- Removed usage of OSystem::quit(), added a _quitRequested variable

- Fixed some leaks, unitialized memory and delete/delete[]-errors

svn-id: r22790
This commit is contained in:
Sven Hesse 2006-05-31 08:44:14 +00:00
parent 321acd2740
commit 05499f58dd
22 changed files with 179 additions and 31 deletions

View file

@ -132,6 +132,28 @@ Game::Game(GobEngine *vm) : _vm(vm) {
_dword_2F2B6 = 0;
}
Game::~Game() {
if (_imdFile) {
if (_imdFile->palette)
delete[] _imdFile->palette;
if (_imdFile->surfDesc &&
(_imdFile->surfDesc != _vm->_draw->_spritesArray[20]) &&
(_imdFile->surfDesc != _vm->_draw->_spritesArray[21]))
_vm->_video->freeSurfDesc(_imdFile->surfDesc);
if (_imdFile->framesPos)
delete[] _imdFile->framesPos;
if (_imdFile->frameCoords)
delete[] _imdFile->frameCoords;
delete _imdFile;
}
if (_imdFrameData)
delete[] _imdFrameData;
if (_imdVidBuffer)
delete[] _imdVidBuffer;
if (_word_2FC80)
delete[] _word_2FC80;
}
char *Game::loadExtData(int16 itemId, int16 *pResWidth, int16 *pResHeight) {
int16 commonHandle;
int16 itemsCount;
@ -376,7 +398,7 @@ void Game::freeSoundSlot(int16 slot) {
if (slot == -1)
slot = _vm->_parse->parseValExpr();
if (_soundSamples[slot] == 0)
if ((slot < 0) || (slot >= 60) || (_soundSamples[slot] == 0))
return;
char* data = _soundSamples[slot]->data;
@ -1221,7 +1243,7 @@ void Game::collisionsBlock(void) {
WRITE_VAR(16, 0);
_activeCollResId = 0;
}
while (_activeCollResId == 0 && !_vm->_inter->_terminate);
while (_activeCollResId == 0 && !_vm->_inter->_terminate && !_vm->_quitRequested);
if (((uint16)_activeCollResId & ~0x8000) == collResId) {
_collStackPos = 0;
@ -2216,6 +2238,8 @@ void Game::playImd(int16 frame, int16 arg_2, int16 arg_4, int16 arg_6, int16 arg
// To allow quitting, etc. during IMDs
_vm->_util->processInput();
if (_vm->_quitRequested)
return;
if (byte_31344 != 2) {
if (var_4 & 0x800) {

View file

@ -179,7 +179,7 @@ public:
byte *_word_2FC80;
Game(GobEngine *vm);
virtual ~Game() {};
virtual ~Game();
char *loadExtData(int16 dataId, int16 *pResWidth, int16 *pResHeight);
char *loadTotResource(int16 id);

View file

@ -72,7 +72,7 @@ void Game_v1::playTot(int16 skipPlay) {
strcpy(savedTotName, _curTotFile);
if (skipPlay == 0) {
while (1) {
while (!_vm->_quitRequested) {
for (i = 0; i < 4; i++) {
_vm->_draw->_fontToSprite[i].sprite = -1;
_vm->_draw->_fontToSprite[i].base = -1;

View file

@ -72,7 +72,7 @@ void Game_v2::playTot(int16 skipPlay) {
strcpy(savedTotName, _curTotFile);
if (skipPlay == 0) {
while (1) {
while (!_vm->_quitRequested) {
for (i = 0; i < 4; i++) {
_vm->_draw->_fontToSprite[i].sprite = -1;
_vm->_draw->_fontToSprite[i].base = -1;
@ -422,7 +422,7 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
timeKey = _vm->_util->getTimeKey();
while (1) {
if (_vm->_inter->_terminate) {
if (_vm->_inter->_terminate || _vm->_quitRequested) {
if (handleMouse)
_vm->_draw->blitCursor();
return 0;

