synced with scummvm to 2011-Apr-13

This commit is contained in:
Pawel Kolodziejski 2011-04-14 12:41:26 +02:00
parent f0a4299aef
commit 0640dcf2c7
347 changed files with 53648 additions and 8521 deletions

View file

@ -23,234 +23,166 @@
*
*/
#if defined(WIN32)
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one... - this is needed before including util.h
#undef ARRAYSIZE
#undef ARRAYSIZE // winnt.h defines ARRAYSIZE, but we want our own one...
#endif
#include "backends/platform/sdl/sdl.h"
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
#include "common/EventRecorder.h"
#include "common/util.h"
#ifdef UNIX
#include "backends/saves/posix/posix-saves.h"
#else
#include "backends/saves/default/default-saves.h"
#endif
#include "backends/timer/default/default-timer.h"
#include "sound/mixer_intern.h"
#include "backends/saves/default/default-saves.h"
#include "backends/audiocd/sdl/sdl-audiocd.h"
#include "backends/events/sdl/sdl-events.h"
#include "backends/mutex/sdl/sdl-mutex.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/graphics/sdl/sdl-graphics.h"
#include "icons/residual.xpm"
#include <time.h> // for getTimeAndDate()
//#define SAMPLES_PER_SEC 11025
#define SAMPLES_PER_SEC 22050
//#define SAMPLES_PER_SEC 44100
/*
* Include header files needed for the getFilesystemFactory() method.
*/
#if defined(__amigaos4__)
#include "backends/fs/amigaos4/amigaos4-fs-factory.h"
#elif defined(UNIX)
#include "backends/fs/posix/posix-fs-factory.h"
#elif defined(WIN32)
#include "backends/fs/windows/windows-fs-factory.h"
#ifdef USE_DETECTLANG
#ifndef WIN32
#include <locale.h>
#endif // !WIN32
#endif
OSystem_SDL::OSystem_SDL()
:
_inited(false),
_initedSDL(false),
_logger(0),
_mixerManager(0),
_eventSource(0) {
#if defined(UNIX)
#ifdef MACOSX
#define DEFAULT_CONFIG_FILE "Library/Preferences/Residual Preferences"
#elif defined(SAMSUNGTV)
#define DEFAULT_CONFIG_FILE "/dtv/usb/sda1/.residualrc"
#else
#define DEFAULT_CONFIG_FILE ".residualrc"
#endif
#else
#define DEFAULT_CONFIG_FILE "residual.ini"
#endif
}
#if defined(MACOSX) || defined(IPHONE)
#include "CoreFoundation/CoreFoundation.h"
#endif
OSystem_SDL::~OSystem_SDL() {
SDL_ShowCursor(SDL_ENABLE);
// Delete the various managers here. Note that the ModularBackend
// destructor would also take care of this for us. However, various
// of our managers must be deleted *before* we call SDL_Quit().
// Hence, we perform the destruction on our own.
delete _savefileManager;
_savefileManager = 0;
delete _graphicsManager;
_graphicsManager = 0;
delete _eventManager;
_eventManager = 0;
delete _eventSource;
_eventSource = 0;
delete _audiocdManager;
_audiocdManager = 0;
delete _mixerManager;
_mixerManager = 0;
delete _timerManager;
_timerManager = 0;
delete _mutexManager;
_mutexManager = 0;
delete _logger;
_logger = 0;
SDL_Quit();
}
void OSystem_SDL::init() {
// Initialize SDL
initSDL();
if (!_logger)
_logger = new Backends::Log::Log(this);
if (_logger) {
Common::WriteStream *logFile = createLogFile();
if (logFile)
_logger->open(logFile);
}
static Uint32 timer_handler(Uint32 interval, void *param) {
((DefaultTimerManager *)param)->handler();
return interval;
// Creates the early needed managers, if they don't exist yet
// (we check for this to allow subclasses to provide their own).
if (_mutexManager == 0)
_mutexManager = new SdlMutexManager();
if (_timerManager == 0)
_timerManager = new SdlTimerManager();
}
void OSystem_SDL::initBackend() {
// Check if backend has not been initialized
assert(!_inited);
int joystick_num = ConfMan.getInt("joystick_num");
uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
// Create the default event source, in case a custom backend
// manager didn't provide one yet.
