Added a note on mouse right button action for IHNM
svn-id: r28721
This commit is contained in:
parent
b68f2532c5
commit
05ba86577e
1 changed files with 6 additions and 0 deletions
|
@ -771,7 +771,13 @@ void Script::whichObject(const Point& mousePoint) {
|
|||
objectId = newObjectId;
|
||||
if (_vm->getGameType() == GType_ITE)
|
||||
objectFlags = kObjUseWith;
|
||||
// Note: for IHNM, the default right button action is "Look at" for actors,
|
||||
// but "Talk to" makes much more sense
|
||||
newRightButtonVerb = getVerbType(kVerbTalkTo);
|
||||
// Slight hack because of the above change: the jukebox in Gorrister's chapter
|
||||
// is an actor, so change the right button action to "Look at"
|
||||
if (_vm->getGameType() == GType_IHNM && objectId == 8199)
|
||||
newRightButtonVerb = getVerbType(kVerbLookAt);
|
||||
|
||||
if ((_currentVerb == getVerbType(kVerbPickUp)) ||
|
||||
(_currentVerb == getVerbType(kVerbOpen)) ||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue