I18N: Added comments to some of obscure translatable strings

This commit is contained in:
Eugene Sandulenko 2011-08-20 15:11:47 +01:00
parent 4fc2aa0d01
commit 03d3b683d2
3 changed files with 9 additions and 0 deletions

View file

@ -176,7 +176,11 @@ static const ResString string_map_table_v345[] = {
{2, _s("Unable to Find %s, (%c%d) Press Button.")},
{3, _s("Error reading disk %c, (%c%d) Press Button.")},
{4, _s("Game Paused. Press SPACE to Continue.")},
// I18N: You may specify 'Yes' symbol at the end of the line, like this:
// "Moechten Sie wirklich neu starten? (J/N)J"
// Will react to J as 'Yes'
{5, _s("Are you sure you want to restart? (Y/N)")},
// I18N: you may specify 'Yes' symbol at the endo fo the line. See previous comment
{6, _s("Are you sure you want to quit? (Y/N)")},
// Added in SCUMM4
@ -279,7 +283,9 @@ HelpDialog::HelpDialog(const GameSettings &game)
_numPages = ScummHelp::numPages(_game.id);
// I18N: Previous page button
_prevButton = new GUI::ButtonWidget(this, "ScummHelp.Prev", _("~P~revious"), 0, kPrevCmd);
// I18N: Next page button
_nextButton = new GUI::ButtonWidget(this, "ScummHelp.Next", _("~N~ext"), 0, kNextCmd);
new GUI::ButtonWidget(this, "ScummHelp.Close", _("~C~lose"), 0, GUI::kCloseCmd);
_prevButton->clearFlags(WIDGET_ENABLED);