TINYGL: Encapsulated pixel access in FrameBuffer class, provided an implementation of glBlendFunc.

This commit is contained in:
Stefano Musumeci 2014-06-18 00:14:55 +02:00
parent 10c25d49d4
commit 03072c4b7b
5 changed files with 286 additions and 85 deletions

View file

@ -18,10 +18,9 @@ static const int NB_INTERP = 8;
#define SAR_RND_TO_ZERO(v,n) (v / (1 << n))
FORCEINLINE static void putPixelMapping(PIXEL *pp, unsigned int *pz, Graphics::PixelBuffer &texture,
int _a, unsigned int &z, unsigned int &t, unsigned int &s, int &dzdx, int &dsdx, int &dtdx) {
FORCEINLINE static void putPixelMapping(FrameBuffer *buffer, int buf, unsigned int *pz, Graphics::PixelBuffer &texture, int _a, unsigned int &z, unsigned int &t, unsigned int &s, int &dzdx, int &dsdx, int &dtdx) {
if (ZCMP(z, pz[_a])) {
pp[_a] = texture.getRawBuffer()[((t & 0x3FC00000) | s) >> 14];
buffer->writePixel(buf + _a, texture.getRawBuffer()[((t & 0x3FC00000) | s) >> 14]);
pz[_a] = z;
}
z += dzdx;
@ -29,10 +28,9 @@ FORCEINLINE static void putPixelMapping(PIXEL *pp, unsigned int *pz, Graphics::P
t += dtdx;
}
FORCEINLINE static void putPixelFlat(PIXEL *pp, unsigned int *pz, int _a, unsigned int &z,
int color, int &dzdx) {
FORCEINLINE static void putPixelFlat(FrameBuffer *buffer, int buf, unsigned int *pz, int _a, unsigned int &z, int color, int &dzdx) {
if (ZCMP(z, pz[_a])) {
pp[_a] = color;
buffer->writePixel(buf + _a, color);
pz[_a] = z;
}
z += dzdx;
@ -45,21 +43,17 @@ FORCEINLINE static void putPixelDepth(unsigned int *pz, int _a, unsigned int &z,
z += dzdx;
}
FORCEINLINE static void putPixelSmooth(Graphics::PixelBuffer &buf, unsigned int *pz, int _a,
unsigned int &z, int &tmp, unsigned int &rgb, int &dzdx, unsigned int &drgbdx) {
FORCEINLINE static void putPixelSmooth(FrameBuffer *buffer, int buf, unsigned int *pz, int _a, unsigned int &z, int &tmp, unsigned int &rgb, int &dzdx, unsigned int &drgbdx) {
if (ZCMP(z, pz[_a])) {
tmp = rgb & 0xF81F07E0;
buf.setPixelAt(_a, tmp | (tmp >> 16));
buffer->writePixel(buf + _a,tmp | (tmp >> 16));
pz[_a] = z;
}
z += dzdx;
rgb = (rgb + drgbdx) & (~0x00200800);
}
FORCEINLINE static void putPixelMappingPerspective(Graphics::PixelBuffer &buf,
Graphics::PixelFormat &textureFormat, Graphics::PixelBuffer &texture, unsigned int *pz,
int _a, unsigned int &z, unsigned int &t, unsigned int &s, int &tmp, unsigned int &rgb,
int &dzdx, int &dsdx, int &dtdx, unsigned int &drgbdx) {
FORCEINLINE static void putPixelMappingPerspective(FrameBuffer *buffer, int buf, Graphics::PixelFormat &textureFormat, Graphics::PixelBuffer &texture, unsigned int *pz, int _a, unsigned int &z, unsigned int &t, unsigned int &s, int &tmp, unsigned int &rgb, int &dzdx, int &dsdx, int &dtdx, unsigned int &drgbdx) {
if (ZCMP(z, pz[_a])) {
unsigned ttt = (t & 0x003FC000) >> (9 - PSZSH);
unsigned sss = (s & 0x003FC000) >> (17 - PSZSH);
