Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (defined in sci.h)
svn-id: r45459
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parent
f28fe1b074
commit
04ab6bc9fc
43 changed files with 770 additions and 513 deletions
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@ -748,9 +748,10 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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retval->execution_stack_base = 0;
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// Now copy all current state information
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#ifdef INCLUDE_OLDGFX
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// Graphics and input state:
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retval->gfx_state = s->gfx_state;
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retval->old_screen = 0;
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#endif
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temp = retval->_sound._songlib;
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retval->_sound.sfx_init(retval->resMan, s->sfx_init_flags);
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@ -781,7 +782,9 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
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retval->bp_list = s->bp_list;
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retval->successor = NULL;
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#ifdef INCLUDE_OLDGFX
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retval->pic_priority_table = (int *)(retval->gfx_state->pic) ? retval->gfx_state->pic->priorityTable : NULL;
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#endif
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retval->_gameName = s->_gameName;
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retval->_sound._it = NULL;
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