Update BS2 cutscene player with changes from roever: overlay support (default, 8bit backends should define BACKEND_8BIT for fast colour remapping) and sound syncronisation.

svn-id: r12456
This commit is contained in:
James Brown 2004-01-17 14:20:32 +00:00
parent ccd5f0842f
commit 04f2bc0276
6 changed files with 201 additions and 41 deletions

View file

@ -74,6 +74,19 @@ public:
/** Sample rate of the stream. */ /** Sample rate of the stream. */
virtual int getRate() const = 0; virtual int getRate() const = 0;
/**
* This function returns the number of samples that were delivered to
* the mixer which is a rough estimate of how moch time of the stream
* has been played.
* The exact value is not available as it needs information from the
* audio device on how many samples have been already played
* As our buffer is relatively short the estimate is exact enough
* The return -1 is kind of a hack as this function is only required
* for the video audio sync in the bs2 cutscenes I am to lazy to
* implement it for all subclasses
*/
virtual int getSamplesPlayed() const { return -1; }
}; };
class AppendableAudioStream : public AudioStream { class AppendableAudioStream : public AudioStream {

View file

@ -172,6 +172,7 @@ class VorbisInputStream : public AudioStream {
int16 _buffer[4096]; int16 _buffer[4096];
const int16 *_bufferEnd; const int16 *_bufferEnd;
const int16 *_pos; const int16 *_pos;
int _played;
void refill(); void refill();
inline bool eosIntern() const; inline bool eosIntern() const;
@ -184,6 +185,8 @@ public:
bool isStereo() const { return _numChannels >= 2; } bool isStereo() const { return _numChannels >= 2; }
int getRate() const { return ov_info(_ov_file, -1)->rate; } int getRate() const { return ov_info(_ov_file, -1)->rate; }
int getSamplesPlayed() const { return _played / _numChannels; }
}; };
@ -193,7 +196,7 @@ public:
VorbisInputStream::VorbisInputStream(OggVorbis_File *file, int duration) VorbisInputStream::VorbisInputStream(OggVorbis_File *file, int duration)
: _ov_file(file), _bufferEnd(_buffer + ARRAYSIZE(_buffer)) { : _ov_file(file), _bufferEnd(_buffer + ARRAYSIZE(_buffer)), _played(0) {
// Check the header, determine if this is a stereo stream // Check the header, determine if this is a stereo stream
_numChannels = ov_info(_ov_file, -1)->channels; _numChannels = ov_info(_ov_file, -1)->channels;
@ -215,6 +218,7 @@ inline int16 VorbisInputStream::read() {
if (_pos >= _bufferEnd) { if (_pos >= _bufferEnd) {
refill(); refill();
} }
_played++;
return sample; return sample;
} }
@ -234,6 +238,7 @@ int VorbisInputStream::readBuffer(int16 *buffer, const int numSamples) {
refill(); refill();
} }
} }
_played += samples;
return samples; return samples;
} }