View file

@ -141,6 +141,7 @@ GobEngine::GobEngine(OSystem * syst, uint32 features, Common::Language lang)
_features = features;
_language = lang;
_copyProtection = ConfMan.getBool("copy_protection");
_quitRequested = false;
Common::addSpecialDebugLevel(DEBUG_FUNCOP, "FuncOpcodes", "Script FuncOpcodes debug level");
Common::addSpecialDebugLevel(DEBUG_DRAWOP, "DrawOpcodes", "Script DrawOpcodes debug level");
@ -173,7 +174,6 @@ GobEngine::~GobEngine() {
delete _scenery;
delete _gtimer;
delete _util;
delete _inter;
delete _music;
}
@ -188,7 +188,7 @@ int GobEngine::go() {
}
void GobEngine::shutdown() {
_system->quit();
_quitRequested = true;
}
int GobEngine::init() {

View file

@ -98,6 +98,7 @@ public:
int32 _features;
Common::Language _language;
bool _copyProtection;
bool _quitRequested;
Game *_game;
Snd *_snd;

View file

@ -161,6 +161,45 @@ Goblin::Goblin(GobEngine *vm) : _vm(vm) {
_dword_2F9B2 = 0;
}
Goblin::~Goblin() {
int i, state, col;
if (_objList)
_vm->_util->deleteList(_objList);
for (i = 0; i < 4; i++) {
if (_goblins[i]) {
if (_goblins[i]->stateMach) {
for (state = 0; state < (i == 3 ? 70 : 40); state++)
for (col = 0; col < 6; col++)
if (_goblins[i]->stateMach[state][col])
delete _goblins[i]->stateMach[state][col];
delete _goblins[i]->stateMach;
}
delete _goblins[i];
}
}
for (i = 0; i < 20; i++) {
if (_objects[i]) {
if (_objects[i]->stateMach) {
for (state = 0; state < 40; state++)
for (col = 0; col < 6; col++)
if (_objects[i]->stateMach[state][col])
delete _objects[i]->stateMach[state][col];
delete _objects[i]->stateMach;
}
delete _objects[i];
}
}
for (i = 0; i < 16; i++)
if (_soundData[i]) {
if (_soundData[i]->data)
delete[] _soundData[i]->data;
delete _soundData[i];
}
}
char Goblin::rotateState(int16 from, int16 to) {
return _rotStates[from / 2][to / 2];
}

View file

@ -226,7 +226,7 @@ public:
virtual void initiateMove(int16 index) = 0;
Goblin(GobEngine *vm);
virtual ~Goblin() {};
virtual ~Goblin();
protected:
int16 _rotStates[4][4];

View file

@ -143,7 +143,7 @@ void Goblin_v1::initiateMove(int16 index) {
_vm->_map->findNearestToGob(0);
_vm->_map->optimizePoints(0, 0, 0);
_pathExistence = _vm->_map->checkDirectPath(0, _vm->_map->_curGoblinX, _vm->_map->_curGoblinY,
_pathExistence = _vm->_map->checkDirectPath(-1, _vm->_map->_curGoblinX, _vm->_map->_curGoblinY,
_pressedMapX, _pressedMapY);
if (_pathExistence == 3) {

View file

@ -81,12 +81,10 @@ void Init::cleanup(void) {
_vm->_dataio->closeDataFile();
if (_vm->_global->_sprAllocated != 0)
error("cleanup: Error! Allocated sprites left: %d",
_vm->_global->_sprAllocated);
warning("cleanup: Allocated sprites left: %d", _vm->_global->_sprAllocated);
_vm->_snd->stopSound(0);
_vm->_util->keyboard_release();
g_system->quit();
}
void Init::initGame(char *totName) {

View file

@ -168,6 +168,9 @@ void Inter::funcBlock(int16 retFlag) {
if (executeFuncOpcode(cmd2, cmd, cmdCount, counter, retFlag))
return;
if (_vm->_quitRequested)
break;
if (_breakFlag) {
if (retFlag != 2)
break;
@ -263,7 +266,7 @@ void Inter::checkSwitchTable(char **ppExec) {
void Inter::callSub(int16 retFlag) {
int16 block;
while (_vm->_global->_inter_execPtr != 0 && (char *)_vm->_global->_inter_execPtr != _vm->_game->_totFileData) {
while (!_vm->_quitRequested && _vm->_global->_inter_execPtr != 0 && (char *)_vm->_global->_inter_execPtr != _vm->_game->_totFileData) {
block = *_vm->_global->_inter_execPtr;
if (block == 1) {
funcBlock(retFlag);

View file

@ -1421,7 +1421,7 @@ bool Inter_v1::o1_repeatUntil(char &cmdCount, int16 &counter, int16 &retFlag) {
funcBlock(1);
_vm->_global->_inter_execPtr = blockPtr + size + 1;
flag = evalBoolResult();
} while (flag == 0 && !_breakFlag && !_terminate);
} while (flag == 0 && !_breakFlag && !_terminate && !_vm->_quitRequested);
_nestLevel[0]--;
@ -1457,7 +1457,7 @@ bool Inter_v1::o1_whileDo(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_global->_inter_execPtr += size;
}
if (_breakFlag || _terminate) {
if (_breakFlag || _terminate || _vm->_quitRequested) {
_vm->_global->_inter_execPtr = blockPtr;
_vm->_global->_inter_execPtr += size;
break;
@ -1525,7 +1525,9 @@ void Inter_v1::o1_initMult(void) {
if (_vm->_mult->_objects == 0) {
_vm->_mult->_renderData = new int16[_vm->_mult->_objCount * 9];
memset(_vm->_mult->_renderData, 0, _vm->_mult->_objCount * 9 * sizeof(int16));
_vm->_mult->_objects = new Mult::Mult_Object[_vm->_mult->_objCount];
memset(_vm->_mult->_objects, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object));
for (i = 0; i < _vm->_mult->_objCount; i++) {
_vm->_mult->_objects[i].pPosX = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posXVar / 4) * 4);

View file

@ -865,7 +865,7 @@ int16 Inter_v2::loadSound(int16 search) {
_vm->_game->_soundSamples[slot] = _vm->_game->loadSND(sndfile, 3);
} else {
strcat(sndfile, ".ADL");
// TODO: This is very ugly
// TODO: This is very ugly (and doesn't work with Snd::freeSoundDesc())
_vm->_game->_soundSamples[slot] = (Snd::SoundDesc *) _vm->_dataio->getData(sndfile);
}
_vm->_game->_soundTypes[slot] = 2;
@ -899,7 +899,7 @@ int16 Inter_v2::loadSound(int16 search) {
if (!isADL)
_vm->_game->loadSound(slot, extData);
else
// TODO: This is very ugly
// TODO: This is very ugly (and doesn't work with Snd::freeSoundDesc())
_vm->_game->_soundSamples[slot] = (Snd::SoundDesc *) extData;
}
} else { // loc_9A13
@ -907,7 +907,7 @@ int16 Inter_v2::loadSound(int16 search) {
if (!isADL)
_vm->_game->loadSound(slot, extData);
else
// TODO: This is very ugly
// TODO: This is very ugly (and doesn't work with Snd::freeSoundDesc())
_vm->_game->_soundSamples[slot] = (Snd::SoundDesc *) extData;
}
}
@ -1466,11 +1466,15 @@ void Inter_v2::o2_initMult(void) {
if (_vm->_mult->_objects == 0) {
_vm->_mult->_renderData2 = new Mult::Mult_Object*[_vm->_mult->_objCount];
memset(_vm->_mult->_renderData2, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object*));
_vm->_mult->_renderData = new int16[_vm->_mult->_objCount * 9];
memset(_vm->_mult->_renderData, 0, _vm->_mult->_objCount * 9 * sizeof(int16));
if (_vm->_inter->_terminate)
return;
_vm->_mult->_orderArray = new int8[_vm->_mult->_objCount];
memset(_vm->_mult->_orderArray, 0, _vm->_mult->_objCount * sizeof(int8));
_vm->_mult->_objects = new Mult::Mult_Object[_vm->_mult->_objCount];
memset(_vm->_mult->_objects, 0, _vm->_mult->_objCount * sizeof(Mult::Mult_Object));
for (i = 0; i < _vm->_mult->_objCount; i++) {
_vm->_mult->_objects[i].pPosX = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posXVar / 4) * 4);

