Proper lag calculation even if the SMK has no audio
svn-id: r35698
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23e6fff0bf
commit
0430bb9b3a
2 changed files with 16 additions and 2 deletions
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@ -370,12 +370,22 @@ int32 SMKPlayer::getFrameDelay() {
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}
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int32 SMKPlayer::getAudioLag() {
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if (!_fileStream || !_audioStream)
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if (!_fileStream)
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return 0;
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int32 frameDelay = getFrameDelay();
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int32 videoTime = _currentSMKFrame * frameDelay;
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int32 audioTime = (((int32) _mixer->getSoundElapsedTime(_audioHandle)) * 100);
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int32 audioTime;
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if (!_audioStream) {
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/* No audio.
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Calculate the lag by how much time has gone by since the first frame
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and how much time *should* have passed.
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*/
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audioTime = (g_system->getMillis() - _startTime) * 100;
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} else
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audioTime = (((int32) _mixer->getSoundElapsedTime(_audioHandle)) * 100);
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return videoTime - audioTime;
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}
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@ -546,6 +556,9 @@ bool SMKPlayer::decodeNextFrame() {
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uint32 startPos = _fileStream->pos();
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if (_currentSMKFrame == 0)
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_startTime = g_system->getMillis();
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// Check if we got a frame with palette data, and
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// call back the virtual setPalette function to set
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// the current palette
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@ -184,6 +184,7 @@ private:
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Audio::SoundHandle _audioHandle;
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uint32 _currentSMKFrame;
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uint32 _startTime;
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BigHuffmanTree *_MMapTree;
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BigHuffmanTree *_MClrTree;
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