View file

@ -27,6 +27,8 @@
#include "common/file.h" #include "common/file.h"
#include "sound/vorbis.h"
namespace Sword2 { namespace Sword2 {
AnimationState::AnimationState(Sword2Engine *vm) AnimationState::AnimationState(Sword2Engine *vm)
@ -40,6 +42,10 @@ AnimationState::~AnimationState() {
mpeg2_close(decoder); mpeg2_close(decoder);
delete mpgfile; delete mpgfile;
delete sndfile; delete sndfile;
#ifndef BACKEND_8BIT
_vm->_system->hide_overlay();
delete overlay;
#endif
#endif #endif
} }
@ -47,15 +53,19 @@ bool AnimationState::init(const char *name) {
#ifdef USE_MPEG2 #ifdef USE_MPEG2
char basename[512], tempFile[512]; char basename[512], tempFile[512];
int i, p;
decoder = NULL; decoder = NULL;
mpgfile = NULL; mpgfile = NULL;
sndfile = NULL; sndfile = NULL;
bgSoundStream = NULL;
strcpy(basename, name); strcpy(basename, name);
basename[strlen(basename) - 4] = 0; // FIXME: hack to remove extension basename[strlen(basename) - 4] = 0; // FIXME: hack to remove extension
#ifdef BACKEND_8BIT
int i, p;
// Load lookup palettes // Load lookup palettes
// TODO: Binary format so we can use File class // TODO: Binary format so we can use File class
sprintf(tempFile, "%s/%s.pal", _vm->getGameDataPath(), basename); sprintf(tempFile, "%s/%s.pal", _vm->getGameDataPath(), basename);
@ -98,6 +108,12 @@ bool AnimationState::init(const char *name) {
cr = 0; cr = 0;
buildLookup(palnum, 256); buildLookup(palnum, 256);
lut2 = lookup[1]; lut2 = lookup[1];
lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
#else
buildLookup2();
overlay = (NewGuiColor*)calloc(640 * 400, sizeof(NewGuiColor));
_vm->_system->show_overlay();
#endif
// Open MPEG2 stream // Open MPEG2 stream
mpgfile = new File(); mpgfile = new File();
@ -117,9 +133,6 @@ bool AnimationState::init(const char *name) {
info = mpeg2_info(decoder); info = mpeg2_info(decoder);
framenum = 0; framenum = 0;
// Load in palette data
lutcalcnum = (BITDEPTH + palettes[palnum].end + 2) / (palettes[palnum].end + 2);
/* Play audio - TODO: Sync with video?*/ /* Play audio - TODO: Sync with video?*/
#ifdef USE_VORBIS #ifdef USE_VORBIS
@ -128,8 +141,11 @@ bool AnimationState::init(const char *name) {
// there? // there?
sndfile = new File; sndfile = new File;
sprintf(tempFile, "%s.ogg", basename); sprintf(tempFile, "%s.ogg", basename);
if (sndfile->open(tempFile)) if (sndfile->open(tempFile)) {
_vm->_mixer->playVorbis(&bgSound, sndfile, 100000000); // FIXME: this size value is bogus bgSoundStream = makeVorbisStream(sndfile, sndfile->size());
_vm->_mixer->playInputStream(&bgSound, bgSoundStream, false, 255, 0, -1);
}
#endif #endif
return true; return true;
@ -138,6 +154,8 @@ bool AnimationState::init(const char *name) {
#endif #endif
} }
#ifdef BACKEND_8BIT
/** /**
* Build 'Best-Match' RGB lookup table * Build 'Best-Match' RGB lookup table
*/ */
@ -188,7 +206,7 @@ void AnimationState::buildLookup(int p, int lines) {
} }
} }
void AnimationState::checkPaletteSwitch() { bool AnimationState::checkPaletteSwitch() {
// if we have reached the last image with this palette, switch to new one // if we have reached the last image with this palette, switch to new one
if (framenum == palettes[palnum].end) { if (framenum == palettes[palnum].end) {
unsigned char *l = lut2; unsigned char *l = lut2;
@ -197,8 +215,77 @@ void AnimationState::checkPaletteSwitch() {
lutcalcnum = (BITDEPTH + palettes[palnum].end - (framenum + 1) + 2) / (palettes[palnum].end - (framenum + 1) + 2); lutcalcnum = (BITDEPTH + palettes[palnum].end - (framenum + 1) + 2) / (palettes[palnum].end - (framenum + 1) + 2);
lut2 = lut; lut2 = lut;
lut = l; lut = l;
return true;
}
return false;
}
#else
bool AnimationState::lookupInit = false;
NewGuiColor AnimationState::lookup2[BITDEPTH * BITDEPTH * 256];
void AnimationState::buildLookup2() {
if (lookupInit) return;
lookupInit = true;
int y, cb, cr;
int r, g, b;
int pos = 0;
for (cr = 0; cr < BITDEPTH; cr++) {
for (cb = 0; cb < BITDEPTH; cb++) {
for (y = 0; y < 256; y++) {
r = ((y-16) * 256 + (int) (256 * 1.596) * ((cr << SHIFT) - 128)) / 256;
g = ((y-16) * 256 - (int) (0.813 * 256) * ((cr << SHIFT) - 128) - (int) (0.391 * 256) * ((cb << SHIFT) - 128)) / 256;
