AVALANCHE: Optimize Animation::updateSpeed().

This commit is contained in:
uruk 2013-09-22 23:36:25 +02:00
parent 61eb94e5c8
commit 02caaa5735

View file

@ -933,15 +933,13 @@ void Animation::updateSpeed() {
_sprites[0]._moveX = (_sprites[0]._moveX / 3) * _sprites[0]._speedX;
if (_sprites[0]._speedX == _vm->_avalot->kRun)
_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorYellow);
else
_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorYellow);
if (_sprites[0]._speedX == _vm->_avalot->kRun)
if (_sprites[0]._speedX == _vm->_avalot->kRun) {
_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorLightblue);
else
_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorYellow);
} else {
_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorLightblue);
_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorYellow);
}
}
void Animation::changeDirection(byte t, byte dir) {