DS: Backported 0.12 changes to trunk
svn-id: r34568
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18 changed files with 1939 additions and 311 deletions
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backends/platform/ds/arm9/dist/readme_ds.txt
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The official port of ScummVM
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to the Nintendo DS handheld console
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by Neil Millstone (agentq)
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http://scummvm.drunkencoders.com
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------------------------------------------------------------------------
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Visit the main ScummVM website <http://www.scummvm.org>
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Contents
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------------------------------------------------------------------------
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* What's New?
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* What is ScummVM DS?
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* Features
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* Screenshots
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* How to Get ScummVM DS Onto Your DS - Simple Explanation
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o Using a CF/SD/Mini SD/Micro SD card reader and a DLDI driver
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o Instructions for specific card readers
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* What to do if saving doesn't work or your card gets corruped -
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force SRAM saves
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* How to use ScummVM DS
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* Game Specific Controls
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* DS Options Screen
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* Which games are compatible with ScummVM DS
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* Predictive dictionary for Sierra AGI games
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* Converting your CD audio
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* Converting speech to MP3 format
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* Frequently Asked Questions
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* Downloads
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* Contributors
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* Donations and Getting Help
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* Building from Sources
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What's New?
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------------------------------------------------------------------------
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ScummVM DS 0.12.0
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* New games supported: Lure of the Temptress, Nippon Safes, Lost in Time.
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* New laptop-style trackpad input method. Uses relative movement when you
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drag on the touch screen.
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* New option which allows you to drag to hover, tap the touch screen to
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click, and double tap the screen to right click.
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* Reorganised DS Options screen into three tabs for clearer navigation
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* New top screen scaling options let you choose the scaling factor used
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on startup.
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* The usual round of bug fixes.
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ScummVM DS 0.11.1
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* Bugfix release - No new DS port features
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ScummVM DS 0.11.0
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* New games supported: Elvira 1 and 2, Waxworks (Amiga version)
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* Software scaler for improved image quality. Turn it on using the DS options
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screen (press select during the game). Thanks to Tramboi and Robin Watts for
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this feature!
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* Function keys added to virtual keyboard (used in AGI games)
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* Plenty of bug fixes
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What is ScummVM DS?
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------------------------------------------------------------------------
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ScummVM DS is a part of the ScummVM project. The ScummVM project is an
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attempt to re-engineer many classic point and click adventure games of the
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80s and 90s to run on modern computer hardware. Technology has changed a
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lot since these games were written, and so ScummVM attempts to replicate the
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gameplay of the original games in exacting details, without any of the original
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code that the game ran on. ScummVM needs a copy of the original game, in order
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to take the graphics, sound, and scripts that made the game work.
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ScummVM is written in such a way that it can be 'ported' from one type of
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machine to another, and ScummVM DS is a port of ScummVM to the Nintendo DS
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handheld games console.
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Features
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------------------------------------------------------------------------
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* Runs nearly all of Lucasarts' SCUMM games up to and including Sam
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& Max Hit the Road
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* Runs many non-Lucasarts point-and-click adventures too
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* Supports sound
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* Provides a GUI to change settings and choose games
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* Supports using the DS touch screen for controls
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* Suports saving games to compatible flash cards
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* All games run at pretty much full speed
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How to Get ScummVM DS Onto Your DS - Simple Explanation
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------------------------------------------------------------------------
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Nintendo don't want you to run ScummVM on your DS. They control
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which companies can make games on the DS, and there is an expensive
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process to go through in order to be licenced. Having to pay for
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this would prevent me from giving away ScummVM for free.
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So, the result is that to run ScummVM on your DS you'll need an
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unofficial card reader. There are many of these, and all are different.
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Popular models at the time of writing are the R4DS and the M3DS Real,
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but many different models work. You need to buy one of these, and at
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MicroSD card to go with it.
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There are also slot-2 card readers which fit into the bottom slot on
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your DS, usually used for Game Boy Advance games. These are less common
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these days, and although they have certain advantages, the details of
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these are beyond the scope of this website. Information on these is
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quite easy to find by searching.
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Once you have your card reader and a MicroSD card, you will also need
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a copy of the game you want to run. ScummVM can run a large variety
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of games, but you must own a real boxed copy of the game. These games
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are still under copyright, and it is illegal to copy them from a friend
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or download them from the Internet without paying. The exception to
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this are the three Revolution Software games. These are 'Beneath a
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Steel Sky', 'Lure of the Temptress' and 'Flight of the Amazon Queen'.
