DM: Fix segfault with resume game
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1 changed files with 3 additions and 1 deletions
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@ -58,7 +58,6 @@ LoadgameResponse DMEngine::f435_loadgame(int16 slot) {
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_g526_dungeonId = C10_DUNGEON_DM;
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if (_g298_newGame) {
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//L1366_B_FadePalette = !F0428_DIALOG_RequireGameDiskInDrive_NoDialogDrawn(C0_DO_NOT_FORCE_DIALOG_DM_CSB, true);
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T0435002:
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_g524_restartGameAllowed = false;
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_championMan->_g305_partyChampionCount = 0;
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_championMan->_g414_leaderHandObject = Thing::_none;
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@ -70,6 +69,9 @@ T0435002:
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goto T0435004;
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}*/
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warning(false, "DUMMY CODE in f435_loadgame setting _g298_newGame to k1_modeLoadDungeon");
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_g298_newGame = k1_modeLoadDungeon;
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SaveGameHeader header;
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readSaveGameHeader(file, &header);
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