b = ((y-16) * 256 + (int) (2.018 * 256) * ((cb << SHIFT) - 128)) / 256;
if (r < 0) r = 0;
if (r > 255) r = 255;
if (g < 0) g = 0;
if (g > 255) g = 255;
if (b < 0) b = 0;
if (b > 255) b = 255;
lookup2[pos++] = _vm->_system->RGBToColor(r, g, b);
} }
} }
}
}
void AnimationState::plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat) {
NewGuiColor *ptr = overlay + (400-height)/2 * 640 + (640-width)/2;
int x, y;
int ypos = 0;
int cpos = 0;
int linepos = 0;
for (y = 0; y < height; y += 2) {
for (x = 0; x < width; x += 2) {
int i = ((((dat[2][cpos] + ROUNDADD) >> SHIFT) * BITDEPTH) + ((dat[1][cpos] + ROUNDADD)>>SHIFT)) * 256;
cpos++;
ptr[linepos ] = lut[i + dat[0][ ypos ]];
ptr[RENDERWIDE + linepos++] = lut[i + dat[0][width + ypos++]];
ptr[linepos ] = lut[i + dat[0][ ypos ]];
ptr[RENDERWIDE + linepos++] = lut[i + dat[0][width + ypos++]];
}
linepos += (2 * 640 - width);
ypos += width;
}
_vm->_system->copy_rect_overlay(overlay, 640, 0, 40, 640, 400);
}
#endif
bool AnimationState::decodeFrame() { bool AnimationState::decodeFrame() {
#ifdef USE_MPEG2 #ifdef USE_MPEG2
@ -219,11 +306,46 @@ bool AnimationState::decodeFrame() {
case STATE_SLICE: case STATE_SLICE:
case STATE_END: case STATE_END:
if (info->display_fbuf) { if (info->display_fbuf) {
checkPaletteSwitch(); /* simple audio video sync code:
* we calculate the actual frame by taking the delivered audio samples
* we add 2 frames as the number of samples delivered is higher than the
* number actually played due to buffering
*
* we then try to stay inside +- 1 frame of this calculated frame number by
* dropping frames if we run behind and delaying if we are too fast
*/
#ifdef BACKEND_8BIT
if (checkPaletteSwitch() ||
(bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
_vm->_graphics->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf); _vm->_graphics->plotYUV(lut, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
framenum++;
while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
_vm->_system->delay_msecs(10);
_vm->_graphics->setNeedFullRedraw();
} else
printf("dropped frame %i\n", framenum);
buildLookup(palnum + 1, lutcalcnum); buildLookup(palnum + 1, lutcalcnum);
#else
if ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < (framenum+3)){
plotYUV(lookup2, sequence_i->width, sequence_i->height, info->display_fbuf->buf);
while ((bgSoundStream->getSamplesPlayed()*12/bgSoundStream->getRate()) < framenum+1);
_vm->_system->delay_msecs(10);
} else
printf("dropped frame %i\n", framenum);
#endif
framenum++;
return true; return true;
} }
break; break;
@ -264,7 +386,7 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
int frameCounter = 0, textCounter = 0; int frameCounter = 0, textCounter = 0;
PlayingSoundHandle handle; PlayingSoundHandle handle;
bool skipCutscene = false, textVisible = false; bool skipCutscene = false, textVisible = false;
uint32 flags = SoundMixer::FLAG_16BITS, ticks = _vm->_system->get_msecs() + 83; uint32 flags = SoundMixer::FLAG_16BITS;
uint8 oldPal[1024]; uint8 oldPal[1024];
memcpy(oldPal, _vm->_graphics->_palCopy, 1024); memcpy(oldPal, _vm->_graphics->_palCopy, 1024);
@ -285,7 +407,6 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
#endif #endif
while (anim->decodeFrame()) { while (anim->decodeFrame()) {
_vm->_graphics->setNeedFullRedraw();
if (text && text[textCounter]) { if (text && text[textCounter]) {
if (frameCounter == text[textCounter]->startFrame) { if (frameCounter == text[textCounter]->startFrame) {
@ -307,7 +428,11 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
frameCounter++; frameCounter++;
#ifdef BACKEND_8BIT
_vm->_graphics->updateDisplay(true); _vm->_graphics->updateDisplay(true);
#else
_vm->_graphics->updateDisplay(false);
#endif
KeyboardEvent ke; KeyboardEvent ke;
@ -317,13 +442,6 @@ int32 MoviePlayer::play(const char *filename, MovieTextObject *text[], uint8 *mu
break; break;
} }
// Simulate ~12 frames per second. I don't know what
// frame rate the original movies had, or even if it
// was constant, but this seems to work reasonably.
_vm->sleepUntil(ticks);
ticks += 82;
} }
// Wait for the voice to stop playing. This is to make sure // Wait for the voice to stop playing. This is to make sure