View file

@ -61,7 +61,20 @@ Map_v1::Map_v1(GobEngine *vm) : Map(vm) {
}
Map_v1::~Map_v1() {
int i;
_mapWidth = 26;
_mapHeight = 28;
if (_passMap)
delete[] _passMap;
if (_itemsMap) {
for (i = 0; i < _mapHeight; i++)
delete[] _itemsMap[i];
delete[] _itemsMap;
}
if (_wayPoints)
delete[] _wayPoints;
}
void Map_v1::loadMapObjects(char *avjFile) {
@ -157,10 +170,14 @@ void Map_v1::loadMapObjects(char *avjFile) {
_vm->_goblin->_goblins[i]->state = READ_LE_UINT16(savedPtr2);
savedPtr2 += 2;
if (i == 3)
if (i == 3) {
_vm->_goblin->_goblins[i]->stateMach = new Goblin::Gob_StateLine[70];
else
memset(_vm->_goblin->_goblins[i]->stateMach, 0, 70 * sizeof(Goblin::Gob_StateLine));
}
else {
_vm->_goblin->_goblins[i]->stateMach = new Goblin::Gob_StateLine[40];
memset(_vm->_goblin->_goblins[i]->stateMach, 0, 40 * sizeof(Goblin::Gob_StateLine));
}
uint32* tempstatedata = new uint32[40*6];
for (state = 0; state < 40; ++state) {

View file

@ -145,9 +145,11 @@ void Mult::freeMult(void) {
delete[] _objects;
delete[] _renderData;
delete[] _orderArray;
_objects = 0;
_renderData = 0;
_orderArray = 0;
_vm->_anim->_animSurf = 0;
}

View file

@ -323,7 +323,7 @@ public:
Mult_Data *_multDatas[8];
Mult_v2(GobEngine *vm);
virtual ~Mult_v2() {};
virtual ~Mult_v2();
virtual void setMultData(uint16 multindex);
virtual void multSub(uint16 multindex);

View file

@ -244,12 +244,15 @@ void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_objCount = 4;
_objects = new Mult_Object[_objCount];
memset(_objects, 0, _objCount * sizeof(Mult_Object));
_renderData = new int16[9 * _objCount];
memset(_renderData, 0, _objCount * 9 * sizeof(int16));
_animArrayX = new int32[_objCount];
_animArrayY = new int32[_objCount];
_animArrayData = new Mult_AnimData[_objCount];
memset(_animArrayData, 0, _objCount * sizeof(Mult_AnimData));
for (_counter = 0; _counter < _objCount; _counter++) {
multObj = &_objects[_counter];
@ -319,7 +322,7 @@ void Mult_v1::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_frame++;
_vm->_util->waitEndFrame();
} while (stop == 0 && stopNoClear == 0);
} while (stop == 0 && stopNoClear == 0 && !_vm->_quitRequested);
if (stopNoClear == 0) {
if (_animDataAllocated) {

View file

@ -44,6 +44,21 @@ Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) {
for (i = 0; i < 8; i++) _multDatas[i] = 0;
}
Mult_v2::~Mult_v2() {
int i;
freeMultKeys();
for (i = 0; i < 8; i++) {
_multData2 = _multDatas[i];
freeMultKeys();
}
if (_orderArray)
delete[] _orderArray;
if (_renderData2)
delete[] _renderData2;
}
void Mult_v2::loadMult(int16 resId) {
int16 i, j;
int8 index;
@ -57,6 +72,7 @@ void Mult_v2::loadMult(int16 resId) {
index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0;
_multData2 = new Mult_Data;
memset(_multData2, 0, sizeof(Mult_Data));
// ---.
for (i = 0; i < 4; i++) {
@ -372,11 +388,24 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_vm->_anim->_areaHeight = 200;
_objCount = 4;
if (_objects)
delete[] _objects;
if (_orderArray)
delete[] _orderArray;
if (_renderData)
delete[] _renderData;
if (_renderData2)
delete[] _renderData2;
_objects = new Mult_Object[_objCount];
memset(_objects, 0, _objCount * sizeof(Mult_Object));
_orderArray = new int8[_objCount];
memset(_orderArray, 0, _objCount * sizeof(int8));
_renderData = new int16[9 * _objCount];
memset(_renderData, 0, _objCount * 9 * sizeof(int16));
_renderData2 = new Mult_Object*[_objCount];
memset(_renderData2, 0, _objCount * sizeof(Mult_Object*));
_animArrayX = new int32[_objCount];
_animArrayY = new int32[_objCount];
@ -485,7 +514,7 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_frame++;
_vm->_util->waitEndFrame();
} while (stop == 0 && stopNoClear == 0);
} while (stop == 0 && stopNoClear == 0 && !_vm->_quitRequested);
if (stopNoClear == 0) {
if (_animDataAllocated) {
@ -504,6 +533,9 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
delete[] _animArrayData;
_animArrayData = 0;
delete[] _orderArray;
_orderArray = 0;
if (_vm->_anim->_animSurf)
_vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
_vm->_anim->_animSurf = 0;
@ -1348,6 +1380,10 @@ void Mult_v2::freeMultKeys(void) {
_animDataAllocated = 0;
}
for (i = 0; i < 8; i++)
if (_multDatas[i] == _multData2)
_multDatas[i] = 0;
delete _multData2;
_multData2 = 0;
}

