COMMON: Add Macromedia/Adobe Shockwave as platform
These can be big- or little-endian. The development platform can be autodetected based on RIFX/XFIR in header. These games ran in Shockwave Player either as a standalone app or as web browser plugins on Windows and Mac. Shockwave game added as D6 detection entry as an example.
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@ -61,7 +61,8 @@ const PlatformDescription g_platforms[] = {
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{ "megadrive", "genesis", "md", "Mega Drive/Genesis", kPlatformMegaDrive },
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{ "saturn", "saturn", "saturn", "Sega Saturn", kPlatformSaturn },
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{ "pippin", "pippin", "pippin", "Pippin", kPlatformPippin },
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{ "macintosh2", "macintosh2", "macintosh2", "Macintosh II", kPlatformMacintoshII },
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{ "macintosh2", "macintosh2", "mac2", "Macintosh II", kPlatformMacintoshII },
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{ "shockwave", "shockwave", "shock", "Shockwave", kPlatformShockwave },
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{ nullptr, nullptr, nullptr, "Default", kPlatformUnknown }
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};
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