DM: Fix segfault with resume game

This commit is contained in:
Bendegúz Nagy 2016-07-25 13:25:51 +02:00
parent af84d233d0
commit 02c8f286e7

View file

@ -58,7 +58,6 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
_g526_dungeonId = C10_DUNGEON_DM;
if (_g298_newGame) {
//L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true);
T0435002:
_g524_restartGameAllowed = false;
_championMan->_g305_partyChampionCount = 0;
_championMan->_g414_leaderHandObject = Thing::_none;
@ -70,6 +69,9 @@ T0435002:
goto T0435004;
}*/
warning(false, "DUMMY CODE in f435_loadgame setting _g298_newGame to k1_modeLoadDungeon");
_g298_newGame = k1_modeLoadDungeon;
SaveGameHeader header;
readSaveGameHeader(file, &header);