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Revolution have kindly allowed us to give these games away for free.
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You can download them from the main ScummVM site at
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<http://www.scummvm.org/downloads.php>
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NOTE: Previous version of ScummVM DS supported a method which used a
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zip file to run games on unsupported flash card readers. This method
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is no longer supported.
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How to Get ScummVM DS Onto Your DS - Using a CF/SD/Mini SD/Micro
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SD card reader and a DLDI driver
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------------------------------------------------------------------------
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ScummVM DS needs something called a DLDI driver to run on each make
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and model of card reader. Many modern card readers (R4DS, M3 DS Real)
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handle this autmatically and for those, you don't have to do anything.
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Just running ScummVM on the card will handle this step for you.
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For others, you will need to follow the steps in this section before
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ScummVM DS will work.
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All DS card readers are different in the way that they work. In order to
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support many different card readers, ScummVM DS uses a DLDI driver installed
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into the ScummVM DS code. This is done using a program called DLDITool
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which you can download and run on your computer. Each DLDI driver is
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designed to tell ScummVM DS how to use a specific type of card reader.
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These drivers can be used with any homebrew program which supports the
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DLDI interface.
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While each card reader should work with these instructions, there are
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some exceptions. Please read the card reader notes
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section to see if there is any specific information about your card reader.
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Here is what you need to do:
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* Visit the DLDI page <http://dldi.drunkencoders.com/> and
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download the executable for DLDITool for your operating system
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(versions are available for Windows, Linux, and MacOS)
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* Download the DLDI for your card reader. This is the big table at
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the top of the page. The first column marked DLDI is the one you
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want. You should get a single file with a .dldi extension.
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* Extract DLDITool into a folder, and put the DLDI of your choice in
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the same folder.
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* If you're using the command line version of DLDITool enter the
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following at a command prompt:
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dlditool <dldiname> <scummvm nds name>
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If you're using the Windows GUI version, double click on
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dlditool32.exe, select your card reader from the box, drag your
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ScummVM binaries (either the .nds, or the .ds.gba version
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depending on your card reader. I think only Supercards use the
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.ds.gba files) into the lower box, then click patch.
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Either way, you should see 'Patched Successfully'. If you don't,
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you're doing something wrong.
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You need to patch one of the builds labeled A - F depending on
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which game you want to run. See the table on the ScummVM DS
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website to see which games are supported by which build.
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* Put the patched .nds or .ds.gba files on your flash card. If
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you're using the Supercard, you will need to use the .ds.gba
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files, but rename them to .nds.
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* Put your game data in any folder on the card. Do NOT use a zip file.
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* Boot up your DS and run ScummVM.
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* Click 'Add Game', browse to the folder with your game data, click
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'Choose', then 'OK'. Click 'Start' to run the game.
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If your copy of ScummVM DS has been successfully patched, you will get a
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message on the top screen that looks like this:
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DLDI Device:
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GBA Movie Player (Compact Flash)
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The message should show the name of your card reader. If it is wrong,
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you have used the wrong DLDI file.
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If you haven't patched your .nds file, you will get the following message
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DLDI Driver not patched!
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DLDI Initialise failed.
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In this case, you've made a mistake following the above instructions, or
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have patched the wrong file.
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You may also see the following message:
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DLDI Device:
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GBA Movie Player (Compact Flash)
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DLDI Initialise failed.
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In this case, the driver did not start up correctly. The driver is
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probably broken, or you've used the wrong one for your card reader.
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In the case of the Supercard, M3 Lite and DS Link, there are several
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drivers available. You might want to try one of the others.
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This version of ScummVM DS will run on any card reader that has a DLDI
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driver available. If yours doesn't, you need to pressure your card
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reader manufacturer to release one.
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DO NOT EMAIL ME TO ASK ME TO CREATE A DRIVER FOR YOUR CARD READER, I
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CANNOT DO THIS.
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How to Get ScummVM DS Onto Your DS - Instructions for specific
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card readers
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------------------------------------------------------------------------
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* *GBAMP CF:* You need to upload replacement firmware to your card
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reader before it will work. You can download the firmware program
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here <http://chishm.drunkencoders.com/NDSMP/index.html>. Name your
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.nds file _BOOT_MP.nds.