if (_eventSource == 0)
_eventSource = new SdlEventSource();
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
int graphicsManagerType = 0;
#ifdef _WIN32_WCE
if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
SDL_VideoInit("windib", 0);
sdlFlags ^= SDL_INIT_VIDEO;
}
#endif
if (joystick_num > -1)
sdlFlags |= SDL_INIT_JOYSTICK;
if (SDL_Init(sdlFlags) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
if (_graphicsManager == 0) {
if (_graphicsManager == 0) {
_graphicsManager = new SdlGraphicsManager(_eventSource);
graphicsManagerType = 0;
}
}
// disabled for now in Residual
//SDL_ShowCursor(SDL_DISABLE);
// Creates the backend managers, if they don't exist yet (we check
// for this to allow subclasses to provide their own).
if (_eventManager == 0)
_eventManager = new DefaultEventManager(_eventSource);
// Enable unicode support if possible
SDL_EnableUNICODE(1);
// We have to initialize the graphics manager before the event manager
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
if (graphicsManagerType == 0)
((SdlGraphicsManager *)_graphicsManager)->initEventObserver();
#if !defined(MACOSX) && !defined(__SYMBIAN32__)
if (_savefileManager == 0)
_savefileManager = new DefaultSaveFileManager();
if (_mixerManager == 0) {
_mixerManager = new SdlMixerManager();
// Setup and start mixer
_mixerManager->init();
}
if (_audiocdManager == 0)
_audiocdManager = new SdlAudioCDManager();
// Setup a custom program icon.
// Don't set icon on OS X, as we use a nicer external icon there.
// Don't for Symbian: it uses the EScummVM.aif file for the icon.
setupIcon();
#endif
// enable joystick
if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
printf("Using joystick: %s\n", SDL_JoystickName(0));
_joystick = SDL_JoystickOpen(joystick_num);
}
// Create the savefile manager, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_savefile == 0) {
#ifdef UNIX
_savefile = new POSIXSaveFileManager();
#else
_savefile = new DefaultSaveFileManager();
#endif
}
// Create and hook up the mixer, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_mixer == 0) {
setupMixer();
}
// Create and hook up the timer manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_timer == 0) {
// Note: We could implement a custom SDLTimerManager by using
// SDL_AddTimer. That might yield better timer resolution, but it would
// also change the semantics of a timer: Right now, ScummVM timers
// *never* run in parallel, due to the way they are implemented. If we
// switched to SDL_AddTimer, each timer might run in a separate thread.
// However, not all our code is prepared for that, so we can't just
// switch. Still, it's a potential future change to keep in mind.
_timer = new DefaultTimerManager();
_timerID = SDL_AddTimer(10, &timer_handler, _timer);
}
// Invoke parent implementation of this method
OSystem::initBackend();
_inited = true;
}
OSystem_SDL::OSystem_SDL()
:
_screen(0),
_overlayVisible(false),
_overlayscreen(0),
_overlayWidth(0), _overlayHeight(0),
_overlayDirty(true), _overlayNumTex(0),
#ifdef USE_OPENGL
_overlayTexIds(0),
void OSystem_SDL::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
uint32 sdlFlags = 0;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
#ifdef WEBOS
// WebOS needs this flag or otherwise the application won't start
sdlFlags |= SDL_INIT_VIDEO;
#endif
_cdrom(0),
_joystick(0),
#if MIXER_DOUBLE_BUFFERING
_soundMutex(0), _soundCond(0), _soundThread(0),
_soundThreadIsRunning(false), _soundThreadShouldQuit(false),
#endif
_fsFactory(0),
_savefile(0),
_mixer(0),
_timer(0) {
// Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
