synced with scummvm to 2011-Apr-13
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parent
f0a4299aef
commit
0640dcf2c7
347 changed files with 53648 additions and 8521 deletions
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@ -34,7 +34,7 @@ struct TimerSlot {
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uint32 interval; // in microseconds
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uint32 nextFireTime; // in milliseconds
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uint32 nextFireTimeMicro; // mircoseconds part of nextFire
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uint32 nextFireTimeMicro; // microseconds part of nextFire
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TimerSlot *next;
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};
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@ -40,9 +40,9 @@ private:
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public:
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DefaultTimerManager();
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~DefaultTimerManager();
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bool installTimerProc(TimerProc proc, int32 interval, void *refCon);
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void removeTimerProc(TimerProc proc);
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virtual ~DefaultTimerManager();
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virtual bool installTimerProc(TimerProc proc, int32 interval, void *refCon);
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virtual void removeTimerProc(TimerProc proc);
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/**
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* Timer callback, to be invoked at regular time intervals by the backend.
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53
backends/timer/sdl/sdl-timer.cpp
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53
backends/timer/sdl/sdl-timer.cpp
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@ -0,0 +1,53 @@
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/sys.h"
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#if defined(SDL_BACKEND)
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#include "backends/timer/sdl/sdl-timer.h"
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static Uint32 timer_handler(Uint32 interval, void *param) {
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((DefaultTimerManager *)param)->handler();
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return interval;
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}
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SdlTimerManager::SdlTimerManager() {
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// Initializes the SDL timer subsystem
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if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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// Creates the timer callback
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_timerID = SDL_AddTimer(10, &timer_handler, this);
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}
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SdlTimerManager::~SdlTimerManager() {
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// Removes the timer callback
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SDL_RemoveTimer(_timerID);
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}
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#endif
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47
backends/timer/sdl/sdl-timer.h
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47
backends/timer/sdl/sdl-timer.h
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@ -0,0 +1,47 @@
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef BACKENDS_TIMER_SDL_H
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#define BACKENDS_TIMER_SDL_H
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#include "backends/timer/default/default-timer.h"
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#include "backends/platform/sdl/sdl-sys.h"
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/**
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* SDL timer manager. Setups the timer callback for
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* DefaultTimerManager.
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*/
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class SdlTimerManager : public DefaultTimerManager {
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public:
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SdlTimerManager();
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virtual ~SdlTimerManager();
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protected:
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SDL_TimerID _timerID;
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};
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#endif
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