AGOS: Use Common::File instead of SearchMan.

This makes sure the hack from Common::File for filenames with a trailing dot
is used as expected.
This commit is contained in:
Johannes Schickel 2014-01-22 00:53:21 +01:00
parent 1cee8439e7
commit 047df69407
5 changed files with 78 additions and 88 deletions

View file

@ -251,8 +251,8 @@ bool MoviePlayerDXA::load() {
} }
Common::String videoName = Common::String::format("%s.dxa", baseName); Common::String videoName = Common::String::format("%s.dxa", baseName);
Common::SeekableReadStream *videoStream = SearchMan.createReadStreamForMember(videoName); Common::File *videoStream = new Common::File();
if (!videoStream) if (!videoStream->open(videoName))
error("Failed to load video file %s", videoName.c_str()); error("Failed to load video file %s", videoName.c_str());
if (!loadStream(videoStream)) if (!loadStream(videoStream))
error("Failed to load video stream from file %s", videoName.c_str()); error("Failed to load video stream from file %s", videoName.c_str());
@ -421,8 +421,8 @@ MoviePlayerSMK::MoviePlayerSMK(AGOSEngine_Feeble *vm, const char *name)
bool MoviePlayerSMK::load() { bool MoviePlayerSMK::load() {
Common::String videoName = Common::String::format("%s.smk", baseName); Common::String videoName = Common::String::format("%s.smk", baseName);
Common::SeekableReadStream *videoStream = SearchMan.createReadStreamForMember(videoName); Common::File *videoStream = new Common::File();
if (!videoStream) if (!videoStream->open(videoName))
error("Failed to load video file %s", videoName.c_str()); error("Failed to load video file %s", videoName.c_str());
if (!loadStream(videoStream)) if (!loadStream(videoStream))
error("Failed to load video stream from file %s", videoName.c_str()); error("Failed to load video stream from file %s", videoName.c_str());
@ -532,25 +532,25 @@ MoviePlayer *makeMoviePlayer(AGOSEngine_Feeble *vm, const char *name) {
memcpy(shortName, baseName, 6); memcpy(shortName, baseName, 6);
sprintf(filename, "%s~1.dxa", shortName); sprintf(filename, "%s~1.dxa", shortName);
if (SearchMan.hasFile(filename)) { if (Common::File::exists(filename)) {
memset(baseName, 0, sizeof(baseName)); memset(baseName, 0, sizeof(baseName));
memcpy(baseName, filename, 8); memcpy(baseName, filename, 8);
} }
sprintf(filename, "%s~1.smk", shortName); sprintf(filename, "%s~1.smk", shortName);
if (SearchMan.hasFile(filename)) { if (Common::File::exists(filename)) {
memset(baseName, 0, sizeof(baseName)); memset(baseName, 0, sizeof(baseName));
memcpy(baseName, filename, 8); memcpy(baseName, filename, 8);
} }
} }
sprintf(filename, "%s.dxa", baseName); sprintf(filename, "%s.dxa", baseName);
if (SearchMan.hasFile(filename)) { if (Common::File::exists(filename)) {
return new MoviePlayerDXA(vm, baseName); return new MoviePlayerDXA(vm, baseName);
} }
sprintf(filename, "%s.smk", baseName); sprintf(filename, "%s.smk", baseName);
if (SearchMan.hasFile(filename)) { if (Common::File::exists(filename)) {
return new MoviePlayerSMK(vm, baseName); return new MoviePlayerSMK(vm, baseName);
} }

