LAB: Add override keywords

This commit is contained in:
Bastien Bouclet 2020-02-09 12:05:29 +01:00
parent 551ed6218a
commit 040497017c
3 changed files with 8 additions and 8 deletions

View file

@ -124,23 +124,23 @@ public:
return "lab";
}
virtual const char *getName() const override {
const char *getName() const override {
return "Labyrinth of Time";
}
virtual const char *getOriginalCopyright() const override {
const char *getOriginalCopyright() const override {
return "Labyrinth of Time (C) 2004 The Wyrmkeep Entertainment Co. and Terra Nova Development";
}
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
// Instantiate Engine even if the game data is not found.
*engine = new Lab::LabEngine(syst, desc);
return true;
}
virtual bool hasFeature(MetaEngineFeature f) const override;
bool hasFeature(MetaEngineFeature f) const override;
SaveStateList listSaves(const char *target) const override;
virtual int getMaximumSaveSlot() const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};