- removed returning value from scriptFunctions
- implement some scriptFunctions svn-id: r16618
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parent
8543306e56
commit
01a863414e
4 changed files with 269 additions and 295 deletions
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@ -41,6 +41,8 @@ namespace Saga {
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#define RID_IHNMDEMO_SCRIPT_LUT 18
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#define RID_IHNMDEMO_SCRIPT_LUT 18
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// SCENES
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// SCENES
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#define ITE_SCENE_INV -1
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#define ITE_DEFAULT_SCENE 32
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#define ITE_DEFAULT_SCENE 32
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// FONTS
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// FONTS
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159
saga/script.h
159
saga/script.h
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@ -444,7 +444,7 @@ public:
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private:
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private:
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typedef int (Script::*ScriptFunctionType)(SCRIPTFUNC_PARAMS);
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typedef void (Script::*ScriptFunctionType)(SCRIPTFUNC_PARAMS);
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struct ScriptFunctionDescription {
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struct ScriptFunctionDescription {
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ScriptFunctionType scriptFunction;
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ScriptFunctionType scriptFunction;
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@ -455,84 +455,85 @@ private:
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void setupScriptFuncList(void);
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void setupScriptFuncList(void);
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int SDebugPrintInstr(ScriptThread *thread);
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int SDebugPrintInstr(ScriptThread *thread);
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int SF_putString(SCRIPTFUNC_PARAMS);
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void sfPutString(SCRIPTFUNC_PARAMS);
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int sfWait(SCRIPTFUNC_PARAMS);
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void sfWait(SCRIPTFUNC_PARAMS);
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int SF_takeObject(SCRIPTFUNC_PARAMS);
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void sfTakeObject(SCRIPTFUNC_PARAMS);
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int SF_objectIsCarried(SCRIPTFUNC_PARAMS);
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void sfIsCarried(SCRIPTFUNC_PARAMS);
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int sfStatusBar(SCRIPTFUNC_PARAMS);
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void sfStatusBar(SCRIPTFUNC_PARAMS);
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int SF_mainMode(SCRIPTFUNC_PARAMS);
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void sfMainMode(SCRIPTFUNC_PARAMS);
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int sfScriptWalkTo(SCRIPTFUNC_PARAMS);
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void sfScriptWalkTo(SCRIPTFUNC_PARAMS);
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int SF_doAction(SCRIPTFUNC_PARAMS);
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void sfScriptDoAction(SCRIPTFUNC_PARAMS);
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int sfSetActorFacing(SCRIPTFUNC_PARAMS);
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void sfSetActorFacing(SCRIPTFUNC_PARAMS);
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int sfStartBgdAnim(SCRIPTFUNC_PARAMS);
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void sfStartBgdAnim(SCRIPTFUNC_PARAMS);
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int sfStopBgdAnim(SCRIPTFUNC_PARAMS);
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void sfStopBgdAnim(SCRIPTFUNC_PARAMS);
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int sfLockUser(SCRIPTFUNC_PARAMS);
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void sfLockUser(SCRIPTFUNC_PARAMS);
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int SF_preDialog(SCRIPTFUNC_PARAMS);
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void sfPreDialog(SCRIPTFUNC_PARAMS);
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int SF_killActorThreads(SCRIPTFUNC_PARAMS);
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void sfKillActorThreads(SCRIPTFUNC_PARAMS);
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int sfFaceTowards(SCRIPTFUNC_PARAMS);
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int sfSetFollower(SCRIPTFUNC_PARAMS);
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void sfFaceTowards(SCRIPTFUNC_PARAMS);
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int SF_gotoScene(SCRIPTFUNC_PARAMS);
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void sfSetFollower(SCRIPTFUNC_PARAMS);
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int SF_setObjImage(SCRIPTFUNC_PARAMS);
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void SF_gotoScene(SCRIPTFUNC_PARAMS);
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int SF_setObjName(SCRIPTFUNC_PARAMS);
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void SF_setObjImage(SCRIPTFUNC_PARAMS);
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int SF_getObjImage(SCRIPTFUNC_PARAMS);
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void SF_setObjName(SCRIPTFUNC_PARAMS);
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int SF_getNumber(SCRIPTFUNC_PARAMS);
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void SF_getObjImage(SCRIPTFUNC_PARAMS);
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int sfScriptOpenDoor(SCRIPTFUNC_PARAMS);
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void SF_getNumber(SCRIPTFUNC_PARAMS);
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int sfScriptCloseDoor(SCRIPTFUNC_PARAMS);
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void sfScriptOpenDoor(SCRIPTFUNC_PARAMS);
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int sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS);
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void sfScriptCloseDoor(SCRIPTFUNC_PARAMS);
