SCI32: Add support for kPrintDebug

This commit is contained in:
Colin Snover 2016-09-20 21:06:16 -05:00
parent 44dd029cb1
commit 02540b8d38
5 changed files with 13 additions and 2 deletions

View file

@ -128,6 +128,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
DebugMan.addDebugChannel(kDebugLevelScriptPatcher, "ScriptPatcher", "Notifies when scripts are patched");
DebugMan.addDebugChannel(kDebugLevelWorkarounds, "Workarounds", "Notifies when workarounds are triggered");
DebugMan.addDebugChannel(kDebugLevelVideo, "Video", "Video (SEQ, VMD, RBT) debugging");
DebugMan.addDebugChannel(kDebugLevelGame, "Game", "Debug calls from game scripts");
DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");