PRINCE: installObjects(), setObjId(), O_PUTOBJECT(), O_REMOBJECT(). checkMob(), showObjects(), O_GETRND() update

This commit is contained in:
lukaslw 2014-07-05 22:31:02 +02:00
parent 727b16cf73
commit 0301b635de
4 changed files with 81 additions and 34 deletions

View file

@ -132,6 +132,8 @@ PrinceEngine::~PrinceEngine() {
}
_objList.clear();
delete[] _objSlot;
for (uint32 i = 0; i < _pscrList.size(); i++) {
delete _pscrList[i];
}
@ -300,6 +302,11 @@ void PrinceEngine::init() {
for (int i = 0; i < kMaxNormAnims; i++) {
_normAnimList.push_back(tempAnim);
}
_objSlot = new int[kMaxObjects];
for (int i = 0; i < kMaxObjects; i++) {
_objSlot[i] = -1;
}
}
void PrinceEngine::showLogo() {
@ -436,6 +443,8 @@ bool PrinceEngine::loadLocation(uint16 locationNr) {
freeDrawNodes();
_script->installObjects(_room->_obj);
clearBackAnimList();
_script->installBackAnims(_backAnimList, _room->_backAnim);
@ -857,8 +866,10 @@ int PrinceEngine::checkMob(Graphics::Surface *screen, Common::Array<Mob> &mobLis
break;
case 3:
//mob_obj
if (mob._mask < _objList.size()) {
Object &obj = *_objList[mob._mask];
if (mob._mask < kMaxObjects) {
int nr = _objSlot[mob._mask];
if (nr != -1) {
Object &obj = *_objList[nr];
Common::Rect objectRect(obj._x, obj._y, obj._x + obj._width, obj._y + obj._height);
if (objectRect.contains(mousePosCamera)) {
Graphics::Surface *objSurface = obj.getSurface();
@ -868,6 +879,7 @@ int PrinceEngine::checkMob(Graphics::Surface *screen, Common::Array<Mob> &mobLis
}
}
}
}
continue;
break;
case 2:
@ -1412,35 +1424,36 @@ void PrinceEngine::initZoomOut(int slot) {
}
void PrinceEngine::showObjects() {
if (!_objList.empty()) {
for (uint i = 0; i < _objList.size(); i++) {
if ((_objList[i]->_mask & 0x8000) != 0) {
_objList[i]->_zoomInTime--;
if (_objList[i]->_zoomInTime == 0) {
_objList[i]->_mask &= 0x7FFF;
for (int i = 0; i < kMaxObjects; i++) {
int nr = _objSlot[i];
if (nr != -1) {
if ((_objList[nr]->_mask & 0x8000) != 0) {
_objList[nr]->_zoomInTime--;
if (_objList[nr]->_zoomInTime == 0) {
_objList[nr]->_mask &= 0x7FFF;
} else {
// doZoomIn();
// mov edx, d [esi.Obj_ZoomInAddr]
}
}
if ((_objList[i]->_mask & 0x4000) != 0) {
_objList[i]->_zoomInTime--;
if (_objList[i]->_zoomInTime == 0) {
_objList[i]->_mask &= 0xBFFF;
if ((_objList[nr]->_mask & 0x4000) != 0) {
_objList[nr]->_zoomInTime--;
if (_objList[nr]->_zoomInTime == 0) {
_objList[nr]->_mask &= 0xBFFF;
} else {
// doZoomOut();
// mov edx, d [esi.Obj_ZoomInAddr]
}
}
Graphics::Surface *objSurface = _objList[i]->getSurface();
if (spriteCheck(objSurface->w, objSurface->h, _objList[i]->_x, _objList[i]->_y)) {
Graphics::Surface *objSurface = _objList[nr]->getSurface();
if (spriteCheck(objSurface->w, objSurface->h, _objList[nr]->_x, _objList[nr]->_y)) {
if ((_objList[i]->_mask & 0x0200) == 0) {
int destX = _objList[i]->_x - _picWindowX;
int destY = _objList[i]->_y - _picWindowY;
int destX = _objList[nr]->_x - _picWindowX;
int destY = _objList[nr]->_y - _picWindowY;
DrawNode newDrawNode;
newDrawNode.posX = destX;
newDrawNode.posY = destY;
newDrawNode.posZ = _objList[i]->_z;
newDrawNode.posZ = _objList[nr]->_z;
newDrawNode.width = 0;
newDrawNode.height = 0;
newDrawNode.s = objSurface;
@ -1453,8 +1466,8 @@ void PrinceEngine::showObjects() {
// showBackSprite();
}
}
if ((_objList[i]->_mask & 1) != 0) {
checkMasks(_objList[i]->_x, _objList[i]->_y, objSurface->w, objSurface->h, _objList[i]->_z);
if ((_objList[nr]->_mask & 1) != 0) {
checkMasks(_objList[nr]->_x, _objList[nr]->_y, objSurface->w, objSurface->h, _objList[nr]->_z);
}
}
}