// reset mouse state
memset(&_km, 0, sizeof(_km));
// Enable unicode support if possible
SDL_EnableUNICODE(1);
_inited = false;
#if defined(__amigaos4__)
_fsFactory = new AmigaOSFilesystemFactory();
#elif defined(UNIX)
_fsFactory = new POSIXFilesystemFactory();
#elif defined(WIN32)
_fsFactory = new WindowsFilesystemFactory();
#elif defined(__SYMBIAN32__)
// Do nothing since its handled by the Symbian SDL inheritance
#else
#error Unknown and unsupported FS backend
#endif
}
OSystem_SDL::~OSystem_SDL() {
SDL_RemoveTimer(_timerID);
closeMixer();
closeOverlay();
delete _savefile;
delete _timer;
}
uint32 OSystem_SDL::getMillis() {
uint32 millis = SDL_GetTicks();
g_eventRec.processMillis(millis);
return millis;
}
void OSystem_SDL::delayMillis(uint msecs) {
SDL_Delay(msecs);
}
void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
}
Common::TimerManager *OSystem_SDL::getTimerManager() {
assert(_timer);
return _timer;
}
Common::SaveFileManager *OSystem_SDL::getSavefileManager() {
assert(_savefile);
return _savefile;
}
FilesystemFactory *OSystem_SDL::getFilesystemFactory() {
assert(_fsFactory);
return _fsFactory;
_initedSDL = true;
}
}
void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
@ -264,88 +196,10 @@ void OSystem_SDL::addSysArchivesToSearchSet(Common::SearchSet &s, int priority)
}
#endif
#ifdef MACOSX
// Get URL of the Resource directory of the .app bundle
CFURLRef fileUrl = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
if (fileUrl) {
// Try to convert the URL to an absolute path
UInt8 buf[MAXPATHLEN];
if (CFURLGetFileSystemRepresentation(fileUrl, true, buf, sizeof(buf))) {
// Success: Add it to the search path
Common::String bundlePath((const char *)buf);
s.add("__OSX_BUNDLE__", new Common::FSDirectory(bundlePath), priority);
}
CFRelease(fileUrl);
}
#endif
}
static Common::String getDefaultConfigFileName() {
char configFile[MAXPATHLEN];
#if defined (WIN32) && !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
OSVERSIONINFO win32OsVersion;
ZeroMemory(&win32OsVersion, sizeof(OSVERSIONINFO));
win32OsVersion.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&win32OsVersion);
// Check for non-9X version of Windows.
if (win32OsVersion.dwPlatformId != VER_PLATFORM_WIN32_WINDOWS) {
// Use the Application Data directory of the user profile.
if (win32OsVersion.dwMajorVersion >= 5) {
if (!GetEnvironmentVariable("APPDATA", configFile, sizeof(configFile)))
error("Unable to access application data directory");
} else {
if (!GetEnvironmentVariable("USERPROFILE", configFile, sizeof(configFile)))
error("Unable to access user profile directory");
strcat(configFile, "\\Application Data");
CreateDirectory(configFile, NULL);
}
strcat(configFile, "\\Residual");
CreateDirectory(configFile, NULL);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
FILE *tmp = NULL;
if ((tmp = fopen(configFile, "r")) == NULL) {
// Check windows directory
char oldConfigFile[MAXPATHLEN];
GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
if ((tmp = fopen(oldConfigFile, "r"))) {
strcpy(configFile, oldConfigFile);
fclose(tmp);
}
} else {
fclose(tmp);
}
} else {
// Check windows directory
GetWindowsDirectory(configFile, MAXPATHLEN);
strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
}
#elif defined(UNIX)
// On UNIX type systems, by default we store the config file inside
// to the HOME directory of the user.
//
// GP2X is Linux based but Home dir can be read only so do not use
// it and put the config in the executable dir.
//
// On the iPhone, the home dir of the user when you launch the app
// from the Springboard, is /. Which we don't want.