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* *M3 CF/SD:* Copy the .nds file to your card with the M3 Game
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Manager in order to avoid an annoying message when you boot your
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M3. Use the default options to copy the file. Be sure to press 'A'
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in the M3 browser to start the .nds file, and not 'Start', or it
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won't work.
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* *M3 CF/SD:* Copy the .nds file to your card with the M3 Game
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Manager in order to avoid an annoying message when you boot your
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M3. Use the default options to copy the file. Be sure to press 'A'
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in the M3 browser to start the .nds file, and not 'Start', or it
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won't work.
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* *Supercard CF/SD (slot-2):* Use the .ds.gba files to run ScummVM
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on the Supercard. Other than that, just follow the instructions as
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normal.
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* *Supercard Lite (slot-2):* It has been reported that only the
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standard Supercard driver and the Moonshell version work with
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ScummVM DS.
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* *Datel Max Media Dock: * If you haven't already, upgrade your
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firmware to the latest version. The firmware that came with my Max
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Media Dock was unable to run ScummVM DS at all. Click here to
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visit Datel's support page and download the latest firmware
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<http://us.codejunkies.com/mpds/support.htm>
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* *NinjaDS*: There are firmware upgrades for this device, but for
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me, ScummVM DS ran straight out of the box. Visit this page
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<http://www.ninjads.com/news.html> to download the latest firmware
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if you want. If you have installed FlashMe on your DS, it will
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make your DS crash on boot when the NinjaDS is inserted. You can
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hold the 'select' button during boot to disable FlashMe, which
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will allow the NinjaDS to work. Due to this, it is not recommended
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to install FlashMe if you use a NinjaDS.
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* *EZ-Flash*: This card reader uses .ds.gba files from the ScummVM
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archive. Rename them to .nds before patching them with the DLDI
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patcher.
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* *R4DS*: If you upgrade the firmware for your R4DS to version 1.10
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or later, the card will autmatically DLDI patch the game, meaning
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you don't have to use dlditool to patch the .NDS file. This makes
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things a lot easier!
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* *M3DS Real*: This card autmatically DLDI patches the game, meaning
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that you do not need to do this yourself.
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Which games are compatible with ScummVM DS?
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------------------------------------------------------------------------
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I'm glad you asked. Here is a list of the compatible games in version
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0.12.0. Demo versions of the games listed should work too.
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Flight of the Amazon Queen, Beneath a Steel Sky, and Lure of the
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Temptress have generously been released as freeware by the original
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authors, Revolution Software <http://www.revolution.co.uk/>. This is a
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great thing and we should support Revolution for being so kind to us.
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You can download the game data from the official ScummVM download page
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<http://www.scummvm.org/downloads.php>.
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The other games on this list are commercial, and still under copyright,
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which means downloading them without paying for it is illegal. You can
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probably find a second-hand copy on eBay. Please don't email me to ask
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for a copy, as I am unable to send it to you.
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Game Build Notes
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Manic Mansion A
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Zak McKracken and the Alien Mindbenders A
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Indiana Jones and the Last Crusade A
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Loom A
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Passport to Adventure A
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The Secret of Monkey Island A
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Monkey Island 2: LeChuck's Revenge A
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Indiana Jones and the Fate of Atlantis A
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Day of the Tentacle A
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Sam & Max Hit the Road A Some slowdown in a few scenes
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when MP3 audio is enabled
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Bear Stormin' (DOS) A
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Fatty Bear's Birthday Surprise (DOS) A
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Fatty Bear's Fun Pack (DOS) A
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Putt-Putt's Fun Pack (DOS) A
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Putt-Putt Goes to the Moon (DOS) A
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Putt-Putt Joins the Parade (DOS) A Can sometimes crash due to low memory
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Beneath a Steel Sky B
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Flight of the Amazon Queen B
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Simon the Sorcerer 1 C Zoomed view does not follow the
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speaking character
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Simon the Sorcerer 2 C Zoomed view does not follow the
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speaking character
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Elvira 1 C
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Elvira 2 C
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Waxworks (Amiga version) C
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Gobliiins D
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Gobliins 2 D
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Goblins 3 D
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Ween: The Prophecy D
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Bargon Attack D
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Lost in Time D
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Future Wars D
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All Sierra AGI games.
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For a complete list, see this page
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<http://wiki.scummvm.org/index.php/AGI> D
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Inherit the Earth E
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The Legend of Kyrandia F Zoomed view does not follow the
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speaking character
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Lure of the Temptress G
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Nippon Safes G
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There is no support for Full Throttle, The Dig, or The Curse of Monkey
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Island because of memory issues. There simply is not enough RAM on the
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DS to run these games. Sorry. Also there is no support for Windows Humongous
|
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Entertainment games. The extra code required to make this work uses up
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too much RAM.