View file

@ -151,39 +151,35 @@ int AGOSEngine::allocGamePcVars(Common::SeekableReadStream *in) {
} }
void AGOSEngine_PN::loadGamePcFile() { void AGOSEngine_PN::loadGamePcFile() {
Common::SeekableReadStream *in;
if (getFileName(GAME_BASEFILE) != NULL) { if (getFileName(GAME_BASEFILE) != NULL) {
Common::File in;
// Read dataBase // Read dataBase
in = SearchMan.createReadStreamForMember(getFileName(GAME_BASEFILE)); if (!in.open(getFileName(GAME_BASEFILE))) {
if (!in) {
error("loadGamePcFile: Can't load database file '%s'", getFileName(GAME_BASEFILE)); error("loadGamePcFile: Can't load database file '%s'", getFileName(GAME_BASEFILE));
} }
_dataBaseSize = in->size(); _dataBaseSize = in.size();
_dataBase = (byte *)malloc(_dataBaseSize); _dataBase = (byte *)malloc(_dataBaseSize);
if (_dataBase == NULL) if (_dataBase == NULL)
error("loadGamePcFile: Out of memory for dataBase"); error("loadGamePcFile: Out of memory for dataBase");
in->read(_dataBase, _dataBaseSize); in.read(_dataBase, _dataBaseSize);
delete in;
if (_dataBase[31] != 0) if (_dataBase[31] != 0)
error("Later version of system requested"); error("Later version of system requested");
} }
if (getFileName(GAME_TEXTFILE) != NULL) { if (getFileName(GAME_TEXTFILE) != NULL) {
Common::File in;
// Read textBase // Read textBase
in = SearchMan.createReadStreamForMember(getFileName(GAME_TEXTFILE)); if (!in.open(getFileName(GAME_TEXTFILE))) {
if (!in) {
error("loadGamePcFile: Can't load textbase file '%s'", getFileName(GAME_TEXTFILE)); error("loadGamePcFile: Can't load textbase file '%s'", getFileName(GAME_TEXTFILE));
} }
_textBaseSize = in->size(); _textBaseSize = in.size();
_textBase = (byte *)malloc(_textBaseSize); _textBase = (byte *)malloc(_textBaseSize);
if (_textBase == NULL) if (_textBase == NULL)
error("loadGamePcFile: Out of memory for textBase"); error("loadGamePcFile: Out of memory for textBase");
in->read(_textBase, _textBaseSize); in.read(_textBase, _textBaseSize);
delete in;
if (_textBase[getlong(30L)] != 128) if (_textBase[getlong(30L)] != 128)
error("Unknown compression format"); error("Unknown compression format");
@ -191,20 +187,19 @@ void AGOSEngine_PN::loadGamePcFile() {
} }
void AGOSEngine::loadGamePcFile() { void AGOSEngine::loadGamePcFile() {
Common::SeekableReadStream *in;
int fileSize; int fileSize;
if (getFileName(GAME_BASEFILE) != NULL) { if (getFileName(GAME_BASEFILE) != NULL) {
/* Read main gamexx file */ /* Read main gamexx file */
in = SearchMan.createReadStreamForMember(getFileName(GAME_BASEFILE)); Common::File in;
if (!in) { if (!in.open(getFileName(GAME_BASEFILE))) {
error("loadGamePcFile: Can't load gamexx file '%s'", getFileName(GAME_BASEFILE)); error("loadGamePcFile: Can't load gamexx file '%s'", getFileName(GAME_BASEFILE));
} }
if (getFeatures() & GF_CRUNCHED_GAMEPC) { if (getFeatures() & GF_CRUNCHED_GAMEPC) {
uint srcSize = in->size(); uint srcSize = in.size();
byte *srcBuf = (byte *)malloc(srcSize); byte *srcBuf = (byte *)malloc(srcSize);
in->read(srcBuf, srcSize); in.read(srcBuf, srcSize);
uint dstSize = READ_BE_UINT32(srcBuf + srcSize - 4); uint dstSize = READ_BE_UINT32(srcBuf + srcSize - 4);
byte *dstBuf = (byte *)malloc(dstSize); byte *dstBuf = (byte *)malloc(dstSize);
@ -215,25 +210,23 @@ void AGOSEngine::loadGamePcFile() {
readGamePcFile(&stream); readGamePcFile(&stream);
