AVALANCHE: Optimize Animation::updateSpeed().
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61eb94e5c8
commit
02caaa5735
1 changed files with 5 additions and 7 deletions
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@ -933,15 +933,13 @@ void Animation::updateSpeed() {
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_sprites[0]._moveX = (_sprites[0]._moveX / 3) * _sprites[0]._speedX;
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_sprites[0]._moveX = (_sprites[0]._moveX / 3) * _sprites[0]._speedX;
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if (_sprites[0]._speedX == _vm->_avalot->kRun)
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if (_sprites[0]._speedX == _vm->_avalot->kRun) {
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_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorYellow);
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else
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_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorYellow);
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if (_sprites[0]._speedX == _vm->_avalot->kRun)
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_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorLightblue);
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_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorLightblue);
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else
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_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorYellow);
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} else {
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_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorLightblue);
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_vm->_graphics->_surface.drawLine(371, 199, 373, 199, kColorLightblue);
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_vm->_graphics->_surface.drawLine(336, 199, 338, 199, kColorYellow);
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}
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}
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}
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void Animation::changeDirection(byte t, byte dir) {
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void Animation::changeDirection(byte t, byte dir) {
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