GUI: Implemented Languages as GUI options.
SCUMM and AdvancedDetector support this feature. svn-id: r49786
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10 changed files with 49 additions and 17 deletions
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@ -180,11 +180,12 @@ EditGameDialog::EditGameDialog(const String &domain, const String &desc)
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// Language popup
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_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
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_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
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_langPopUp->appendEntry(_("<default>"));
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_langPopUp->appendEntry("");
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_langPopUp->appendEntry(_("<default>"), 0);
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_langPopUp->appendEntry("", 0);
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const Common::LanguageDescription *l = Common::g_languages;
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for (; l->code; ++l) {
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_langPopUp->appendEntry(l->description, l->id);
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if (checkGameGUIOptionLanguage(l->id, _guioptionsString))
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_langPopUp->appendEntry(l->description, l->id);
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}
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// Platform popup
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@ -311,17 +312,16 @@ void EditGameDialog::open() {
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// TODO: game path
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const Common::LanguageDescription *l = Common::g_languages;
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const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));
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sel = 0;
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if (ConfMan.hasKey("language", _domain)) {
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for (i = 0; l->code; ++l, ++i) {
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if (lang == l->id)
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sel = i + 2;
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}
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_langPopUp->setSelectedTag(lang);
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}
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if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable
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_langPopUpDesc->setEnabled(false);
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_langPopUp->setEnabled(false);
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}
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_langPopUp->setSelected(sel);
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const Common::PlatformDescription *p = Common::g_platforms;
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