const char *home = getenv("HOME");
if (home != NULL && strlen(home) < MAXPATHLEN)
snprintf(configFile, MAXPATHLEN, "%s/%s", home, DEFAULT_CONFIG_FILE);
else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#else
strcpy(configFile, DEFAULT_CONFIG_FILE);
#endif
return configFile;
Common::String OSystem_SDL::getDefaultConfigFileName() {
return "residual.ini";
}
Common::SeekableReadStream *OSystem_SDL::createConfigReadStream() {
@ -376,81 +230,102 @@ void OSystem_SDL::setWindowCaption(const char *caption) {
SDL_WM_SetCaption(cap.c_str(), cap.c_str());
}
bool OSystem_SDL::hasFeature(Feature f) {
return
#ifdef USE_OPENGL
(f == kFeatureOpenGL);
#else
false;
#endif
}
void OSystem_SDL::setFeatureState(Feature f, bool enable) {
switch (f) {
case kFeatureFullscreenMode:
//setFullscreenMode(enable);
break;
/* case kFeatureAspectRatioCorrection:
//setAspectRatioCorrection(enable);
break;
case kFeatureAutoComputeDirtyRects:
if (enable)
_modeFlags |= DF_WANT_RECT_OPTIM;
else
_modeFlags &= ~DF_WANT_RECT_OPTIM;
break;
case kFeatureIconifyWindow:
if (enable)
SDL_WM_IconifyWindow();*/
break;
default:
break;
}
}
bool OSystem_SDL::getFeatureState(Feature f) {
switch (f) {
case kFeatureFullscreenMode:
return _fullscreen;
/* case kFeatureAspectRatioCorrection:
return _videoMode.aspectRatioCorrection;
case kFeatureAutoComputeDirtyRects:
return _modeFlags & DF_WANT_RECT_OPTIM;*/
default:
return false;
}
}
void OSystem_SDL::deinit() {
if (_cdrom) {
SDL_CDStop(_cdrom);
SDL_CDClose(_cdrom);
}
if (_joystick)
SDL_JoystickClose(_joystick);
SDL_ShowCursor(SDL_ENABLE);
SDL_RemoveTimer(_timerID);
closeMixer();
delete _timer;
SDL_Quit();
// Event Manager requires save manager for storing
// recorded events
delete getEventManager();
delete _savefile;
}
void OSystem_SDL::quit() {
deinit();
#if !defined(SAMSUNGTV)
delete this;
exit(0);
}
void OSystem_SDL::fatalError() {
delete this;
exit(1);
}
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
ModularBackend::logMessage(type, message);
if (_logger)
_logger->print(message);
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
TCHAR buf_unicode[1024];
MultiByteToWideChar(CP_ACP, 0, message, strlen(message) + 1, buf_unicode, sizeof(buf_unicode));
OutputDebugString(buf_unicode);
if (type == LogMessageType::kError) {
#ifndef DEBUG
drawError(message);
#else
int cmon_break_into_the_debugger_if_you_please = *(int *)(message + 1); // bus error
printf("%d", cmon_break_into_the_debugger_if_you_please); // don't optimize the int out
#endif
}
#else
OutputDebugString(message);
#endif
#endif
}
Common::String OSystem_SDL::getSystemLanguage() const {
#ifdef USE_DETECTLANG
#ifdef WIN32
// We can not use "setlocale" (at least not for MSVC builds), since it
// will return locales like: "English_USA.1252", thus we need a special
// way to determine the locale string for Win32.
char langName[9];
char ctryName[9];
const LCID languageIdentifier = GetThreadLocale();
// GetLocalInfo is only supported starting from Windows 2000, according to this:
// http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx
// On the other hand the locale constants used, seem to exist on Windows 98 too,
// check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx
//
// I am not exactly sure what is the truth now, it might be very well that this breaks
// support for systems older than Windows 2000....
//
// TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for
// example and if it does not and we still want Windows 9x support, we should definitly
// think of another solution.
if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
Common::String localeName = langName;
localeName += "_";
localeName += ctryName;
return localeName;
} else {
return ModularBackend::getSystemLanguage();
}
#else // WIN32
// Activating current locale settings
const char *locale = setlocale(LC_ALL, "");
// Detect the language from the locale
if (!locale) {
return ModularBackend::getSystemLanguage();
} else {
int length = 0;
// Strip out additional information, like
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
for (int i = 0; locale[i]; ++i, ++length) {
// TODO: Check whether "@" should really be checked
// here.
