TSAGE: Bugfixes for displaying thick borders on default buttons
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a3ff8b5de6
commit
06166e03b0
3 changed files with 6 additions and 16 deletions
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@ -54,7 +54,6 @@ MessageDialog::MessageDialog(const Common::String &message, const Common::String
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if (!btn2Message.empty()) {
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// Set up the second button
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_defaultButton = &_btn2;
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add(&_btn2);
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_btn2.setText(btn2Message);
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_btn2._bounds.moveTo(_msg._bounds.right - _btn2._bounds.width(), _msg._bounds.bottom);
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@ -82,8 +81,9 @@ int MessageDialog::show2(const Common::String &message, const Common::String &bt
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MessageDialog *dlg = new MessageDialog(message, btn1Message, btn2Message);
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dlg->draw();
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GfxButton *selectedButton = dlg->execute();
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int result = (selectedButton == &dlg->_btn1) ? 0 : 1;
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GfxButton *defaultButton = !btn2Message.empty() ? &dlg->_btn2 : &dlg->_btn1;
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GfxButton *selectedButton = dlg->execute(defaultButton);
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int result = (selectedButton == defaultButton) ? 1 : 0;
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delete dlg;
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return result;
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@ -60,8 +60,8 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface
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_gfxFontNumber = 0;
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_gfxColors.background = 6;
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_gfxColors.foreground = 0;
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_fontColors.background = 0;
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_fontColors.foreground = 0;
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_fontColors.background = 255;
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_fontColors.foreground = 6;
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_dialogCenter.y = 80;
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// Workaround in order to use later version of the engine
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_unkColor1 = _gfxColors.foreground;
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@ -40,17 +40,7 @@ Scene *RingworldDemoGame::createScene(int sceneNumber) {
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}
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void RingworldDemoGame::quitGame() {
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_globals->_events.setCursor(CURSOR_ARROW);
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MessageDialog *dlg = new MessageDialog(DEMO_EXIT_MSG, EXIT_BTN_STRING, DEMO_BTN_STRING);
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dlg->draw();
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GfxButton *selectedButton = dlg->execute(&dlg->_btn2);
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bool exitFlag = selectedButton != &dlg->_btn2;
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delete dlg;
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_globals->_events.hideCursor();
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if (exitFlag)
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if (MessageDialog::show(DEMO_EXIT_MSG, EXIT_BTN_STRING, DEMO_BTN_STRING) == 0)
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_vm->quitGame();
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}
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