I18N: Added comments to some of obscure translatable strings
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3 changed files with 9 additions and 0 deletions
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@ -176,7 +176,11 @@ static const ResString string_map_table_v345[] = {
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{2, _s("Unable to Find %s, (%c%d) Press Button.")},
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{3, _s("Error reading disk %c, (%c%d) Press Button.")},
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{4, _s("Game Paused. Press SPACE to Continue.")},
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// I18N: You may specify 'Yes' symbol at the end of the line, like this:
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// "Moechten Sie wirklich neu starten? (J/N)J"
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// Will react to J as 'Yes'
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{5, _s("Are you sure you want to restart? (Y/N)")},
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// I18N: you may specify 'Yes' symbol at the endo fo the line. See previous comment
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{6, _s("Are you sure you want to quit? (Y/N)")},
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// Added in SCUMM4
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@ -279,7 +283,9 @@ HelpDialog::HelpDialog(const GameSettings &game)
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_numPages = ScummHelp::numPages(_game.id);
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// I18N: Previous page button
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_prevButton = new GUI::ButtonWidget(this, "ScummHelp.Prev", _("~P~revious"), 0, kPrevCmd);
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// I18N: Next page button
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_nextButton = new GUI::ButtonWidget(this, "ScummHelp.Next", _("~N~ext"), 0, kNextCmd);
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new GUI::ButtonWidget(this, "ScummHelp.Close", _("~C~lose"), 0, GUI::kCloseCmd);
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_prevButton->clearFlags(WIDGET_ENABLED);
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