COMPOSER: Added support for saving/loading in V1 games.
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1f1928c9ac
commit
027bab88fb
5 changed files with 57 additions and 35 deletions
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@ -62,7 +62,6 @@ Common::Error ComposerEngine::loadGameState(int slot) {
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_currentTime += timeDelta;
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ser.syncAsUint32LE(_lastTime);
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_lastTime += timeDelta;
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ser.syncString(_bookGroup);
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Common::Array<uint16> libIds;
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for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
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libIds.push_back((*i)._id);
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@ -72,8 +71,10 @@ Common::Error ComposerEngine::loadGameState(int slot) {
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for (uint32 i = tmp; i > 0; i--) {
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uint16 id;
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ser.syncAsUint16LE(id);
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ser.syncString(_bookGroup);
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loadLibrary(id);
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}
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ser.syncString(_bookGroup);
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_pendingPageChanges.clear();
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ser.syncAsUint32LE(tmp);
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@ -106,11 +107,13 @@ Common::Error ComposerEngine::loadGameState(int slot) {
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ser.syncAsUint32LE(tmp);
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for (uint32 i = tmp; i > 0; i--) {
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uint16 id;
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uint32 delay;
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uint32 pos, delay;
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ser.syncAsUint32LE(pos);
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ser.syncAsUint16LE(id);
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ser.syncAsUint32LE(delay);
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OldScript *oTmp = new OldScript(id, getResource(ID_SCRP, id));
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oTmp->_currDelay = delay;
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oTmp->_stream->seek(pos, SEEK_SET);
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_oldScripts.push_back(oTmp);
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}
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_queuedScripts.clear();
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@ -148,25 +151,29 @@ Common::Error ComposerEngine::loadGameState(int slot) {
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uint32 offset;
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ser.syncAsUint16LE(id);
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ser.syncAsUint32LE(offset);
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Common::SeekableReadStream *stream = getResource(ID_ANIM, id);
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Pipe *pipe = new Pipe(stream, id);
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Pipe *pipe;
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Common::SeekableReadStream *stream;
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if (getGameType() == GType_ComposerV1) {
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stream = getResource(ID_PIPE, id);
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pipe = new OldPipe(stream, id);
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} else {
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stream = getResource(ID_ANIM, id);
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pipe = new Pipe(stream, id);
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}
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_pipes.push_front(pipe);
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_pipeStreams.push_back(stream);
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pipe->setOffset(offset);
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ser.syncAsUint32LE(tmp);
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for (uint32 j = tmp; j > 0; j--) {
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uint32 tag;
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ser.syncAsUint32LE(tag);
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ser.syncAsUint32LE(tmp);
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for (uint32 k = tmp; k > 0; k--) {
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uint32 tag;
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ser.syncAsUint32LE(tag);
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ser.syncAsUint32LE(tmp);
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for (uint32 l = tmp; l > 0; l--) {
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ser.syncAsUint16LE(id);
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ser.syncAsUint16LE(id);
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if (pipe->hasResource(tag, id))
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pipe->getResource(tag, id, true);
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}
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}
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pipe->nextFrame();
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}
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pipe->setOffset(offset);
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}
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for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
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@ -298,13 +305,15 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
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ser.syncAsUint32LE(tmp);
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ser.syncAsUint32LE(_currentTime);
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ser.syncAsUint32LE(_lastTime);
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ser.syncString(_bookGroup);
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tmp = _libraries.size();
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ser.syncAsUint32LE(tmp);
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for (Common::List<Library>::const_iterator i = _libraries.reverse_begin(); i != _libraries.end(); i--) {
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uint16 tmp16 = (*i)._id;
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Common::String tmps = (*i)._group;
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ser.syncAsUint16LE(tmp16);
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ser.syncString(tmps);
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}
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ser.syncString(_bookGroup);
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tmp = _pendingPageChanges.size();
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ser.syncAsUint32LE(tmp);
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for (Common::Array<PendingPageChange>::const_iterator i = _pendingPageChanges.begin(); i != _pendingPageChanges.end(); i++) {
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@ -328,6 +337,8 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
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tmp = _oldScripts.size();
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ser.syncAsUint32LE(tmp);
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for (Common::List<OldScript *>::const_iterator i = _oldScripts.begin(); i != _oldScripts.end(); i++) {
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tmp = (*i)->_stream->pos();
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ser.syncAsUint32LE(tmp);
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uint16 tmp16 = (*i)->_id;
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tmp = (*i)->_currDelay;
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ser.syncAsUint16LE(tmp16);
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@ -363,18 +374,14 @@ Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc
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ser.syncAsUint32LE(tmp);
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tmp = (*i)->_bufferedResources.size();
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ser.syncAsUint32LE(tmp);
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for (Common::Array<Pipe::DelMap>::const_iterator j = (*i)->_bufferedResources.begin(); j != (*i)->_bufferedResources.end(); j++) {
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tmp = (*j).size();
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for (Pipe::DelMap::const_iterator j = (*i)->_bufferedResources.begin(); j != (*i)->_bufferedResources.end(); j++) {
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tmp = (*j)._key;
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ser.syncAsUint32LE(tmp);
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for (Pipe::DelMap::const_iterator k = (*j).begin(); k != (*j).end(); k++) {
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tmp = (*k)._key;
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ser.syncAsUint32LE(tmp);
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tmp = (*k)._value.size();
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ser.syncAsUint32LE(tmp);
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for (Common::List<uint16>::const_iterator l = (*k)._value.begin(); l != (*k)._value.end(); l++) {
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tmp16 = (*l);
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ser.syncAsUint16LE(tmp16);
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}
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tmp = (*j)._value.size();
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ser.syncAsUint32LE(tmp);
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for (Common::List<uint16>::const_iterator k = (*j)._value.begin(); k != (*j)._value.end(); k++) {
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tmp16 = (*k);
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ser.syncAsUint16LE(tmp16);
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}
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}
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}
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