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int SF_cycleColors(SCRIPTFUNC_PARAMS);
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void sfSetBgdAnimSpeed(SCRIPTFUNC_PARAMS);
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int sfDoCenterActor(SCRIPTFUNC_PARAMS);
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void SF_cycleColors(SCRIPTFUNC_PARAMS);
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int sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS);
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void sfDoCenterActor(SCRIPTFUNC_PARAMS);
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int sfScriptWalkToAsync(SCRIPTFUNC_PARAMS);
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void sfStartBgdAnimSpeed(SCRIPTFUNC_PARAMS);
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int SF_enableZone(SCRIPTFUNC_PARAMS);
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void sfScriptWalkToAsync(SCRIPTFUNC_PARAMS);
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int sfSetActorState(SCRIPTFUNC_PARAMS);
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void SF_enableZone(SCRIPTFUNC_PARAMS);
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int scriptMoveTo(SCRIPTFUNC_PARAMS);
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void sfSetActorState(SCRIPTFUNC_PARAMS);
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int SF_sceneEq(SCRIPTFUNC_PARAMS);
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void scriptMoveTo(SCRIPTFUNC_PARAMS);
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int SF_dropObject(SCRIPTFUNC_PARAMS);
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void SF_sceneEq(SCRIPTFUNC_PARAMS);
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int sfFinishBgdAnim(SCRIPTFUNC_PARAMS);
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void SF_dropObject(SCRIPTFUNC_PARAMS);
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int sfSwapActors(SCRIPTFUNC_PARAMS);
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void sfFinishBgdAnim(SCRIPTFUNC_PARAMS);
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int sfSimulSpeech(SCRIPTFUNC_PARAMS);
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void sfSwapActors(SCRIPTFUNC_PARAMS);
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int sfScriptWalk(SCRIPTFUNC_PARAMS);
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void sfSimulSpeech(SCRIPTFUNC_PARAMS);
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int sfCycleFrames(SCRIPTFUNC_PARAMS);
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void sfScriptWalk(SCRIPTFUNC_PARAMS);
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int sfSetFrame(SCRIPTFUNC_PARAMS);
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void sfCycleFrames(SCRIPTFUNC_PARAMS);
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int sfSetPortrait(SCRIPTFUNC_PARAMS);
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void sfSetFrame(SCRIPTFUNC_PARAMS);
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int sfSetProtagPortrait(SCRIPTFUNC_PARAMS);
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void sfSetPortrait(SCRIPTFUNC_PARAMS);
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int sfChainBgdAnim(SCRIPTFUNC_PARAMS);
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void sfSetProtagPortrait(SCRIPTFUNC_PARAMS);
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int SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS);
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void sfChainBgdAnim(SCRIPTFUNC_PARAMS);
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int sfPlaceActor(SCRIPTFUNC_PARAMS);
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void SF_scriptSpecialWalk(SCRIPTFUNC_PARAMS);
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int SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
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void sfPlaceActor(SCRIPTFUNC_PARAMS);
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int SF_walkRelative(SCRIPTFUNC_PARAMS);
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void SF_checkUserInterrupt(SCRIPTFUNC_PARAMS);
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int SF_moveRelative(SCRIPTFUNC_PARAMS);
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void SF_walkRelative(SCRIPTFUNC_PARAMS);
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int SF_simulSpeech2(SCRIPTFUNC_PARAMS);
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void SF_moveRelative(SCRIPTFUNC_PARAMS);
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int sfPlacard(SCRIPTFUNC_PARAMS);
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void SF_simulSpeech2(SCRIPTFUNC_PARAMS);
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int sfPlacardOff(SCRIPTFUNC_PARAMS);
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void sfPlacard(SCRIPTFUNC_PARAMS);
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int SF_setProtagState(SCRIPTFUNC_PARAMS);
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void sfPlacardOff(SCRIPTFUNC_PARAMS);
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int sfResumeBgdAnim(SCRIPTFUNC_PARAMS);
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void SF_setProtagState(SCRIPTFUNC_PARAMS);
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int SF_throwActor(SCRIPTFUNC_PARAMS);
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void sfResumeBgdAnim(SCRIPTFUNC_PARAMS);
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int SF_waitWalk(SCRIPTFUNC_PARAMS);
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void SF_throwActor(SCRIPTFUNC_PARAMS);
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int SF_sceneID(SCRIPTFUNC_PARAMS);
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void SF_waitWalk(SCRIPTFUNC_PARAMS);
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int SF_changeActorScene(SCRIPTFUNC_PARAMS);
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void SF_sceneID(SCRIPTFUNC_PARAMS);
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int SF_climb(SCRIPTFUNC_PARAMS);
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void SF_changeActorScene(SCRIPTFUNC_PARAMS);
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int sfSetDoorState(SCRIPTFUNC_PARAMS);
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void SF_climb(SCRIPTFUNC_PARAMS);
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int SF_setActorZ(SCRIPTFUNC_PARAMS);
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void sfSetDoorState(SCRIPTFUNC_PARAMS);
