ENGINES: Remove code for toggling fullscreen mode (#2523)

* GRIM: Remove code for toggling fullscreen mode

* MYST3: Remove code for toggling fullscreen mode

* STARK: Remove code for toggling fullscreen mode

* ENGINES: Remove the fullscreen argument from initGraphics3d()
This commit is contained in:
Cameron Cawley 2020-10-14 06:49:28 +01:00 committed by GitHub
parent 9abb3f5111
commit 03e8f0ed2d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
20 changed files with 27 additions and 88 deletions

View file

@ -395,11 +395,11 @@ void initGraphics(int width, int height) {
initGraphics(width, height, &format);
}
void initGraphics3d(int width, int height, bool fullscreen) {
void initGraphics3d(int width, int height) {
g_system->beginGFXTransaction();
g_system->setGraphicsMode(0, OSystem::kGfxModeRender3d);
g_system->initSize(width, height);
g_system->setFeatureState(OSystem::kFeatureFullscreenMode, fullscreen);
g_system->setFeatureState(OSystem::kFeatureFullscreenMode, ConfMan.getBool("fullscreen")); // TODO: Replace this with initCommonGFX()
g_system->endGFXTransaction();
}

View file

@ -80,7 +80,7 @@ public:
* @param screenH the height of the context
* @param fullscreen true if fullscreen is desired, false otherwise.
*/
virtual void setupScreen(int screenW, int screenH, bool fullscreen) = 0;
virtual void setupScreen(int screenW, int screenH) = 0;
/**
* Query whether the current context is hardware-accelerated

View file

@ -124,7 +124,7 @@ GfxOpenGL::~GfxOpenGL() {
}
}
void GfxOpenGL::setupScreen(int screenW, int screenH, bool fullscreen) {
void GfxOpenGL::setupScreen(int screenW, int screenH) {
_screenWidth = screenW;
_screenHeight = screenH;
_scaleW = _screenWidth / (float)_gameWidth;
@ -136,7 +136,7 @@ void GfxOpenGL::setupScreen(int screenW, int screenH, bool fullscreen) {
_useDepthShader = false;
_useDimShader = false;
g_system->showMouse(!fullscreen);
g_system->showMouse(false);
int screenSize = _screenWidth * _screenHeight * 4;
_storedDisplay = new byte[screenSize];

View file

@ -47,7 +47,7 @@ public:
GfxOpenGL();
virtual ~GfxOpenGL();
void setupScreen(int screenW, int screenH, bool fullscreen) override;
void setupScreen(int screenW, int screenH) override;
const char *getVideoDeviceName() override;

View file

@ -400,7 +400,7 @@ void GfxOpenGLS::setupShaders() {
}
}
void GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
void GfxOpenGLS::setupScreen(int screenW, int screenH) {
_screenWidth = screenW;
_screenHeight = screenH;
_scaleW = _screenWidth / (float)_gameWidth;

View file

@ -41,9 +41,8 @@ public:
*
* @param screenW the width of the context
* @param screenH the height of the context
* @param fullscreen true if fullscreen is desired, false otherwise.
*/
virtual void setupScreen(int screenW, int screenH, bool fullscreen) override;
virtual void setupScreen(int screenW, int screenH) override;
/**
* Query whether the current context is hardware-accelerated

View file

@ -77,13 +77,13 @@ GfxTinyGL::~GfxTinyGL() {
}
}
void GfxTinyGL::setupScreen(int screenW, int screenH, bool fullscreen) {
void GfxTinyGL::setupScreen(int screenW, int screenH) {
_screenWidth = screenW;
_screenHeight = screenH;
_scaleW = _screenWidth / (float)_gameWidth;
_scaleH = _screenHeight / (float)_gameHeight;
g_system->showMouse(!fullscreen);
g_system->showMouse(false);
_pixelFormat = g_system->getScreenFormat();
debug("INFO: TinyGL front buffer pixel format: %s", _pixelFormat.toString().c_str());

View file

@ -39,7 +39,7 @@ public:
GfxTinyGL();
virtual ~GfxTinyGL();
void setupScreen(int screenW, int screenH, bool fullscreen) override;
void setupScreen(int screenW, int screenH) override;
const char *getVideoDeviceName() override;