View file

@ -301,12 +301,14 @@ public:
static const int kMaxNormAnims = 64;
static const int kMaxBackAnims = 64;
static const int kMaxObjects = 64;
Common::Array<AnimListItem> _animList;
Common::Array<BackgroundAnim> _backAnimList;
Common::Array<Anim> _normAnimList;
Common::Array<Mob> _mobList;
Common::Array<Object *> _objList;
int *_objSlot;
void freeNormAnim(int slot);
void freeAllNormAnims();

View file

@ -261,6 +261,10 @@ void Script::setBackAnimId(int offset, int animId) {
WRITE_UINT32(&_data[offset], animId);
}
void Script::setObjId(int offset, int objId) {
_data[offset] = objId;
}
int Script::scanMobEvents(int mobMask, int dataEventOffset) {
debug("mobMask: %d", mobMask);
int i = 0;
@ -380,12 +384,23 @@ void Script::installSingleBackAnim(Common::Array<BackgroundAnim> &backAnimList,
}
void Script::installBackAnims(Common::Array<BackgroundAnim> &backAnimList, int offset) {
for (uint i = 0; i < _vm->kMaxBackAnims; i++) {
for (int i = 0; i < _vm->kMaxBackAnims; i++) {
installSingleBackAnim(backAnimList, i, offset);
offset += 4;
}
}
void Script::installObjects(int offset) {
for (int i = 0; i < _vm->kMaxObjects; i++) {
if (_data[offset] != 0xFF) {
_vm->_objSlot[i] = i;
} else {
_vm->_objSlot[i] = -1;
}
offset++;
}
}
bool Script::loadAllMasks(Common::Array<Mask> &maskList, int offset) {
Mask tempMask;
while (1) {
@ -565,9 +580,10 @@ Flags::Id Interpreter::readScriptFlagId() {
}
void Interpreter::O_WAITFOREVER() {
//debugInterpreter("O_WAITFOREVER");
_vm->changeCursor(_vm->_currentPointerNumber);
_opcodeNF = 1;
_currentInstruction -= 2;
//debugInterpreter("O_WAITFOREVER");
}
void Interpreter::O_BLACKPALETTE() {
@ -609,13 +625,29 @@ void Interpreter::O_PUTOBJECT() {
uint16 roomId = readScriptFlagValue();
uint16 slot = readScriptFlagValue();
uint16 objectId = readScriptFlagValue();
Room *room = new Room();
room->loadRoom(_script->getRoomOffset(roomId));
int offset = room->_obj + slot;
_vm->_script->setObjId(offset, objectId);
if (_vm->_locationNr == roomId) {
_vm->_objSlot[slot] = objectId;
}
delete room;
debugInterpreter("O_PUTOBJECT roomId %d, slot %d, objectId %d", roomId, slot, objectId);
}
void Interpreter::O_REMOBJECT() {
uint16 roomId = readScriptFlagValue();
uint16 objectId = readScriptFlagValue();
debugInterpreter("O_REMOBJECT roomId %d objectId %d", roomId, objectId);
uint16 slot = readScriptFlagValue();
Room *room = new Room();
room->loadRoom(_script->getRoomOffset(roomId));
int offset = room->_obj + slot;
_vm->_script->setObjId(offset, 0xFF);
if (_vm->_locationNr == roomId) {
_vm->_objSlot[slot] = -1;
}
delete room;
debugInterpreter("O_REMOBJECT roomId %d slot %d", roomId, slot);
}
void Interpreter::O_SHOWANIM() {
@ -1252,15 +1284,12 @@ void Interpreter::O_SETBACKFRAME() {
debugInterpreter("O_SETBACKFRAME anim %d, frame %d", anim, frame);
}
// TODO - check if proper max for getRandomNumber
void Interpreter::O_GETRND() {
Flags::Id flag = readScriptFlagId();
uint16 rndSeed = readScript<uint16>();
debugInterpreter("O_GETRND flag %d, rndSeed %d", flag, rndSeed);
// puts and random value as flag value
// fairly random value ;)
int value = _vm->_randomSource.getRandomNumber(rndSeed);
int value = _vm->_randomSource.getRandomNumber(rndSeed - 1);
_flags->setFlagValue(flag, value);
debugInterpreter("O_GETRND flag %d, rndSeed %d, value %d", flag, rndSeed, value);
}
void Interpreter::O_TALKBACKANIM() {

View file

@ -37,6 +37,7 @@ namespace Prince {
class PrinceEngine;
class Animation;
class Object;
struct Anim;
struct BackgroundAnim;
struct Mask;
@ -138,8 +139,10 @@ public:
uint8 *getRoomOffset(int locationNr);
int32 getOptionStandardOffset(int option);
void setBackAnimId(int offset, int animId);
void setObjId(int offset, int objId);
void installBackAnims(Common::Array<BackgroundAnim> &backAnimList, int offset);
void installSingleBackAnim(Common::Array<BackgroundAnim> &backAnimList, int slot, int offset);
void installObjects(int offset);
bool loadAllMasks(Common::Array<Mask> &maskList, int offset);
int scanMobEvents(int mobMask, int dataEventOffset);