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int SF_text(SCRIPTFUNC_PARAMS);
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void SF_setActorZ(SCRIPTFUNC_PARAMS);
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int SF_getActorX(SCRIPTFUNC_PARAMS);
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void SF_text(SCRIPTFUNC_PARAMS);
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int SF_getActorY(SCRIPTFUNC_PARAMS);
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void SF_getActorX(SCRIPTFUNC_PARAMS);
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int SF_eraseDelta(SCRIPTFUNC_PARAMS);
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void SF_getActorY(SCRIPTFUNC_PARAMS);
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int sfPlayMusic(SCRIPTFUNC_PARAMS);
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void SF_eraseDelta(SCRIPTFUNC_PARAMS);
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int SF_pickClimbOutPos(SCRIPTFUNC_PARAMS);
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void sfPlayMusic(SCRIPTFUNC_PARAMS);
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int SF_tossRif(SCRIPTFUNC_PARAMS);
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void SF_pickClimbOutPos(SCRIPTFUNC_PARAMS);
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int SF_showControls(SCRIPTFUNC_PARAMS);
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void SF_tossRif(SCRIPTFUNC_PARAMS);
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int SF_showMap(SCRIPTFUNC_PARAMS);
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void SF_showControls(SCRIPTFUNC_PARAMS);
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int SF_puzzleWon(SCRIPTFUNC_PARAMS);
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void SF_showMap(SCRIPTFUNC_PARAMS);
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int sfEnableEscape(SCRIPTFUNC_PARAMS);
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void SF_puzzleWon(SCRIPTFUNC_PARAMS);
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int sfPlaySound(SCRIPTFUNC_PARAMS);
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void sfEnableEscape(SCRIPTFUNC_PARAMS);
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int SF_playLoopedSound(SCRIPTFUNC_PARAMS);
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void sfPlaySound(SCRIPTFUNC_PARAMS);
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int SF_getDeltaFrame(SCRIPTFUNC_PARAMS);
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void SF_playLoopedSound(SCRIPTFUNC_PARAMS);
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int SF_showProtect(SCRIPTFUNC_PARAMS);
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void SF_getDeltaFrame(SCRIPTFUNC_PARAMS);
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int SF_protectResult(SCRIPTFUNC_PARAMS);
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void SF_showProtect(SCRIPTFUNC_PARAMS);
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int sfRand(SCRIPTFUNC_PARAMS);
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void SF_protectResult(SCRIPTFUNC_PARAMS);
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int SF_fadeMusic(SCRIPTFUNC_PARAMS);
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void sfRand(SCRIPTFUNC_PARAMS);
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int SF_playVoice(SCRIPTFUNC_PARAMS);
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void SF_fadeMusic(SCRIPTFUNC_PARAMS);
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void SF_playVoice(SCRIPTFUNC_PARAMS);
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};
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};
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} // End of namespace Saga
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} // End of namespace Saga
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397
saga/sfuncs.cpp
397
saga/sfuncs.cpp
File diff suppressed because it is too large
Load diff
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@ -177,7 +177,6 @@ void Script::runThread(ScriptThread *thread, uint instructionLimit) {
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byte argumentsCount;
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byte argumentsCount;
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uint16 functionNumber;
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uint16 functionNumber;
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int scriptFunctionReturnValue;
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ScriptFunctionType scriptFunction;
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ScriptFunctionType scriptFunction;
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int debug_print = 0;
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int debug_print = 0;
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@ -319,10 +318,7 @@ void Script::runThread(ScriptThread *thread, uint instructionLimit) {
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debug(8, "Calling 0x%X %s", functionNumber, _scriptFunctionsList[functionNumber].scriptFunctionName);
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debug(8, "Calling 0x%X %s", functionNumber, _scriptFunctionsList[functionNumber].scriptFunctionName);
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scriptFunction = _scriptFunctionsList[functionNumber].scriptFunction;
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scriptFunction = _scriptFunctionsList[functionNumber].scriptFunction;
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scriptFunctionReturnValue = (this->*scriptFunction)(thread, argumentsCount);
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(this->*scriptFunction)(thread, argumentsCount);
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if (scriptFunctionReturnValue != SUCCESS) { // TODO: scriptFunctionReturnValue should be ignored & removed
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_vm->_console->DebugPrintf(S_WARN_PREFIX "%X: Script function %d failed.\n", thread->_instructionOffset, scriptFunctionReturnValue);
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}
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if (functionNumber == 16) { // SF_gotoScene
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if (functionNumber == 16) { // SF_gotoScene
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instructionCount = instructionLimit; // break the loop
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instructionCount = instructionLimit; // break the loop
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