I18N: Add translation for load/save success or failure messages
Also improve and update the french translation. svn-id: r52740
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13 changed files with 250 additions and 21 deletions
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@ -26,6 +26,7 @@
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "gui/about.h"
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#include "gui/message.h"
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@ -153,7 +154,7 @@ void AGOSEngine::quickLoadOrSave() {
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Subroutine *sub;
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success = loadGame(genSaveName(_saveLoadSlot));
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if (!success) {
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sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
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sprintf(buf, _("Failed to load game state from file:\n\n%s"), filename);
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} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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drawIconArray(2, me(), 0, 0);
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setBitFlag(97, true);
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@ -188,7 +189,7 @@ void AGOSEngine::quickLoadOrSave() {
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} else {
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success = saveGame(_saveLoadSlot, _saveLoadName);
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if (!success)
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sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
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sprintf(buf, _("Failed to save game state to file:\n\n%s"), filename);
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}
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if (!success) {
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@ -196,7 +197,7 @@ void AGOSEngine::quickLoadOrSave() {
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dialog.runModal();
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} else if (_saveLoadType == 1) {
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sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
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sprintf(buf, _("Successfully saved game state in file:\n\n%s"), filename);
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GUI::TimedMessageDialog dialog(buf, 1500);
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dialog.runModal();
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