free(dstBuf); free(dstBuf);
} else { } else {
readGamePcFile(in); readGamePcFile(&in);
} }
delete in;
} }
if (getFileName(GAME_TBLFILE) != NULL) { if (getFileName(GAME_TBLFILE) != NULL) {
/* Read list of TABLE resources */ /* Read list of TABLE resources */
in = SearchMan.createReadStreamForMember(getFileName(GAME_TBLFILE)); Common::File in;
if (!in) { if (!in.open(getFileName(GAME_TBLFILE))) {
error("loadGamePcFile: Can't load table resources file '%s'", getFileName(GAME_TBLFILE)); error("loadGamePcFile: Can't load table resources file '%s'", getFileName(GAME_TBLFILE));
} }
fileSize = in->size(); fileSize = in.size();
_tblList = (byte *)malloc(fileSize); _tblList = (byte *)malloc(fileSize);
if (_tblList == NULL) if (_tblList == NULL)
error("loadGamePcFile: Out of memory for strip table list"); error("loadGamePcFile: Out of memory for strip table list");
in->read(_tblList, fileSize); in.read(_tblList, fileSize);
delete in;
/* Remember the current state */ /* Remember the current state */
_subroutineListOrg = _subroutineList; _subroutineListOrg = _subroutineList;
@ -243,71 +236,67 @@ void AGOSEngine::loadGamePcFile() {
if (getFileName(GAME_STRFILE) != NULL) { if (getFileName(GAME_STRFILE) != NULL) {
/* Read list of TEXT resources */ /* Read list of TEXT resources */
in = SearchMan.createReadStreamForMember(getFileName(GAME_STRFILE)); Common::File in;
if (!in) if (!in.open(getFileName(GAME_STRFILE)))
error("loadGamePcFile: Can't load text resources file '%s'", getFileName(GAME_STRFILE)); error("loadGamePcFile: Can't load text resources file '%s'", getFileName(GAME_STRFILE));
fileSize = in->size(); fileSize = in.size();
_strippedTxtMem = (byte *)malloc(fileSize); _strippedTxtMem = (byte *)malloc(fileSize);
if (_strippedTxtMem == NULL) if (_strippedTxtMem == NULL)
error("loadGamePcFile: Out of memory for strip text list"); error("loadGamePcFile: Out of memory for strip text list");
in->read(_strippedTxtMem, fileSize); in.read(_strippedTxtMem, fileSize);
delete in;
} }
if (getFileName(GAME_STATFILE) != NULL) { if (getFileName(GAME_STATFILE) != NULL) {
/* Read list of ROOM STATE resources */ /* Read list of ROOM STATE resources */
in = SearchMan.createReadStreamForMember(getFileName(GAME_STATFILE)); Common::File in;
if (!in) { if (!in.open(getFileName(GAME_STATFILE))) {
error("loadGamePcFile: Can't load state resources file '%s'", getFileName(GAME_STATFILE)); error("loadGamePcFile: Can't load state resources file '%s'", getFileName(GAME_STATFILE));
} }
_numRoomStates = in->size() / 8; _numRoomStates = in.size() / 8;
_roomStates = (RoomState *)calloc(_numRoomStates, sizeof(RoomState)); _roomStates = (RoomState *)calloc(_numRoomStates, sizeof(RoomState));
if (_roomStates == NULL) if (_roomStates == NULL)
error("loadGamePcFile: Out of memory for room state list"); error("loadGamePcFile: Out of memory for room state list");
for (uint s = 0; s < _numRoomStates; s++) { for (uint s = 0; s < _numRoomStates; s++) {
uint16 num = in->readUint16BE() - (_itemArrayInited - 2); uint16 num = in.readUint16BE() - (_itemArrayInited - 2);
_roomStates[num].state = in->readUint16BE(); _roomStates[num].state = in.readUint16BE();
_roomStates[num].classFlags = in->readUint16BE(); _roomStates[num].classFlags = in.readUint16BE();