if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@')
break;
}
return Common::String(locale, length);
}
#endif // WIN32
#else // USE_DETECTLANG
return ModularBackend::getSystemLanguage();
#endif // USE_DETECTLANG
}
void OSystem_SDL::setupIcon() {
@ -505,289 +380,34 @@ void OSystem_SDL::setupIcon() {
free(icon);
}
OSystem::MutexRef OSystem_SDL::createMutex() {
return (MutexRef) SDL_CreateMutex();
uint32 OSystem_SDL::getMillis() {
uint32 millis = SDL_GetTicks();
g_eventRec.processMillis(millis);
return millis;
}
void OSystem_SDL::lockMutex(MutexRef mutex) {
SDL_mutexP((SDL_mutex *) mutex);
void OSystem_SDL::delayMillis(uint msecs) {
SDL_Delay(msecs);
}
void OSystem_SDL::unlockMutex(MutexRef mutex) {
SDL_mutexV((SDL_mutex *) mutex);
}
void OSystem_SDL::deleteMutex(MutexRef mutex) {
SDL_DestroyMutex((SDL_mutex *) mutex);
}
#pragma mark -
#pragma mark --- Audio ---
#pragma mark -
#if MIXER_DOUBLE_BUFFERING
void OSystem_SDL::mixerProducerThread() {
byte nextSoundBuffer;
SDL_LockMutex(_soundMutex);
while (true) {
// Wait till we are allowed to produce data
SDL_CondWait(_soundCond, _soundMutex);
if (_soundThreadShouldQuit)
break;
// Generate samples and put them into the next buffer
nextSoundBuffer = _activeSoundBuf ^ 1;
_mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
// Swap buffers
_activeSoundBuf = nextSoundBuffer;
}
SDL_UnlockMutex(_soundMutex);
}
int SDLCALL OSystem_SDL::mixerProducerThreadEntry(void *arg) {
OSystem_SDL *this_ = (OSystem_SDL *)arg;
assert(this_);
this_->mixerProducerThread();
return 0;
}
void OSystem_SDL::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) {
_soundThreadIsRunning = false;
_soundThreadShouldQuit = false;
// Create mutex and condition variable
_soundMutex = SDL_CreateMutex();
_soundCond = SDL_CreateCond();
// Create two sound buffers
_activeSoundBuf = 0;
_soundBufSize = bufSize;
_soundBuffers[0] = (byte *)calloc(1, bufSize);
_soundBuffers[1] = (byte *)calloc(1, bufSize);
_soundThreadIsRunning = true;
// Finally start the thread
_soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
}
void OSystem_SDL::deinitThreadedMixer() {
// Kill thread?? _soundThread
if (_soundThreadIsRunning) {
// Signal the producer thread to end, and wait for it to actually finish.
_soundThreadShouldQuit = true;
SDL_CondBroadcast(_soundCond);
SDL_WaitThread(_soundThread, NULL);
// Kill the mutex & cond variables.
// Attention: AT this point, the mixer callback must not be running
// anymore, else we will crash!
SDL_DestroyMutex(_soundMutex);
SDL_DestroyCond(_soundCond);
_soundThreadIsRunning = false;
free(_soundBuffers[0]);
free(_soundBuffers[1]);
}
}
void OSystem_SDL::mixCallback(void *arg, byte *samples, int len) {
OSystem_SDL *this_ = (OSystem_SDL *)arg;
assert(this_);
assert(this_->_mixer);
assert((int)this_->_soundBufSize == len);
// Lock mutex, to ensure our data is not overwritten by the producer thread
SDL_LockMutex(this_->_soundMutex);
// Copy data from the current sound buffer
memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
// Unlock mutex and wake up the produced thread
SDL_UnlockMutex(this_->_soundMutex);
SDL_CondSignal(this_->_soundCond);
}
#else
void OSystem_SDL::mixCallback(void *sys, byte *samples, int len) {
OSystem_SDL *this_ = (OSystem_SDL *)sys;
assert(this_);
assert(this_->_mixer);
this_->_mixer->mixCallback(samples, len);
}
#endif
void OSystem_SDL::setupMixer() {
SDL_AudioSpec desired;
// Determine the desired output sampling frequency.
uint32 samplesPerSec = 0;
if (ConfMan.hasKey("output_rate"))
samplesPerSec = ConfMan.getInt("output_rate");
if (samplesPerSec <= 0)
samplesPerSec = SAMPLES_PER_SEC;
// Determine the sample buffer size. We want it to store enough data for
// at least 1/16th of a second (though at most 8192 samples). Note
// that it must be a power of two. So e.g. at 22050 Hz, we request a
// sample buffer size of 2048.
