Temporarily disable the status bar in IHNM. The only place where we drew it

so far, it shouldn't be drawn. Eventually we could probably handle this
with yet another panel mode: no panel at all.

svn-id: r15882
This commit is contained in:
Torbjörn Andersson 2004-11-25 07:18:35 +00:00
parent 7c43635212
commit 03c32f05b0
2 changed files with 9 additions and 9 deletions

View file

@ -322,7 +322,6 @@ int Interface::draw() {
int rportrait_x;
int rportrait_y;
Rect rect;
Point origin;
back_buf = _vm->_gfx->getBackBuffer();
@ -334,13 +333,7 @@ int Interface::draw() {
// Get game display info
GAME_GetDisplayInfo(&g_di);
// Erase background of status bar
rect.left = 0;
rect.top = _iDesc.status_y;
rect.right = g_di.logical_w;
rect.bottom = _iDesc.status_y + _iDesc.status_h;
drawRect(back_buf, &rect, _iDesc.status_bgcol);
drawStatusBar(back_buf);
// Draw command panel background
if (_panelMode == kPanelCommand) {
@ -430,6 +423,13 @@ int Interface::drawStatusBar(SURFACE *ds) {
int string_w;
// Disable this for IHNM for now, since that game uses the full screen
// in some cases.
if (GAME_GetGameType() == GID_IHNM) {
return SUCCESS;
}
// Get game display info
GAME_GetDisplayInfo(&g_di);