implemented shaking,
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535
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6 changed files with 131 additions and 26 deletions
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@ -397,7 +397,9 @@ void Scumm::saveOrLoad(Serializer *s) {
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MKLINE(Scumm,_randSeed1,sleUint32),
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MKLINE(Scumm,_randSeed2,sleUint32),
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MKLINE(Scumm,_shakeMode,sleInt16),
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/* XXX: next time the save game format changes,
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* convert _shakeEnabled to boolean and add a _shakeFrame field */
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MKLINE(Scumm,_shakeEnabled,sleInt16),
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MKLINE(Scumm,_keepText,sleByte),
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