@ -80,7 +74,7 @@ FORCEINLINE static void putPixelMappingPerspective(Graphics::PixelBuffer &buf,
c_r = (c_r * l_r) / 256;
c_g = (c_g * l_g) / 256;
c_b = (c_b * l_b) / 256;
buf.setPixelAt(_a, c_r, c_g, c_b);
buffer->writePixel(buf + _a,c_r, c_g, c_b);
pz[_a] = z;
}
}
@ -217,8 +211,8 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
}
// screen coordinates
byte *pp1 = pbuf.getRawBuffer() + linesize * p0->y;
int pp1 = xsize * p0->y;
pz1 = zbuf + p0->y * xsize;
switch (drawLogic) {
@ -366,14 +360,16 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
nb_lines--;
{
switch (drawLogic) {
case DRAW_DEPTH_ONLY: {
PIXEL *pp;
case DRAW_DEPTH_ONLY:
case DRAW_FLAT:
case DRAW_MAPPING: {
int pp;
int n;
unsigned int *pz;
unsigned int z;
unsigned int s, t;
n = (x2 >> 16) - x1;
pp = (PIXEL *)((char *)pp1 + x1 * PSZB);
pp = pp1 + x1;
if (interpZ) {
pz = pz1 + x1;
z = z1;
@ -384,27 +380,27 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
}
while (n >= 3) {
if (drawLogic == DRAW_DEPTH_ONLY) {
putPixelDepth(pz, 0, z ,dzdx);
putPixelDepth(pz, 0, z, dzdx);
putPixelDepth(pz, 1, z, dzdx);
putPixelDepth(pz, 2, z, dzdx);
putPixelDepth(pz, 3, z, dzdx);
}
if (drawLogic == DRAW_FLAT) {
putPixelFlat(pp, pz, 0, z, color, dzdx);
putPixelFlat(pp, pz, 1, z, color, dzdx);
putPixelFlat(pp, pz, 2, z, color, dzdx);
putPixelFlat(pp, pz, 3, z, color, dzdx);
putPixelFlat(this, pp, pz, 0, z, color, dzdx);
putPixelFlat(this, pp, pz, 1, z, color, dzdx);
putPixelFlat(this, pp, pz, 2, z, color, dzdx);
putPixelFlat(this, pp, pz, 3, z, color, dzdx);
}
if (drawLogic == DRAW_MAPPING) {
putPixelMapping(pp, pz, texture, 0, z, t, s, dzdx, dsdx, dtdx);
putPixelMapping(pp, pz, texture, 1, z, t, s, dzdx, dsdx, dtdx);
putPixelMapping(pp, pz, texture, 2, z, t, s, dzdx, dsdx, dtdx);
putPixelMapping(pp, pz, texture, 3, z, t, s, dzdx, dsdx, dtdx);
putPixelMapping(this, pp, pz, texture, 0, z, t, s, dzdx, dsdx, dtdx);
putPixelMapping(this, pp, pz, texture, 1, z, t, s, dzdx, dsdx, dtdx);
putPixelMapping(this, pp, pz, texture, 2, z, t, s, dzdx, dsdx, dtdx);
putPixelMapping(this, pp, pz, texture, 3, z, t, s, dzdx, dsdx, dtdx);
}
if (interpZ) {
pz += 4;
}
pp = (PIXEL *)((char *)pp + 4 * PSZB);
pp += 4;
n -= 4;
}
while (n >= 0) {
@ -412,15 +408,15 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
putPixelDepth(pz, 0, z, dzdx);
}
if (drawLogic == DRAW_FLAT) {
putPixelFlat(pp, pz, 0, z, color, dzdx);
putPixelFlat(this, pp, pz, 0, z, color, dzdx);
}
if (drawLogic == DRAW_MAPPING) {
putPixelMapping(pp, pz, texture, 0, z, t, s, dzdx, dsdx, dtdx);
putPixelMapping(this, pp, pz, texture, 0, z, t, s, dzdx, dsdx, dtdx);
}
if (interpZ) {
pz += 1;
}
pp = (PIXEL *)((char *)pp + PSZB);
pp += 1;
n -= 1;
}
}
@ -453,8 +449,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
n = (x2 >> 16) - x1;
Graphics::PixelBuffer buf = pbuf;
buf = pp1 + x1 * PSZB;
int buf = pp1 + x1;
pm = pm1 + x1;
pz = pz1 + x1;
