LAB: Add override keywords
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551ed6218a
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040497017c
3 changed files with 8 additions and 8 deletions
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@ -124,23 +124,23 @@ public:
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return "lab";
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}
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virtual const char *getName() const override {
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const char *getName() const override {
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return "Labyrinth of Time";
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}
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virtual const char *getOriginalCopyright() const override {
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const char *getOriginalCopyright() const override {
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return "Labyrinth of Time (C) 2004 The Wyrmkeep Entertainment Co. and Terra Nova Development";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override {
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// Instantiate Engine even if the game data is not found.
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*engine = new Lab::LabEngine(syst, desc);
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return true;
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}
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virtual bool hasFeature(MetaEngineFeature f) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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SaveStateList listSaves(const char *target) const override;
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virtual int getMaximumSaveSlot() const override;
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int getMaximumSaveSlot() const override;
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void removeSaveState(const char *target, int slot) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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