_roomStates[num].roomExitStates = in->readUint16BE(); _roomStates[num].roomExitStates = in.readUint16BE();
} }
delete in;
} }
if (getFileName(GAME_RMSLFILE) != NULL) { if (getFileName(GAME_RMSLFILE) != NULL) {
/* Read list of ROOM ITEMS resources */ /* Read list of ROOM ITEMS resources */
in = SearchMan.createReadStreamForMember(getFileName(GAME_RMSLFILE)); Common::File in;
if (!in) { if (!in.open(getFileName(GAME_RMSLFILE))) {
error("loadGamePcFile: Can't load room resources file '%s'", getFileName(GAME_RMSLFILE)); error("loadGamePcFile: Can't load room resources file '%s'", getFileName(GAME_RMSLFILE));
} }
fileSize = in->size(); fileSize = in.size();
_roomsList = (byte *)malloc(fileSize); _roomsList = (byte *)malloc(fileSize);
if (_roomsList == NULL) if (_roomsList == NULL)
error("loadGamePcFile: Out of memory for room items list"); error("loadGamePcFile: Out of memory for room items list");
in->read(_roomsList, fileSize); in.read(_roomsList, fileSize);
delete in;
} }
if (getFileName(GAME_XTBLFILE) != NULL) { if (getFileName(GAME_XTBLFILE) != NULL) {
/* Read list of XTABLE resources */ /* Read list of XTABLE resources */
in = SearchMan.createReadStreamForMember(getFileName(GAME_XTBLFILE)); Common::File in;
if (!in) { if (!in.open(getFileName(GAME_XTBLFILE))) {
error("loadGamePcFile: Can't load xtable resources file '%s'", getFileName(GAME_XTBLFILE)); error("loadGamePcFile: Can't load xtable resources file '%s'", getFileName(GAME_XTBLFILE));
} }
fileSize = in->size(); fileSize = in.size();
_xtblList = (byte *)malloc(fileSize); _xtblList = (byte *)malloc(fileSize);
if (_xtblList == NULL) if (_xtblList == NULL)
error("loadGamePcFile: Out of memory for strip xtable list"); error("loadGamePcFile: Out of memory for strip xtable list");
in->read(_xtblList, fileSize); in.read(_xtblList, fileSize);
delete in;
/* Remember the current state */ /* Remember the current state */
_xsubroutineListOrg = _subroutineList; _xsubroutineListOrg = _subroutineList;
@ -781,7 +770,7 @@ void AGOSEngine::loadVGABeardFile(uint16 id) {
uint32 offs, size; uint32 offs, size;
if (getFeatures() & GF_OLD_BUNDLE) { if (getFeatures() & GF_OLD_BUNDLE) {
Common::SeekableReadStream *in; Common::File in;
char filename[15]; char filename[15];
if (id == 23) if (id == 23)
id = 112; id = 112;
@ -797,22 +786,20 @@ void AGOSEngine::loadVGABeardFile(uint16 id) {
sprintf(filename, "0%d.VGA", id); sprintf(filename, "0%d.VGA", id);
} }
in = SearchMan.createReadStreamForMember(filename); if (!in.open(filename))
if (!in)
error("loadSimonVGAFile: Can't load %s", filename); error("loadSimonVGAFile: Can't load %s", filename);
size = in->size(); size = in.size();
if (getFeatures() & GF_CRUNCHED) { if (getFeatures() & GF_CRUNCHED) {
byte *srcBuffer = (byte *)malloc(size); byte *srcBuffer = (byte *)malloc(size);
if (in->read(srcBuffer, size) != size) if (in.read(srcBuffer, size) != size)
error("loadSimonVGAFile: Read failed"); error("loadSimonVGAFile: Read failed");
decrunchFile(srcBuffer, _vgaBufferPointers[11].vgaFile2, size); decrunchFile(srcBuffer, _vgaBufferPointers[11].vgaFile2, size);
free(srcBuffer); free(srcBuffer);
} else { } else {
if (in->read(_vgaBufferPointers[11].vgaFile2, size) != size) if (in.read(_vgaBufferPointers[11].vgaFile2, size) != size)
error("loadSimonVGAFile: Read failed"); error("loadSimonVGAFile: Read failed");
} }
