SHERLOCK: Fix loading of sprite for startup animation
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3 changed files with 31 additions and 24 deletions
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@ -91,7 +91,7 @@ void Animation::playPrologue(const Common::String &filename, int minDelay, int f
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// Load initial image
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Common::String vdaName = baseName + ".vda";
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Common::SeekableReadStream *vdaStream = _vm->_res->load(vdaName);
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Sprite sprite(*vdaStream);
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Sprite sprite(*vdaStream, true);
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// TODO
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