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|
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|
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What to do when saving doesn't work or your card gets corrupted -
|
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forcing SRAM Saves
|
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------------------------------------------------------------------------
|
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|
||||
This method only works for cards which use the Game Boy Advance slot on the
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bottom of your DS.
|
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|
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If ScummVM DS cannot save games to your SD card, or it causes corruption
|
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when it does, you can force it to use GBA SRAM to save the game. This
|
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uses your flash cart reader's GBA features to save the game to a .sav or
|
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.dat file (depending on the reader). Only slot-2 devices can use SRAM saves,
|
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and only ones with support for GBA games.
|
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|
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If you want to use SRAM save, just create a text file called scummvm.ini
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(or scummvmb.ini, scummvmc.ini for builds B or C) in the root of your
|
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card which contains the following:
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[ds]
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forcesramsave=true
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|
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When you boot your game, ScummVM DS will not save games to your SD card
|
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directly, instead it will save to GBA SRAM. On most cards, you need to
|
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transfer the data to your SD card by rebooting and using your card
|
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reader's boot-up menu. Using this method, around four saves can me made.
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|
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One disadvantage of forcing SRAM saves is that your settings won't be
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saved. You can add games manually to the ini file so that you don't have
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to select them on each boot. Just add a section like the following on
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for each game on your card.
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[monkey2]
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description=Monkey Island 2: LeChuck's Revenge (English/DOS)
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path=mp:/MONKEY2
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|
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How to Use ScummVM
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------------------------------------------------------------------------
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|
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Once you've booted up ScummVM, you'll see the start up screen.
|
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1. Tap the 'Add' button with the pen, then browse to the folder
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containing your game data. Once you have clicked on your folder, you will
|
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not see any files inside. This is normal, as the folder selector only shows
|
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folders!
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2. Click the 'Choose' button.
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3. You will get some options for the game. You can usually just click 'Ok' to
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this.
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4. Now click on the name of the game you want to play from the list and
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click 'Start'. Your game will start!
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You can use the B button to skip cutscenes, and the select button to
|
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show an options menu which will let you tweak the DS contols, including
|
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switch between scaled and unscaled video modes. The text is clearer in
|
||||
the unscaled mode, but the whole game doesn't fit on the screen. To
|
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scroll around, hold either shoulder button and use the D-pad or drag the
|
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screen around with the stylus. Even in scaled mode, a small amount is
|
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missing from the top and bottom of the screen. You can scroll around to
|
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see those areas. The top screen shows a zoomed-in view. This scrolls
|
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around to focus on the character who's speaking, and also follows where
|
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the pen touches the screen. You can change the zoom level by holding one
|
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of the shoulder buttons and pressing B to zoom in and A to zoom out.
|
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|
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Press the start button for the in-game menu where you can load or save
|
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your game (this works in Lucasarts games, other games vary). Saves will
|
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write directly to your flash card. You can choose the folder where they
|
||||
are stored using the GUI that appears when you boot up. If you're using
|
||||
a GBA Flash Cartridge, or an unsupported flash card adaptor, you will be
|
||||
using GBA SRAM to save your game. Four or five save game will fit in
|
||||
save RAM. If you save more games than will fit, a warning will appear on
|
||||
the top screen. When you turn your DS off, the new save will be lost,
|
||||
and only the first ones you saved will be present.
|
||||
|
||||
Many of the games use both mouse buttons. Usually the right button often
|
||||
performs the default action on any object you click on. To simulate this
|
||||
with the DS pen, you can switch the input into one of three modes. Press
|
||||
left on the D-pad to enable the left mouse button. Press right on the
|
||||
D-pad to enable the right mouse button. Press up on the D-pad to enable
|
||||
hover mode. In this mode, you won't click on anything, just hover the
|
||||
mouse cursor over it. This lets you pick out active objects in the scene.
|
||||
|
||||
An icon on the top screen will show you which mode you're in.
|
||||
|
||||
In hover mode, there are some additional controls. While holding the pen
|
||||
on the screen, tapping D-pad left or D-pad right (or A/Y in left handed
|
||||
mode) will click the left or right mouse button.
