MYST3: Rework the script engine to allow more flexible opcode handling

This commit is contained in:
Bastien Bouclet 2011-09-03 19:19:25 +02:00
parent b541e3507e
commit 027cc290c8
5 changed files with 84 additions and 31 deletions

View file

@ -28,39 +28,59 @@ namespace Myst3 {
Script::Script(Myst3Engine *vm):
_vm(vm) {
#define OPCODE(op, x) _commands.push_back(Command(op, &Script::x, #x))
OPCODE(138, goToNode);
OPCODE(139, goToRoomNode);
#undef OPCODE
}
Script::~Script() {
// TODO Auto-generated destructor stub
}
void Script::run(Common::Array<Opcode> *script) {
debug("Script start %p", (void *) script);
debugC(kDebugScript, "Script start %p", (void *) script);
for (uint i = 0; i < script->size(); i++) {
runOp(&script->operator[](i));
runOp(script->operator[](i));
}
debug("Script stop %p ", (void *) script);
debugC(kDebugScript, "Script stop %p ", (void *) script);
}
void Script::runOp(Opcode *op) {
debug("opcode %d", op->op);
void Script::runOp(const Opcode &op) {
bool ranOpcode = false;
for (uint i = 0; i < op->args.size(); i++) {
debug("\targ %d: %d", i, op->args[i]);
}
for (uint16 i = 0; i < _commands.size(); i++)
if (_commands[i].op == op.op) {
(this->*(_commands[i].proc)) (op);
ranOpcode = true;
break;
}
switch (op->op) {
case 138:
_vm->goToNode(op->args[0]);
break;
case 139:
_vm->goToNode(op->args[1], op->args[0]);
break;
default:
break;
}
if (!ranOpcode)
warning("Trying to run invalid opcode %d", op.op);
}
const Common::String Script::describeCommand(uint16 op) {
for (uint16 i = 0; i < _commands.size(); i++)
if (_commands[i].op == op)
return Common::String::format("%d, %s", op, _commands[i].desc);
return Common::String::format("%d", op);
}
void Script::goToNode(const Opcode &cmd) {
debugC(kDebugScript, "Opcode %d: Go to node %d", cmd.op, cmd.args[0]);
_vm->goToNode(cmd.args[0]);
}
void Script::goToRoomNode(const Opcode &cmd) {
debugC(kDebugScript, "Opcode %d: Go to room %d, node %d", cmd.op, cmd.args[0], cmd.args[1]);
_vm->goToNode(cmd.args[1], cmd.args[0]);
}
} /* namespace Myst3 */