Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I

found the old name misleading (there is only one array that stores the
palette in the engine, though it could be argued that it's a copy of the
one used by the backend), and removed some code that I'm almost certain was
never used. (I've added assert()s to trigger in the cases where it would
have been used.)

svn-id: r13949
This commit is contained in:
Torbjörn Andersson 2004-06-09 06:33:29 +00:00
parent 51b373eb6f
commit 0426d38aa5
9 changed files with 69 additions and 134 deletions

View file

@ -433,7 +433,7 @@ int32 Logic::fnPlayCredits(int32 *params) {
uint16 logoWidth = 0;
uint16 logoHeight = 0;
byte *logoData = NULL;
byte palette[1024];
byte palette[256 * 4];
if (f.open("credits.bmp")) {
logoWidth = f.readUint16LE();