delete in;
} else { } else {
offs = _gameOffsetsPtr[id]; offs = _gameOffsetsPtr[id];
@ -822,7 +809,7 @@ void AGOSEngine::loadVGABeardFile(uint16 id) {
} }
void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) { void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) {
Common::SeekableReadStream *in; Common::File in;
char filename[15]; char filename[15];
byte *dst; byte *dst;
uint32 file, offs, srcSize, dstSize; uint32 file, offs, srcSize, dstSize;
@ -875,8 +862,7 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) {
} }
} }
in = SearchMan.createReadStreamForMember(filename); if (!in.open(filename)) {
if (!in) {
if (useError) if (useError)
error("loadVGAVideoFile: Can't load %s", filename); error("loadVGAVideoFile: Can't load %s", filename);
@ -884,11 +870,11 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) {
return; return;
} }
dstSize = srcSize = in->size(); dstSize = srcSize = in.size();
if (getGameType() == GType_PN && getPlatform() == Common::kPlatformDOS && id == 17 && type == 2) { if (getGameType() == GType_PN && getPlatform() == Common::kPlatformDOS && id == 17 && type == 2) {
// The A2.out file isn't compressed in PC version of Personal Nightmare // The A2.out file isn't compressed in PC version of Personal Nightmare
dst = allocBlock(dstSize + extraBuffer); dst = allocBlock(dstSize + extraBuffer);
if (in->read(dst, dstSize) != dstSize) if (in.read(dst, dstSize) != dstSize)
error("loadVGAVideoFile: Read failed"); error("loadVGAVideoFile: Read failed");
} else if (getGameType() == GType_PN && (getFeatures() & GF_CRUNCHED)) { } else if (getGameType() == GType_PN && (getFeatures() & GF_CRUNCHED)) {
Common::Stack<uint32> data; Common::Stack<uint32> data;
@ -896,7 +882,7 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) {
int dataOutSize = 0; int dataOutSize = 0;
for (uint i = 0; i < srcSize / 4; ++i) { for (uint i = 0; i < srcSize / 4; ++i) {
uint32 dataVal = in->readUint32BE(); uint32 dataVal = in.readUint32BE();
// Correct incorrect byte, in corrupt 72.out file, included in some PC versions. // Correct incorrect byte, in corrupt 72.out file, included in some PC versions.
if (dataVal == 168042714) if (dataVal == 168042714)
data.push(168050906); data.push(168050906);
@ -910,7 +896,7 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) {
delete[] dataOut; delete[] dataOut;
} else if (getFeatures() & GF_CRUNCHED) { } else if (getFeatures() & GF_CRUNCHED) {
byte *srcBuffer = (byte *)malloc(srcSize); byte *srcBuffer = (byte *)malloc(srcSize);
if (in->read(srcBuffer, srcSize) != srcSize) if (in.read(srcBuffer, srcSize) != srcSize)
error("loadVGAVideoFile: Read failed"); error("loadVGAVideoFile: Read failed");
dstSize = READ_BE_UINT32(srcBuffer + srcSize - 4); dstSize = READ_BE_UINT32(srcBuffer + srcSize - 4);
@ -919,10 +905,9 @@ void AGOSEngine::loadVGAVideoFile(uint16 id, uint8 type, bool useError) {
free(srcBuffer); free(srcBuffer);
} else { } else {
dst = allocBlock(dstSize + extraBuffer); dst = allocBlock(dstSize + extraBuffer);
if (in->read(dst, dstSize) != dstSize) if (in.read(dst, dstSize) != dstSize)
error("loadVGAVideoFile: Read failed"); error("loadVGAVideoFile: Read failed");
} }
delete in;
} else { } else {
id = id * 2 + (type - 1); id = id * 2 + (type - 1);
offs = _gameOffsetsPtr[id]; offs = _gameOffsetsPtr[id];