@ -462,36 +457,34 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
while (n >= 3) {
for (int a = 0; a < 4; a++) {
if (ZCMP(z, pz[a]) && pm[0]) {
buf.setPixelAt(a, color);
writePixel(buf + a, color);
pz[a] = z;
}
z += dzdx;
}
pz += 4;
pm += 4;
buf.shiftBy(4);
buf += 4;
n -= 4;
}
while (n >= 0) {
if (ZCMP(z, pz[0]) && pm[0]) {
buf.setPixelAt(0, color);
writePixel(buf, color);
pz[0] = z;
}
pz += 1;
pm += 1;
buf.shiftBy(1);
buf += 1;
n -= 1;
}
}
break;
case DRAW_SMOOTH: {
unsigned int *pz;
Graphics::PixelBuffer buf = pbuf;
int buf = pp1 + x1;
unsigned int z, rgb, drgbdx;
int n;
n = (x2 >> 16) - x1;
int bpp = buf.getFormat().bytesPerPixel;
buf = (byte *)pp1 + x1 * bpp;
pz = pz1 + x1;
z = z1;
rgb = (r1 << 16) & 0xFFC00000;
@ -499,17 +492,17 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
rgb |= (b1 << 5) & 0x001FF000;
drgbdx = _drgbdx;
while (n >= 3) {
putPixelSmooth(buf, pz, 0, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(buf, pz, 1, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(buf, pz, 2, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(buf, pz, 3, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(this, buf, pz, 0, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(this, buf, pz, 1, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(this, buf, pz, 2, z, tmp, rgb, dzdx, drgbdx);
putPixelSmooth(this, buf, pz, 3, z, tmp, rgb, dzdx, drgbdx);
pz += 4;
buf.shiftBy(4);
buf += 4;
n -= 4;
}
while (n >= 0) {
putPixelSmooth(buf, pz, 0, z, tmp, rgb, dzdx, drgbdx);
buf.shiftBy(1);
putPixelSmooth(this, buf, pz, 0, z, tmp, rgb, dzdx, drgbdx);
buf += 1;
pz += 1;
n -= 1;
}
@ -524,8 +517,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
fz = (float)z1;
zinv = (float)(1.0 / fz);
Graphics::PixelBuffer buf = pbuf;
buf = pp1 + x1 * PSZB;
int buf = pp1 + x1;
pz = pz1 + x1;
z = z1;
@ -548,11 +540,10 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
zinv = (float)(1.0 / fz);
}
for (int _a = 0; _a < 8; _a++) {
putPixelMappingPerspective(buf, textureFormat, texture, pz, _a, z, t, s, tmp, rgb, dzdx, dsdx, dtdx,
drgbdx);
putPixelMappingPerspective(this, buf, textureFormat, texture, pz, _a, z, t, s, tmp, rgb, dzdx, dsdx, dtdx, drgbdx);
}
pz += NB_INTERP;
buf.shiftBy(NB_INTERP);
buf += NB_INTERP;
n -= NB_INTERP;
sz += ndszdx;
tz += ndtzdx;
@ -569,10 +560,9 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
}
while (n >= 0) {
putPixelMappingPerspective(buf, textureFormat, texture, pz, 0, z, t, s, tmp, rgb, dzdx, dsdx, dtdx,
drgbdx);
putPixelMappingPerspective(this, buf, textureFormat, texture, pz, 0, z, t, s, tmp, rgb, dzdx, dsdx, dtdx, drgbdx);
pz += 1;
buf.shiftBy(1);
buf += 1;
n -= 1;
}
}
@ -630,7 +620,7 @@ void FrameBuffer::fillTriangle(ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint
x2 += dx2dy2;
// screen coordinates
pp1 += linesize;
pp1 += xsize;
pz1 += xsize;
if (drawLogic == DRAW_SHADOW || drawLogic == DRAW_SHADOW_MASK)