SHERLOCK: Fix loading of sprite for startup animation

This commit is contained in:
Paul Gilbert 2015-03-16 00:02:45 -04:00
parent 6cfb7169b9
commit 02657f5a91
3 changed files with 31 additions and 24 deletions

View file

@ -91,7 +91,7 @@ void Animation::playPrologue(const Common::String &filename, int minDelay, int f
// Load initial image
Common::String vdaName = baseName + ".vda";
Common::SeekableReadStream *vdaStream = _vm->_res->load(vdaName);
Sprite sprite(*vdaStream);
Sprite sprite(*vdaStream, true);
// TODO