View file

@ -450,17 +450,14 @@ static const char *const dimpSoundList[32] = {
void AGOSEngine::loadSoundFile(const char* filename) { void AGOSEngine::loadSoundFile(const char* filename) {
Common::SeekableReadStream *in; Common::File in;
if (!in.open(filename))
in = SearchMan.createReadStreamForMember(filename);
if (!in)
error("loadSound: Can't load %s", filename); error("loadSound: Can't load %s", filename);
uint32 dstSize = in->size(); uint32 dstSize = in.size();
byte *dst = (byte *)malloc(dstSize); byte *dst = (byte *)malloc(dstSize);
if (in->read(dst, dstSize) != dstSize) if (in.read(dst, dstSize) != dstSize)
error("loadSound: Read failed"); error("loadSound: Read failed");
delete in;
_sound->playSfxData(dst, 0, 0, 0); _sound->playSfxData(dst, 0, 0, 0);
} }
@ -469,21 +466,19 @@ void AGOSEngine::loadSound(uint16 sound, int16 pan, int16 vol, uint16 type) {
byte *dst; byte *dst;
if (getGameId() == GID_DIMP) { if (getGameId() == GID_DIMP) {
Common::SeekableReadStream *in; Common::File in;
char filename[15]; char filename[15];
assert(sound >= 1 && sound <= 32); assert(sound >= 1 && sound <= 32);
sprintf(filename, "%s.wav", dimpSoundList[sound - 1]); sprintf(filename, "%s.wav", dimpSoundList[sound - 1]);
in = SearchMan.createReadStreamForMember(filename); if (!in.open(filename))
if (!in)
error("loadSound: Can't load %s", filename); error("loadSound: Can't load %s", filename);
uint32 dstSize = in->size(); uint32 dstSize = in.size();
dst = (byte *)malloc(dstSize); dst = (byte *)malloc(dstSize);
if (in->read(dst, dstSize) != dstSize) if (in.read(dst, dstSize) != dstSize)
error("loadSound: Read failed"); error("loadSound: Read failed");
delete in;
} else if (getFeatures() & GF_ZLIBCOMP) { } else if (getFeatures() & GF_ZLIBCOMP) {
char filename[15]; char filename[15];

View file

@ -1031,7 +1031,12 @@ bool AGOSEngine::loadGame(const Common::String &filename, bool restartMode) {
if (restartMode) { if (restartMode) {
// Load restart state // Load restart state
f = SearchMan.createReadStreamForMember(filename); Common::File *file = new Common::File();
if (!file->open(filename)) {
delete file;
file = nullptr;
}
f = file;
} else { } else {
f = _saveFileMan->openForLoading(filename); f = _saveFileMan->openForLoading(filename);
} }
@ -1205,7 +1210,12 @@ bool AGOSEngine_Elvira2::loadGame(const Common::String &filename, bool restartMo
if (restartMode) { if (restartMode) {
// Load restart state // Load restart state
f = SearchMan.createReadStreamForMember(filename); Common::File *file = new Common::File();
if (!file->open(filename)) {
delete file;
file = nullptr;
}
f = file;
} else { } else {
f = _saveFileMan->openForLoading(filename); f = _saveFileMan->openForLoading(filename);
} }

View file

@ -266,8 +266,8 @@ Common::SeekableReadStream *AGOSEngine::openTablesFile(const char *filename) {
} }
Common::SeekableReadStream *AGOSEngine::openTablesFile_simon1(const char *filename) { Common::SeekableReadStream *AGOSEngine::openTablesFile_simon1(const char *filename) {
Common::SeekableReadStream *in = SearchMan.createReadStreamForMember(filename); Common::File *in = new Common::File();
if (!in) if (!in->open(filename))
error("openTablesFile: Can't open '%s'", filename); error("openTablesFile: Can't open '%s'", filename);
return in; return in;
} }