BLADERUNNER: fixed lighting cache

actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
This commit is contained in:
Peter Kohaut 2017-04-02 18:17:43 +02:00
parent 06be112b22
commit 027dc4c38c
13 changed files with 121 additions and 108 deletions

View file

@ -78,7 +78,7 @@ bool TextResource::open(const char *name) {
s->read(_strings, remain);
#if _DEBUG
#if 0
debug("\n%s\n----------------", resName);
for (uint32 i = 0; i != (uint32)_count; ++i) {
debug("%3d: %s", i, getText(i));