SCRIPTFUNC_PARAMS); void SF_climb(SCRIPTFUNC_PARAMS);
int SF_setActorZ(SCRIPTFUNC_PARAMS); void sfSetDoorState(SCRIPTFUNC_PARAMS);
int SF_text(SCRIPTFUNC_PARAMS); void SF_setActorZ(SCRIPTFUNC_PARAMS);
int SF_getActorX(SCRIPTFUNC_PARAMS); void SF_text(SCRIPTFUNC_PARAMS);
int SF_getActorY(SCRIPTFUNC_PARAMS); void SF_getActorX(SCRIPTFUNC_PARAMS);
int SF_eraseDelta(SCRIPTFUNC_PARAMS); void SF_getActorY(SCRIPTFUNC_PARAMS);
int sfPlayMusic(SCRIPTFUNC_PARAMS); void SF_eraseDelta(SCRIPTFUNC_PARAMS);
int SF_pickClimbOutPos(SCRIPTFUNC_PARAMS); void sfPlayMusic(SCRIPTFUNC_PARAMS);
int SF_tossRif(SCRIPTFUNC_PARAMS); void SF_pickClimbOutPos(SCRIPTFUNC_PARAMS);
int SF_showControls(SCRIPTFUNC_PARAMS); void SF_tossRif(SCRIPTFUNC_PARAMS);
int SF_showMap(SCRIPTFUNC_PARAMS); void SF_showControls(SCRIPTFUNC_PARAMS);
int SF_puzzleWon(SCRIPTFUNC_PARAMS); void SF_showMap(SCRIPTFUNC_PARAMS);
int sfEnableEscape(SCRIPTFUNC_PARAMS); void SF_puzzleWon(SCRIPTFUNC_PARAMS);
int sfPlaySound(SCRIPTFUNC_PARAMS); void sfEnableEscape(SCRIPTFUNC_PARAMS);
int SF_playLoopedSound(SCRIPTFUNC_PARAMS); void sfPlaySound(SCRIPTFUNC_PARAMS);
int SF_getDeltaFrame(SCRIPTFUNC_PARAMS); void SF_playLoopedSound(SCRIPTFUNC_PARAMS);
int SF_showProtect(SCRIPTFUNC_PARAMS); void SF_getDeltaFrame(SCRIPTFUNC_PARAMS);
int SF_protectResult(SCRIPTFUNC_PARAMS); void SF_showProtect(SCRIPTFUNC_PARAMS);
int sfRand(SCRIPTFUNC_PARAMS); void SF_protectResult(SCRIPTFUNC_PARAMS);
int SF_fadeMusic(SCRIPTFUNC_PARAMS); void sfRand(SCRIPTFUNC_PARAMS);
int SF_playVoice(SCRIPTFUNC_PARAMS); void SF_fadeMusic(SCRIPTFUNC_PARAMS);
void SF_playVoice(SCRIPTFUNC_PARAMS);
}; };
} // End of namespace Saga } // End of namespace Saga

File diff suppressed because it is too large Load diff

View file

@ -177,7 +177,6 @@ void Script::runThread(ScriptThread *thread, uint instructionLimit) {
byte argumentsCount; byte argumentsCount;
uint16 functionNumber; uint16 functionNumber;
int scriptFunctionReturnValue;
ScriptFunctionType scriptFunction; ScriptFunctionType scriptFunction;
int debug_print = 0; int debug_print = 0;
@ -319,10 +318,7 @@ void Script::runThread(ScriptThread *thread, uint instructionLimit) {
debug(8, "Calling 0x%X %s", functionNumber, _scriptFunctionsList[functionNumber].scriptFunctionName); debug(8, "Calling 0x%X %s", functionNumber, _scriptFunctionsList[functionNumber].scriptFunctionName);
scriptFunction = _scriptFunctionsList[functionNumber].scriptFunction; scriptFunction = _scriptFunctionsList[functionNumber].scriptFunction;
scriptFunctionReturnValue = (this->*scriptFunction)(thread, argumentsCount); (this->*scriptFunction)(thread, argumentsCount);
if (scriptFunctionReturnValue != SUCCESS) { // TODO: scriptFunctionReturnValue should be ignored & removed
_vm->_console->DebugPrintf(S_WARN_PREFIX "%X: Script function %d failed.\n", thread->_instructionOffset, scriptFunctionReturnValue);
}
if (functionNumber == 16) { // SF_gotoScene if (functionNumber == 16) { // SF_gotoScene
instructionCount = instructionLimit; // break the loop instructionCount = instructionLimit; // break the loop