ENGINES: Fix savegame filename format for new-type saves
This also fixes a problem with the Griffin engine, which although it was using the new type saves, was using a target.s?? format, so wasn't listing files in the GMM save dialog
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2 changed files with 19 additions and 1 deletions
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@ -39,8 +39,9 @@
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const char *MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
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static char buffer[200];
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const char *pattern = hasFeature(kSavesUseExtendedFormat) ? "%s.%03d" : "%s.s%02d";
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snprintf(buffer, sizeof(buffer), "%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx);
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snprintf(buffer, sizeof(buffer), pattern, target == nullptr ? getEngineId() : target, saveGameIdx);
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return buffer;
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}
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