synced with scummvm to 2011-Apr-13
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347 changed files with 53648 additions and 8521 deletions
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backends/timer/sdl/sdl-timer.cpp
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backends/timer/sdl/sdl-timer.cpp
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/sys.h"
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#if defined(SDL_BACKEND)
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#include "backends/timer/sdl/sdl-timer.h"
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static Uint32 timer_handler(Uint32 interval, void *param) {
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((DefaultTimerManager *)param)->handler();
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return interval;
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}
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SdlTimerManager::SdlTimerManager() {
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// Initializes the SDL timer subsystem
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if (SDL_InitSubSystem(SDL_INIT_TIMER) == -1) {
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error("Could not initialize SDL: %s", SDL_GetError());
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}
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// Creates the timer callback
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_timerID = SDL_AddTimer(10, &timer_handler, this);
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}
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SdlTimerManager::~SdlTimerManager() {
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// Removes the timer callback
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SDL_RemoveTimer(_timerID);
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}
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#endif
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