HUGO: Adding engine to the main tree
svn-id: r52137
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46 changed files with 24896 additions and 1 deletions
234
engines/hugo/detection.cpp
Executable file
234
engines/hugo/detection.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "engines/advancedDetector.h"
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#include "hugo/hugo.h"
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#include "hugo/intro.h"
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namespace Hugo {
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struct HugoGameDescription {
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ADGameDescription desc;
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GameType gameType;
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};
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uint32 HugoEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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static const PlainGameDescriptor hugoGames[] = {
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// Games
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{"hugo1", "Hugo 1: Hugo's House of Horrors"},
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{"hugo2", "Hugo 2: Hugo's Mystery Adventure"},
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{"hugo3", "Hugo 3: Hugo's Amazon Adventure"},
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{0, 0}
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};
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static const HugoGameDescription gameDescriptions[] = {
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// Hugo1 DOS
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{
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{
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"hugo1", 0,
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AD_ENTRY1s("house.art", "c9403b2fe539185c9fd569b6cc4ff5ca", 14811),
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Common::EN_ANY,
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Common::kPlatformPC,
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ADGF_NO_FLAGS,
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Common::GUIO_NONE
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},
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kGameTypeHugo1
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},
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// Hugo1 Windows
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{
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{
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"hugo1", 0,
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AD_ENTRY1s("objects.dat", "3ba0f108f7690a05a34c56a02fbe644a", 126488),
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Common::EN_ANY,
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Common::kPlatformWindows,
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GF_PACKED,
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Common::GUIO_NONE
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},
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kGameTypeHugo1
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},
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// Hugo2 DOS
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{
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{
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"hugo2", 0,
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AD_ENTRY1s("objects.dat", "88a718cc0ff2b3b25d49aaaa69d6d52c", 155240),
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Common::EN_ANY,
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Common::kPlatformPC,
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GF_PACKED,
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Common::GUIO_NONE
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},
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kGameTypeHugo2
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},
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// Hugo2 Windows
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{
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{
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"hugo2", 0,
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AD_ENTRY1s("objects.dat", "5df4ffc851e66a544c0e95e4e084a806", 158480),
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Common::EN_ANY,
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Common::kPlatformWindows,
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GF_PACKED,
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Common::GUIO_NONE
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},
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kGameTypeHugo2
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},
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// Hugo3 DOS
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{
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{
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"hugo3", 0,
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AD_ENTRY1s("objects.dat", "bb1b061538a445f2eb99b682c0f506cc", 136419),
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Common::EN_ANY,
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Common::kPlatformPC,
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GF_PACKED,
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Common::GUIO_NONE
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},
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kGameTypeHugo3
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},
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// Hugo3 Windows
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{
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{
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"hugo3", 0,
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AD_ENTRY1s("objects.dat", "c9a8af7aa14cc907434eecee3ddd06d3", 136638),
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Common::EN_ANY,
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Common::kPlatformWindows,
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GF_PACKED,
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Common::GUIO_NONE
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},
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kGameTypeHugo3
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},
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{AD_TABLE_END_MARKER, kGameTypeNone}
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};
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static const ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)gameDescriptions,
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// Size of that superset structure
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sizeof(HugoGameDescription),
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// Number of bytes to compute MD5 sum for
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5000,
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// List of all engine targets
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hugoGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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0,
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// List of files for file-based fallback detection (optional)
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0,
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// Flags
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0,
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// Additional GUI options (for every game}
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Common::GUIO_NONE,
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// Maximum directory depth
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1,
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// List of directory globs
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0
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};
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class HugoMetaEngine : public AdvancedMetaEngine {
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public:
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HugoMetaEngine() : AdvancedMetaEngine(detectionParams) {}
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const char *getName() const {
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return "Hugo Engine";
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}
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const char *getOriginalCopyright() const {
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return "Hugo Engine (C) 1989-1997 David P. Gray";
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}
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bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
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bool hasFeature(MetaEngineFeature f) const;
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};
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bool HugoMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (gd) {
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*engine = new HugoEngine(syst, (const HugoGameDescription *)gd);
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((HugoEngine *)*engine)->initGame((const HugoGameDescription *)gd);
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((HugoEngine *)*engine)->initGamePart((const HugoGameDescription *)gd);
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}
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return gd != 0;
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}
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bool HugoMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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}
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} // End of namespace Hugo
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#if PLUGIN_ENABLED_DYNAMIC(HUGO)
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REGISTER_PLUGIN_DYNAMIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(HUGO, PLUGIN_TYPE_ENGINE, Hugo::HugoMetaEngine);
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#endif
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namespace Hugo {
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void HugoEngine::initGame(const HugoGameDescription *gd) {
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_gameType = gd->gameType;
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_platform = gd->desc.platform;
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_packedFl = (getFeatures() & GF_PACKED);
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}
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void HugoEngine::initGamePart(const HugoGameDescription *gd) {
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char tmpStr[8];
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_gameVariant = _gameType - 1 + (_platform == Common::kPlatformWindows ? 0 : 3);
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//Generate filenames
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if (gd->desc.platform == Common::kPlatformWindows)
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sprintf(tmpStr, "%s%c", gd->desc.gameid, 'w');
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else
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sprintf(tmpStr, "%s%c", gd->desc.gameid, 'd');
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sprintf(_initFilename, "%s-00.SAV", tmpStr);
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sprintf(_saveFilename, "%s-%s.SAV", tmpStr, "%d");
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switch (_gameVariant) {
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case 0:
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_introHandler = new intro_1w(*this);
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break;
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case 1:
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_introHandler = new intro_2w(*this);
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break;
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case 2:
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_introHandler = new intro_3w(*this);
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break;
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case 3:
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_introHandler = new intro_1d(*this);
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break;
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case 4:
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_introHandler = new intro_2d(*this);
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break;
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case 5:
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_introHandler = new intro_3d(*this);
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break;
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}
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}
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} // End of namespace Gob
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