View file

@ -52,9 +52,14 @@ typedef sequence_t mpeg2_sequence_t;
namespace Sword2 { namespace Sword2 {
#define SQR(x) ((x) * (x))
#ifdef BACKEND_8BIT
#define SQR(x) ((x) * (x))
#define SHIFT 3 #define SHIFT 3
#else
#define SHIFT 1
#endif
#define BITDEPTH (1 << (8 - SHIFT)) #define BITDEPTH (1 << (8 - SHIFT))
#define ROUNDADD (1 << (SHIFT - 1)) #define ROUNDADD (1 << (SHIFT - 1))
@ -64,14 +69,6 @@ class AnimationState {
private: private:
Sword2Engine *_vm; Sword2Engine *_vm;
int palnum;
int maxPalnum;
byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
byte *lut;
byte *lut2;
int lutcalcnum;
int framenum; int framenum;
#ifdef USE_MPEG2 #ifdef USE_MPEG2
@ -82,6 +79,20 @@ private:
File *mpgfile; File *mpgfile;
File *sndfile; File *sndfile;
byte buffer[BUFFER_SIZE];
PlayingSoundHandle bgSound;
AudioStream *bgSoundStream;
#ifdef BACKEND_8BIT
int palnum;
int maxPalnum;
byte lookup[2][BITDEPTH * BITDEPTH * BITDEPTH];
byte *lut;
byte *lut2;
int lutcalcnum;
int curpal; int curpal;
int cr; int cr;
int pos; int pos;
@ -91,12 +102,15 @@ private:
int end; int end;
byte pal[4 * 256]; byte pal[4 * 256];
} palettes[50]; } palettes[50];
#else
static NewGuiColor lookup2[BITDEPTH * BITDEPTH * 256];
NewGuiColor * overlay;
static bool lookupInit;
byte buffer[BUFFER_SIZE]; #endif
PlayingSoundHandle bgSound;
public: public:
AnimationState(Sword2Engine *vm); AnimationState(Sword2Engine *vm);
~AnimationState(); ~AnimationState();
@ -104,8 +118,14 @@ public:
bool decodeFrame(); bool decodeFrame();
private: private:
#ifdef BACKEND_8BIT
void buildLookup(int p, int lines); void buildLookup(int p, int lines);
void checkPaletteSwitch(); bool checkPaletteSwitch();
#else
void buildLookup2(void);
void plotYUV(NewGuiColor *lut, int width, int height, byte *const *dat);
#endif
}; };
class MoviePlayer { class MoviePlayer {

View file

@ -225,7 +225,10 @@ public:
void plotPoint(uint16 x, uint16 y, uint8 colour); void plotPoint(uint16 x, uint16 y, uint8 colour);
void drawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint8 colour); void drawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint8 colour);
void plotYUV(byte *lut, int width, int height, uint8 *const *buf); #ifdef BACKEND_8BIT
void plotYUV(byte *lut, int width, int height, byte *const *dat);
#endif
int32 createSurface(SpriteInfo *s, uint8 **surface); int32 createSurface(SpriteInfo *s, uint8 **surface);
void drawSurface(SpriteInfo *s, uint8 *surface, Common::Rect *clipRect = NULL); void drawSurface(SpriteInfo *s, uint8 *surface, Common::Rect *clipRect = NULL);

View file

@ -828,7 +828,7 @@ void Graphics::closeBackgroundLayer(void) {
_layer = 0; _layer = 0;
} }
#ifdef BACKEND_8BIT
void Graphics::plotYUV(byte *lut, int width, int height, byte *const *dat) { void Graphics::plotYUV(byte *lut, int width, int height, byte *const *dat) {
byte *buf = _buffer + (40 + (400 - height) / 2) * RENDERWIDE + (640 - width) / 2; byte *buf = _buffer + (40 + (400 - height) / 2) * RENDERWIDE + (640 - width) / 2;
@ -852,6 +852,7 @@ void Graphics::plotYUV(byte *lut, int width, int height, byte *const *dat) {
ypos += width; ypos += width;
} }
} }
#endif
} // End of namespace Sword2 } // End of namespace Sword2