GUI: Rework how the default localized font is managed.

Now we set the default localized font to the "text_default" font of the
currently active theme and default to the big GUI font in case none is
specified properly.
This commit is contained in:
Johannes Schickel 2012-01-07 01:00:31 +01:00
parent 0d3e79cf77
commit 050b8e3360
4 changed files with 44 additions and 55 deletions

View file

@ -72,6 +72,20 @@ const struct {
{ 0, FontManager::kConsoleFont }
};
bool FontManager::setLocalizedFont(const Common::String &name) {
Common::String lowercaseName = name;
lowercaseName.toLowercase();
// We only update the localized font in case the name is properly assigned
// to a font.
if (_fontMap.contains(lowercaseName) && _fontMap.getVal(lowercaseName) != 0) {
_localizedFontName = lowercaseName;
return true;
} else {
return false;
}
}
bool FontManager::assignFontToName(const Common::String &name, const Font *font) {
Common::String lowercaseName = name;
lowercaseName.toLowercase();
@ -103,6 +117,11 @@ void FontManager::removeFontName(const Common::String &name) {
Common::String lowercaseName = name;
lowercaseName.toLowercase();
_fontMap.erase(lowercaseName);
// In case the current localized font is removed, we fall back to the
// default font again.
if (_localizedFontName == lowercaseName)
_localizedFontName.clear();
}
const Font *FontManager::getFontByName(const Common::String &name) const {
@ -126,51 +145,16 @@ const Font *FontManager::getFontByUsage(FontUsage usage) const {
case kBigGUIFont:
return g_sysfont_big;
case kLocalizedFont:
{
// First try to find a kBigGUIFont
Common::String fontName = getLocalizedFontNameByUsage(kBigGUIFont);
if (!fontName.empty()) {
const Font *font = getFontByName(fontName);
if (font)
return font;
}
// Try kGUIFont
fontName = getLocalizedFontNameByUsage(kGUIFont);
if (!fontName.empty()) {
const Font *font = getFontByName(fontName);
if (font)
return font;
}
#ifdef USE_TRANSLATION
// Accept any other font that has the charset in its name
for (Common::HashMap<Common::String, const Font *>::const_iterator it = _fontMap.begin() ; it != _fontMap.end() ; ++it) {
if (it->_key.contains(TransMan.getCurrentCharset()))
return it->_value;
}
#endif
// Fallback: return a non localized kGUIFont.
// Maybe we should return a null pointer instead?
return g_sysfont;
}
// By default use the big font as localized font
if (_localizedFontName.empty())
return g_sysfont_big;
else
return _fontMap[_localizedFontName];
}
return 0;
}
Common::String FontManager::getLocalizedFontNameByUsage(FontUsage usage) const {
// We look for a name that matches the usage and that ends in .bdf.
// It should also not contain "-ascii" or "-iso-" in its name.
// We take the first name that matches.
for (int i = 0; builtinFontNames[i].name; i++) {
if (builtinFontNames[i].id == usage) {
Common::String fontName(builtinFontNames[i].name);
if (!fontName.contains("-ascii") && !fontName.contains("-iso-") && fontName.contains(".bdf"))
return genLocalizedFontFilename(fontName);
}
}
return Common::String();
}
Common::String FontManager::genLocalizedFontFilename(const Common::String &filename) const {
#ifndef USE_TRANSLATION
return filename;