View file

@ -72,6 +72,8 @@ const unsigned char Music::_volRegNums[] = {
};
Music::Music(GobEngine *vm) : _vm(vm) {
int i;
_data = 0;
_playPos = 0;
_dataSize = 0;
@ -81,15 +83,20 @@ Music::Music(GobEngine *vm) : _vm(vm) {
_first = true;
_ended = false;
_playing = false;
_needFree = false;
_repCount = -1;
_samplesTillPoll = 0;
for (i = 0; i < 16; i ++)
_pollNotes[i] = 0;
setFreqs();
}
Music::~Music(void) {
if (_data);
delete _data;
OPLDestroy(_opl);
if (_data && _needFree)
delete[] _data;
_vm->_mixer->setupPremix(0);
}
@ -439,6 +446,7 @@ bool Music::loadMusic(const char *filename) {
if (!song.isOpen())
return false;
_needFree = true;
_dataSize = song.size();
_data = new byte[_dataSize];
song.read(_data, _dataSize);
@ -452,7 +460,7 @@ bool Music::loadMusic(const char *filename) {
}
void Music::loadFromMemory(byte *data) {
_playing = false;
unloadMusic();
_repCount = 0;
_dataSize = (uint32) -1;
@ -466,8 +474,10 @@ void Music::loadFromMemory(byte *data) {
void Music::unloadMusic(void) {
_playing = false;
if (_data)
delete _data;
if (_data && _needFree)
delete[] _data;
_needFree = false;
}
} // End of namespace Gob

View file

@ -83,6 +83,7 @@ protected:
bool _playing;
bool _first;
bool _ended;
bool _needFree;
Common::Mutex _mutex;
GobEngine *_vm;

View file

@ -26,6 +26,7 @@
#include "gob/util.h"
#include "gob/draw.h"
#include "gob/game.h"
#include "gob/inter.h"
namespace Gob {
@ -162,7 +163,7 @@ void Util::processInput() {
case OSystem::EVENT_KEYUP:
break;
case OSystem::EVENT_QUIT:
g_system->quit();
_vm->_quitRequested = true;
break;
default:
break;

View file

@ -37,9 +37,13 @@ namespace Gob {
Video::Video(GobEngine *vm) : _vm(vm) {
_extraMode = false;
_videoDriver = 0;
}
char Video::initDriver(int16 vidMode) {
if (_videoDriver)
return 1;
warning("STUB: Video::initDriver");
// FIXME: Finish all this stuff :)
@ -81,6 +85,9 @@ int32 Video::getRectSize(int16 width, int16 height, int16 flag, int16 mode) {
}
void Video::freeSurfDesc(SurfaceDesc * surfDesc) {
if (surfDesc == 0)
return;
delete[] surfDesc->vidPtr;
// GOB2: surfDesc != _vm->_draw->_frontSurface (since _frontSurface is set
// to _pPrimarySurfDesc in Game::prepareStart(), is there a difference?)