|
||||
|
||||
There is an alternative method of control which doesn't require you to
|
||||
change modes with the D-pad. Press 'Select' to bring up the DS options,
|
||||
and choose 'Tap for left click, double tap for right click'. In this
|
||||
mode, you can quickly tap the screen to left click the mouse, and tap twice
|
||||
to right click the mouse.
|
||||
|
||||
|
||||
Here is a complete list of controls in right-handed mode (the default
|
||||
setting):
|
||||
Key Usage
|
||||
Pad Left Left mouse button
|
||||
Pad Right Right mouse button
|
||||
Pad Up Hover mouse (no mouse button)
|
||||
Pad Down Skip dialogue line (for some Lucasarts games), Show inventory
|
||||
(for Beneath a Steel Sky), Show active objects (for Simon the Sorceror)
|
||||
Start Pause/game menu (works in some games)
|
||||
Select DS Options
|
||||
B Skip cutscenes
|
||||
A Swap main screen and zoomed screen
|
||||
Y Show/Hide debug console
|
||||
X Show/Hide on-screen keyboard
|
||||
L + D-pad or L + Pen Scroll touch screen view
|
||||
L + B Zoom in
|
||||
L + A Zoom out
|
||||
|
||||
|
||||
|
||||
And here's left-handed mode:
|
||||
Key Usage
|
||||
Y Left mouse button
|
||||
A Right mouse button
|
||||
X Hover mouse (no mouse button)
|
||||
B Skip dialogue line (for some Lucasarts games), Show inventory (for
|
||||
Beneath a Steel Sky), Show active objects (for Simon the Sorceror)
|
||||
Start Pause/game menu (works in some games)
|
||||
Select DS Options
|
||||
D-pad down Skip cutscenes
|
||||
D-pad up Swap main screen and zoomed screen
|
||||
D-pad left Show/Hide debug console
|
||||
D-pad right Show/Hide on-screen keyboard
|
||||
R + D-pad or R + Pen Scroll touch screen view
|
||||
R + D-pad down Zoom in
|
||||
R + d-pad right Zoom out
|
||||
|
||||
|
||||
|
||||
Game-specific controls
|
||||
------------------------------------------------------------------------
|
||||
|
||||
* Sam and Max Hit the Road: The current cursor mode is displayed on
|
||||
the top screen. Use d-pad right to switch mode.
|
||||
* Indiana Jones games: If you get into a fight, press Select, and
|
||||
check the box marked 'Use Indy Fighting Controls'.
|
||||
Return to the game, then use the following controls to fight:
|
||||
|
||||
D-pad left: move left
|
||||
D-pad right: move right
|
||||
D-pad up: guard up
|
||||
D-pad down: guard down
|
||||
Y: guard middle
|
||||
X: Punch high
|
||||
A: Punch middle
|
||||
B: Punch low
|
||||
Left shoulder: Fight towards the left
|
||||
Right shoulder: Fight towards the right
|
||||
|
||||
The icon on the top screen shows which way you're currently
|
||||
facing. Remember to turn the option off when the fight ends, or
|
||||
the normal controls won't work!
|
||||
* Beneath a Steel Sky: Press D-pad down to show your inventory.
|
||||
* Simon the Sorcerer 1/2: Press D-pad down to show active objects.
|
||||
* AGI games: Press Start to show the menu bar.
|
||||
* Bargon Attack: Press Start to hit F1 when you need to start the
|
||||
game. Use the on-screen keyboard (hit X) to press other function keys.
|
||||
|
||||
|
||||
DS Options Screen
|
||||
------------------------------------------------------------------------
|
||||
|
||||
Pressing the 'select' button during any game to show the DS options
|
||||
screen. This screen shows options specific to the Nintendo DS version
|
||||
of ScummVM.
|
||||
|
||||
Controls tab
|
||||
|
||||
Indy Fight Controls - Enable fighting controls for the Indiana Jones
|
||||
games. See 'Game Specific Controls' for more information.
|
||||
|
||||
Left handed Mode - Switch the controls on the D-pad with the controls
|
||||
on the A/B/X/Y buttons.
|
||||
|
||||
Show mouse cursor - Shows the game's mouse cursor on the bottom screen.
|
||||
|
||||
Snap to edges - makes it easier for the mouse controls to reach the edges
|
||||
of the screen. Useful for Beneath a Steel Sky and Goblins 3.
|
||||
|
||||
Touch X offset - if your screen doesn't perform properly, this setting
|
||||
allows you to adjust when the cursor appears left or right relative to
|
||||
the screen's measured touch position.
|
||||
|
||||
Touch Y offset - if your screen doesn't perform properly, this setting
|
||||
allows you to adjust when the cursor appears higher or lower relative to
|
||||
the screen's measured touch position.
|
||||
|
||||
Use Laptop Trackpad-style cursor control - In this mode, use the lower
|
||||
screen to drag the cursor around, a bit like using a trackpad on a laptop.
|
||||
When this option is enabled, the following option is also enabled.
|
||||
|
||||
Tap for left click, double tap for right click - In this mode, you can
|
||||
quickly tap on the screen to left click the mouse, or quickly
|
||||
double tap on the screen to right click the mouse. If you find clicking
|
||||
or double-clicking difficult, try and make a firmer touch on the screen,
|
||||
and keep the pen down for longer.
|
||||
|
||||
Sensitivity - this bar adjusts the speed of cursor movement when laptop
|
||||
trackpad-style cursor control is enabled (see above).
|
||||
|
||||
Graphics Tab
|
||||
|
||||
Scaling options:
|
||||
|
||||
Three scaling options are available for the main screen.
|
||||
|
||||
Harware Scale - Scales using the DS hardware scaler using a flicker method.
|
||||
Produces lower quality graphics but doesn't slow the game down.
|
||||
|
||||
Software Scale - Scales using the CPU. A much higher quality image is
|
||||
produced, but at the expense of speed in some games.
|
||||
|
||||
Unscaled - Allows you to see the graphics as originaly displayed. This
|
||||
doesn't fit on the DS screen, but you can scroll the screen around by holding
|
||||
the left shoulder button and using the D-pad or touch screen.
|
||||
|
||||
Top screen zoom - These three options control the zoom level of the top
|
||||
screen when ScummVM is started up. Changing this option will set the zoom
|
||||
to the specified level immediately.
|
||||
|
||||
Initial top screen scale:
|
||||
|
||||
This option controls the scaling level of the zoomed screen. In ScummVM
|
||||
DS, one screen shows a zoomed-in view of the action, and this option controls
|
||||
how zoomed in it is. You can also adjust this in the game by holding L and
|
||||
pressing A/B.
|
||||
|
||||
General Tab
|
||||
|
||||
High Quality Audio - Enhance the sound quality, at the expense of some
|
||||
slowdown during some games.
|
||||
|
||||
Disable power off - ScummVM DS turns the power off when the game quits.
|
||||
This option disables that feature.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Auto completion dictionary for Sierra AGI games
|
||||
------------------------------------------------------------------------
|
||||
|
||||
If you are playing a Sierra AGI game, you will be using the on-screen
|
||||
keyboard quite a lot (press X to show it). To reduce the amount you have
|
||||
to type, the game can automatically complete long words for you. To use
|
||||
this feature, simply copy the PRED.DIC file from the ScummVM DS archive
|
||||
into your game folder on your card. Now, when you use the keyboard,
|
||||
possible words will be shown underneith it. To type one of those words,
|
||||
simply double click on it with your stylus.
|
||||
|
||||
|
||||
Converting your CD audio
|
||||
------------------------------------------------------------------------
|
||||
|
||||
ScummVM supports playing CD audio for specific games which came with
|
||||
music stored as standard music CD tracks. To use this music in ScummVM
|
||||
DS, they need to be ripped from the CD and stored in a specific format.
|
||||
This can only be done for the CD versions of certain games, such as
|
||||
Monkey Island 1, Loom, and Gobliiins. All the floppy games and CD games
|
||||
that didn't have CD audio tracks for music don't require any conversion,
|
||||
and will work unmodified on ScummVM DS. MP3 audio files for CD music are
|
||||
not supported.
|
||||
|
||||
Cdex can do the conversion very well and I recommend using it to convert
|
||||
your audio files, although any CD ripping software can be used, so feel
|
||||
free to use your favourite program. The format you need to use is
|
||||
IMA-ADPCM 4-bit Mono. You may use any sample rate. All other formats
|
||||
will be rejected, including uncompressed WAV files.
|
||||
|
||||
Now I will to describe how to rip your CD tracks with Cdex, which can be
|
||||
found here: Cdex Homepage <http://sourceforge.net/projects/cdexos/>.
|
||||
Other software can be used to create IMA ADPCM files under Linux or
|
||||
MacOS.
|
||||
|
||||
To set this up in Cdex, select Settings from the Options menu. On the
|
||||
Encoder tab, select 'WAV Output Encoder'. Under 'Encoder Options',
|
||||
choose the following:
|
||||
|
||||
Format: WAV
|
||||
Compression: IMA ADPCM
|
||||
Samplerate: 22050 Hz
|
||||
Channels: Mono
|
||||
On the fly encoding: On
|
||||
|
||||
Next, go to the 'Filenames' tab and select the folder you want to save
|
||||
your Wav files to. Under 'Filename format', enter 'track%3'. This should
|
||||
name your WAV files in the correct way. Click OK.
|
||||
|
||||
Now select all the tracks on your CD, and click 'Extract CD tracks to a
|
||||
compressed audio file'. Cdex should rip all the audio off your CD.
|
||||
|
||||
Now all you have to do is copy the newly created WAV files into the same
|
||||
directory that your other game data is stored on your CompactFlash card.
|
||||
Next time your run ScummVM DS, it should play with music!
|
||||
|
||||
*Important Note:* Do not select 'Extract CD tracks to a WAV file'. This
|
||||
creates uncompressed WAVs only. You want 'Extract CD tracks to a
|
||||
compressed audio file'.
|
||||
|
||||
|
||||
Converting Speech files to MP3 format
|
||||
------------------------------------------------------------------------
|
||||
|
||||
ScummVM supports playing back speech for talkie games in MP3 format.
|
||||
Unfortunately, the DS CPU is not quite up to the task, and MP3 audio
|
||||
will sometimes cause slowdown in your game. However, if your flash card
|
||||
isn't big enough to fit the audio files on, you will have no choice!
|
||||
|
||||
To convert your audio you will need a copy of the ScummVM Tools package
|
||||
<http://sourceforge.net/project/showfiles.php?group_id=37116&package_id=67433>.
|
||||
You will also need a copy of the LAME MP3 encoder
|
||||
<http://www.free-codecs.com/Lame_Encoder_download.htm>.
|
||||
|
||||
Once this is all installed and set up, the process to encode your audio
|
||||
varies from game to game, but the Lucasarts games can all be compressed
|
||||
using the following command line:
|
||||
|
||||
compress_scumm_sou --mp3 monster.sou
|
||||
|
||||
This produces a monster.so3 file which you can copy to your flash card
|
||||
and replaces the original monster.sou. Ogg format (monster.sog) and flac
|
||||
format files are not currently supported by ScummVM DS, and it is
|
||||
unlikely they will ever be supported. There is no way to convert .sog or
|
||||
.so3 files back to .sou files. Just dig out your original CD and copy
|
||||
the file from that.
|
||||
|
||||
|
||||
Frequently Asked Questions
|
||||
------------------------------------------------------------------------
|
||||
|
||||
I get a lot of email about ScummVM DS. Nearly all of them are exactly
|
||||
the same. Here I'm going to try and answer the questions that everybody
|
||||
asks me in the hope that I will spend less time answering questions that
|
||||
are clearly in the documentation and more time helping people who have a
|
||||
real problem or have discovered a real bug.
|
||||
|
||||
*Q:* I can't see the bottom line of inventory items in Day of the
|
||||
Tentacle, Monkey Island 2, or a few other games! What do I do?
|
||||
*A:* Hold down the left shoulder button and use D-pad (or the touch
|
||||
screen) to scroll the screen around.
|
||||
|
||||
*Q:* I dont see a menu when I press Start in Flight of the Amazon Queen
|
||||
or Simon the Sorcerer. Is ScummVM broken?
|
||||
*A:* No. To save in Simon the Sorcerer, click 'use', then click on the
|
||||
postcard in your inventory. In Flight of the Amazon Queen, click 'use',
|
||||
then click on the journal in your inventory.
|
||||
|
||||
*Q:* Why does ScummVM crash when I play Monkey Island 1?
|
||||
*A:* This happens when MP3 audio tracks are present from the PC version
|
||||
of ScummVM. Delete the MP3 tracks and reencode them to ADPCM WAV files
|
||||
as described in the CD audio section.
|
||||
|
||||
*Q:* When will you support my Mini/Micro SD card reader? I want it!
|
||||
Pretty please?
|
||||
*A:* ScummVM uses DLDI drivers. If your card reader manufacturer doesn't
|
||||
provide a driver, there is nothing I can do about it. The people to ask
|
||||
are the card reader manufacturers themselves.