View file

@ -263,14 +263,14 @@ LuaBase *GrimEngine::createLua() {
}
}
GfxBase *GrimEngine::createRenderer(int screenW, int screenH, bool fullscreen) {
GfxBase *GrimEngine::createRenderer(int screenW, int screenH) {
Common::String rendererConfig = ConfMan.get("renderer");
Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig);
Graphics::RendererType matchingRendererType = Graphics::getBestMatchingAvailableRendererType(desiredRendererType);
_softRenderer = matchingRendererType == Graphics::kRendererTypeTinyGL;
if (!_softRenderer) {
initGraphics3d(screenW, screenH, fullscreen);
initGraphics3d(screenW, screenH);
} else {
initGraphics(screenW, screenH, nullptr);
}
@ -306,7 +306,7 @@ GfxBase *GrimEngine::createRenderer(int screenW, int screenH, bool fullscreen) {
error("Unable to create a '%s' renderer", rendererConfig.c_str());
}
renderer->setupScreen(screenW, screenH, fullscreen);
renderer->setupScreen(screenW, screenH);
renderer->loadEmergFont();
return renderer;
}
@ -379,11 +379,10 @@ Common::Error GrimEngine::run() {
}
g_sound = new SoundPlayer();
bool fullscreen = ConfMan.getBool("fullscreen");
if (getGameType() == GType_GRIM && (g_grim->getGameFlags() & ADGF_REMASTERED)) {
g_driver = createRenderer(1600, 900, fullscreen);
g_driver = createRenderer(1600, 900);
} else {
g_driver = createRenderer(640, 480, fullscreen);
g_driver = createRenderer(640, 480);
}
if (getGameType() == GType_MONKEY4 && SearchMan.hasFile("AMWI.m4b")) {
@ -970,7 +969,6 @@ void GrimEngine::mainLoop() {
_shortFrame = false;
bool resetShortFrame = false;
_changeHardwareState = false;
_changeFullscreenState = false;
_setupChanged = true;
for (;;) {
@ -992,25 +990,11 @@ void GrimEngine::mainLoop() {
savegameSave();
}
// If the backend can keep the OpenGL context when switching to fullscreen,
// just toggle the fullscreen feature (SDL2 path).
if (_changeFullscreenState &&
_system->hasFeature(OSystem::kFeatureFullscreenToggleKeepsContext)) {
bool fullscreen = _system->getFeatureState(OSystem::kFeatureFullscreenMode);
_system->setFeatureState(OSystem::kFeatureFullscreenMode, !fullscreen);
_changeFullscreenState = false;
}
// If the backend destroys the OpenGL context or the user switched to a different
// renderer, the GFX driver needs to be recreated (SDL1 path).
if (_changeHardwareState || _changeFullscreenState) {
// renderer, the GFX driver needs to be recreated.
if (_changeHardwareState) {
_changeHardwareState = false;
bool fullscreen = _system->getFeatureState(OSystem::kFeatureFullscreenMode);
if (_changeFullscreenState) {
fullscreen = !fullscreen;
}
uint screenWidth = g_driver->getScreenWidth();
uint screenHeight = g_driver->getScreenHeight();
@ -1021,7 +1005,7 @@ void GrimEngine::mainLoop() {
clearPools();
delete g_driver;
g_driver = createRenderer(screenWidth, screenHeight, fullscreen);
g_driver = createRenderer(screenWidth, screenHeight);
savegameRestore();
if (mode == DrawMode) {
@ -1031,7 +1015,6 @@ void GrimEngine::mainLoop() {
g_driver->dimScreen();
}
setMode(mode);
_changeFullscreenState = false;
}
g_sound->flushTracks();

View file

@ -208,7 +208,7 @@ protected:
void cameraPostChangeHandle(int num);
void buildActiveActorsList();
void savegameCallback();
GfxBase *createRenderer(int screenW, int screenH, bool fullscreen);
GfxBase *createRenderer(int screenW, int screenH);
void playAspyrLogo();
virtual LuaBase *createLua();
virtual void updateNormalMode();
@ -255,7 +255,6 @@ protected:
float *_joyAxisPosition;
bool _changeHardwareState;
bool _changeFullscreenState;
Actor *_selectedActor;
Iris *_iris;

View file

@ -291,12 +291,6 @@ void GrimEngine::handleChars(Common::EventType operation, const Common::KeyState
}
void GrimEngine::handleControls(Common::EventType operation, const Common::KeyState &key) {
// Might also want to support keypad-enter?
if (key.hasFlags(Common::KBD_ALT) && key.keycode == Common::KEYCODE_RETURN && operation == Common::EVENT_KEYDOWN) {
_changeFullscreenState = true;
return;
}
// If we're not supposed to handle the key then don't
if (!_controlsEnabled[key.keycode])
return;

View file

@ -193,7 +193,6 @@ Renderer *createRenderer(OSystem *system) {
Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig);
Graphics::RendererType matchingRendererType = Graphics::getBestMatchingAvailableRendererType(desiredRendererType);
bool fullscreen = ConfMan.getBool("fullscreen");
bool isAccelerated = matchingRendererType != Graphics::kRendererTypeTinyGL;
uint width;
@ -205,7 +204,7 @@ Renderer *createRenderer(OSystem *system) {
}
if (isAccelerated) {
initGraphics3d(width, height, fullscreen);
initGraphics3d(width, height);
} else {
initGraphics(width, height, nullptr);
}
@ -239,16 +238,6 @@ Renderer *createRenderer(OSystem *system) {
error("Unable to create a '%s' renderer", rendererConfig.c_str());
}
void Renderer::toggleFullscreen() {
if (!_system->hasFeature(OSystem::kFeatureFullscreenToggleKeepsContext)) {
warning("Unable to toggle the fullscreen state because the current backend would destroy the graphics context");
return;
}
bool oldFullscreen = _system->getFeatureState(OSystem::kFeatureFullscreenMode);
_system->setFeatureState(OSystem::kFeatureFullscreenMode, !oldFullscreen);
}
void Renderer::renderDrawable(Drawable *drawable, Window *window) {
if (drawable->isConstrainedToWindow()) {
selectTargetWindow(window, drawable->is3D(), drawable->isScaled());

View file

@ -113,7 +113,6 @@ public:
virtual void init() = 0;
virtual void clear() = 0;
void toggleFullscreen();
/**
* Swap the buffers, making the drawn screen visible

View file

@ -495,11 +495,7 @@ void Myst3Engine::processInput(bool interactive) {
break;
case Common::KEYCODE_RETURN:
case Common::KEYCODE_KP_ENTER:
if (event.kbd.hasFlags(Common::KBD_ALT)) {
_gfx->toggleFullscreen();
} else {
shouldInteractWithHoveredElement = true;
}
shouldInteractWithHoveredElement = true;
break;
case Common::KEYCODE_F5:
// Open main menu

View file

@ -37,8 +37,7 @@ namespace Gfx {
Driver *Driver::create() {
#if defined(USE_GLES2) || defined(USE_OPENGL_SHADERS)
bool fullscreen = ConfMan.getBool("fullscreen");
initGraphics3d(kOriginalWidth, kOriginalHeight, fullscreen);
initGraphics3d(kOriginalWidth, kOriginalHeight);
if (OpenGLContext.shadersSupported) {
return new OpenGLSDriver();
@ -58,16 +57,6 @@ const Graphics::PixelFormat Driver::getRGBAPixelFormat() {
#endif
}
void Driver::toggleFullscreen() const {
if (!g_system->hasFeature(OSystem::kFeatureFullscreenToggleKeepsContext)) {
warning("Unable to toggle the fullscreen state because the current backend would destroy the graphics context");
return;
}
bool oldFullscreen = g_system->getFeatureState(OSystem::kFeatureFullscreenMode);
g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !oldFullscreen);
}
bool Driver::computeScreenViewport() {
int32 screenWidth = g_system->getWidth();
int32 screenHeight = g_system->getHeight();

View file

@ -49,11 +49,6 @@ public:
virtual void init() = 0;
/**
* Toggle between windowed mode and fullscreen when spported by the backend.
*/
void toggleFullscreen() const;
bool computeScreenViewport();
virtual void setScreenViewport(bool noScaling) = 0; // deprecated

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@ -197,10 +197,7 @@ void StarkEngine::processEvents() {
continue;
}
if ((e.kbd.keycode == Common::KEYCODE_RETURN || e.kbd.keycode == Common::KEYCODE_KP_ENTER)
&& e.kbd.hasFlags(Common::KBD_ALT)) {
StarkGfx->toggleFullscreen();
} else if (e.kbd.keycode == Common::KEYCODE_p) {
if (e.kbd.keycode == Common::KEYCODE_p) {
if (StarkUserInterface->isInGameScreen()) {
_gamePauseToken = pauseEngine();
debug("The game is paused");

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@ -60,6 +60,6 @@ void initGraphicsModes(const Graphics::ModeList &modes);
void initGraphics(int width, int height);
void initGraphics(int width, int height, const Graphics::PixelFormat *format);
void initGraphics(int width, int height, const Common::List<Graphics::PixelFormat> &formatList);
void initGraphics3d(int width, int height, bool fullscreen);
void initGraphics3d(int width, int height);
#endif

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@ -499,8 +499,7 @@ bool BaseGame::initialize1() {
//////////////////////////////////////////////////////////////////////
bool BaseGame::initialize2() { // we know whether we are going to be accelerated
#ifdef ENABLE_WME3D
bool fullscreen = ConfMan.getBool("fullscreen");
initGraphics3d(_settings->getResWidth(), _settings->getResHeight(), fullscreen);
initGraphics3d(_settings->getResWidth(), _settings->getResHeight());
Common::String rendererConfig = ConfMan.get("renderer");
Graphics::RendererType desiredRendererType = Graphics::parseRendererTypeCode(rendererConfig);

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@ -129,7 +129,7 @@ Common::Error WintermuteEngine::run() {
return Common::kUnsupportedColorMode;
}
#else
initGraphics3d(800, 600, ConfMan.getBool("fullscreen"));
initGraphics3d(800, 600);
#endif
// Create debugger console. It requires GFX to be initialized