uint32 samples = 8192;
while (samples * 16 > samplesPerSec * 2)
samples >>= 1;
memset(&desired, 0, sizeof(desired));
desired.freq = samplesPerSec;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
desired.callback = mixCallback;
desired.userdata = this;
assert(!_mixer);
if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
_mixer = new Audio::MixerImpl(this, samplesPerSec);
assert(_mixer);
_mixer->setReady(false);
} else {
// Note: This should be the obtained output rate, but it seems that at
// least on some platforms SDL will lie and claim it did get the rate
// even if it didn't. Probably only happens for "weird" rates, though.
samplesPerSec = _obtainedRate.freq;
debug(1, "Output sample rate: %d Hz", samplesPerSec);
// Create the mixer instance and start the sound processing
_mixer = new Audio::MixerImpl(this, samplesPerSec);
assert(_mixer);
_mixer->setReady(true);
#if MIXER_DOUBLE_BUFFERING
initThreadedMixer(_mixer, _obtainedRate.samples * 4);
#endif
// start the sound system
SDL_PauseAudio(0);
}
}
void OSystem_SDL::closeMixer() {
if (_mixer)
_mixer->setReady(false);
SDL_CloseAudio();
delete _mixer;
_mixer = 0;
#if MIXER_DOUBLE_BUFFERING
deinitThreadedMixer();
#endif
void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
time_t curTime = time(0);
struct tm t = *localtime(&curTime);
td.tm_sec = t.tm_sec;
td.tm_min = t.tm_min;
td.tm_hour = t.tm_hour;
td.tm_mday = t.tm_mday;
td.tm_mon = t.tm_mon;
td.tm_year = t.tm_year;
}
Audio::Mixer *OSystem_SDL::getMixer() {
assert(_mixer);
return _mixer;
assert(_mixerManager);
return _mixerManager->getMixer();
}
#pragma mark -
#pragma mark --- CD Audio ---
#pragma mark -
bool OSystem_SDL::openCD(int drive) {
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
_cdrom = NULL;
else {
_cdrom = SDL_CDOpen(drive);
// Did it open? Check if _cdrom is NULL
if (!_cdrom) {
warning("Couldn't open drive: %s", SDL_GetError());
} else {
_cdNumLoops = 0;
_cdStopTime = 0;
_cdEndTime = 0;
}
}
return (_cdrom != NULL);
SdlMixerManager *OSystem_SDL::getMixerManager() {
assert(_mixerManager);
return _mixerManager;
}
void OSystem_SDL::stopCD() { /* Stop CD Audio in 1/10th of a second */
_cdStopTime = SDL_GetTicks() + 100;
_cdNumLoops = 0;
}
void OSystem_SDL::playCD(int track, int num_loops, int start_frame, int duration) {
if (!num_loops && !start_frame)
return;
if (!_cdrom)
return;
if (duration > 0)
duration += 5;
_cdTrack = track;
_cdNumLoops = num_loops;
_cdStartFrame = start_frame;
SDL_CDStatus(_cdrom);
if (start_frame == 0 && duration == 0)
SDL_CDPlayTracks(_cdrom, track, 0, 1, 0);
else
SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration);
_cdDuration = duration;
_cdStopTime = 0;
_cdEndTime = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS;
}
bool OSystem_SDL::pollCD() {
if (!_cdrom)
return false;
return (_cdNumLoops != 0 && (SDL_GetTicks() < _cdEndTime || SDL_CDStatus(_cdrom) == CD_PLAYING));
}
void OSystem_SDL::updateCD() {
if (!_cdrom)
return;
if (_cdStopTime != 0 && SDL_GetTicks() >= _cdStopTime) {
SDL_CDStop(_cdrom);
_cdNumLoops = 0;
_cdStopTime = 0;
return;
}
if (_cdNumLoops == 0 || SDL_GetTicks() < _cdEndTime)
return;
if (_cdNumLoops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) {
// Wait another second for it to be done
_cdEndTime += 1000;
return;
}
if (_cdNumLoops > 0)
_cdNumLoops--;
if (_cdNumLoops != 0) {
if (_cdStartFrame == 0 && _cdDuration == 0)
SDL_CDPlayTracks(_cdrom, _cdTrack, 0, 1, 0);
else
SDL_CDPlayTracks(_cdrom, _cdTrack, _cdStartFrame, 0, _cdDuration);
_cdEndTime = SDL_GetTicks() + _cdrom->track[_cdTrack].length * 1000 / CD_FPS;
}
}