|
||||
|
||||
*Q:* Can't you use the extra RAM in the M3/Supercard or the official
|
||||
Opera Expansion Pack to support more games like The Dig and Full
|
||||
Throttle? DS Linux has done it, so why can't you?
|
||||
*A:* Not at the moment. The extra RAM has certain differences to the
|
||||
build in RAM which makes it difficult to use for general programs. As
|
||||
ScummVM DS is an official port, the changes to the ScummVM code base
|
||||
must be minimal to avoid making the code difficult to read for other
|
||||
users. I do have plans to work on this some time in the future, but
|
||||
don't nag me about when it'll be done. If and when there's progress with
|
||||
this, I will post on the ScummVM forums about it.
|
||||
|
||||
|
||||
*Q:* ScummVM DS turns off my DS when I hit 'Quit' in the game or quit
|
||||
from the frontend. Why doesn't it return to the menu?
|
||||
*A:* Due to bugs in the ScummVM codebase, many of the ScummVM games
|
||||
cannot quit cleanly leaving the machine in the same state as when it
|
||||
started. You will notice that no other versions of ScummVM can quit back
|
||||
to the menu either. This will be fixed at some time in the future.
|
||||
|
||||
|
||||
|
||||
|
||||
Contributors
|
||||
------------------------------------------------------------------------
|
||||
|
||||
ScummVM DS uses chishm's GBA Movie Player FAT driver.
|
||||
The CPU scaler is by Tramboi and Robin Watts
|
||||
The ARM code was optimised by Robin Watts
|
||||
Thanks to highpass for the ScummVM DS icons.
|
||||
Thanks to zhevon for the Sam & Max cursor code.
|
||||
Thanks to theNinjaBunny for the M3 Adaptor guide on this site.
|
||||
Thanks also to everyone on the GBADev Forums.
|
||||
|
||||
This program was brought to you by caffiene, sugar, and late nights.
|
||||
|
||||
|
||||
Donations and Getting Help
|
||||
------------------------------------------------------------------------
|
||||
|
||||
If you have problems getting ScummVM to work on your hardware, please
|
||||
read the FAQ first. /Please/ don't ask me questions which are
|
||||
answered in the FAQ, I get many emails about this program each day, and
|
||||
I can't help the people who really need help if I'm answering the same
|
||||
question all the time which is already answered on this page. Other than
|
||||
that, feel free to post on the ScummVM DS forum <http://forums.scummvm.org>
|
||||
for help. Please do your research first though. There is no way of
|
||||
running this on an out-of-the box DS without extra hardware. Most of
|
||||
these things are fairly inexpensive though.
|
||||
|
||||
If you want to contact me, please email me on scummvm at millstone dot
|
||||
demon dot co dot uk.
|
||||
|
||||
If you want to help with the development of ScummVM DS, great! Download
|
||||
the source code and get building. There are plenty of things left to do.
|
||||
|
||||
You can also help by making a donation if you've particularly enjoyed
|
||||
ScummVM DS. This uses Paypal, and is completely secure. There's no
|
||||
pressure though, ScummVM DS is completely free. This is just for those
|
||||
who would like to make a contribution to further development.
|
||||
|
||||
|
||||
|
||||
Building from Sources
|
||||
------------------------------------------------------------------------
|
||||
|
||||
ScummVM is an open source project. This means that anyone is free to
|
||||
take the source code to the project and make their own additions and fixes,
|
||||
contributing them back to the authors for consideration for the next version.
|
||||
|
||||
To build ScummVM DS from source, it's probably better to checkout the
|
||||
latest version of the code from the ScummVM SVN repository. The ScummVM
|
||||
Sourceforge.net homepage <http://sourceforge.net/projects/scummvm> has
|
||||
all the information about how to do this.
|
||||
|
||||
By default, ScummVM DS expects to find libmad, an MP3 compressor library
|
||||
targeted for the ARM platform. If you don't have this, you must disable
|
||||
libmad support by opening 'backends/platform/ds/arm9/makefile' and
|
||||
commenting out the line which says USE_MAD = 1.
|
||||
|
||||
Then, enter the 'backends/platform/ds' folder and type:
|
||||
make SCUMM_BUILD=a
|
||||
|
||||
The executable nds file will build inside 'backends/platform/ds/arm9/SCUMMVM-A'.
|
||||
|
||||
For other builds, substitute the letters b - g in the above line.
|
||||
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue