HUGO: Adding engine to the main tree

svn-id: r52137
This commit is contained in:
Eugene Sandulenko 2010-08-17 09:28:20 +00:00
parent e075f05395
commit 06960d33e1
46 changed files with 24896 additions and 1 deletions

130
engines/hugo/intro.h Executable file
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on original Hugo Trilogy source code
*
* Copyright (c) 1989-1995 David P. Gray
*
*/
#ifndef INTRO_H
#define INTRO_H
namespace Hugo {
// TODO : Remove this enum. Only used in Hugo 3w intro.
// Enumerate picture files. All screens must have an entry here, in order
enum screenid_3w {
CRASH, WEB, BRIDGE_3w, BRIDGE2, CLIFFTOP, WFALL,
WFALL_B, WBASE, STREAM_3w, STREAM2, PATH_UL, VILLAGE,
HUT_OUT, HUT_IN, GARDEN_3w, OLDMAN_3w, CLIFF, SLOPE,
CAMP, SUNSET, TURN, PLANE, MAP, PATH,
CAVE, FINTRO, NUM_PICS
};
#define INTRO_2_FILE MAP
enum seqTextIntro {
kIntro1 = 0,
kIntro2 = 1,
kIntro3 = 2
};
class IntroHandler {
public:
IntroHandler(HugoEngine &vm);
virtual ~IntroHandler();
virtual void preNewGame() = 0;
virtual void introInit() = 0;
virtual bool introPlay() = 0;
protected:
HugoEngine &_vm;
int16 introTicks; // Count calls to introPlay()
};
class intro_1w : public IntroHandler {
public:
intro_1w(HugoEngine &vm);
~intro_1w();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_1d : public IntroHandler {
public:
intro_1d(HugoEngine &vm);
~intro_1d();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_2w : public IntroHandler {
public:
intro_2w(HugoEngine &vm);
~intro_2w();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_2d : public IntroHandler {
public:
intro_2d(HugoEngine &vm);
~intro_2d();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_3w : public IntroHandler {
public:
intro_3w(HugoEngine &vm);
~intro_3w();
void preNewGame();
void introInit();
bool introPlay();
};
class intro_3d : public IntroHandler {
public:
intro_3d(HugoEngine &vm);
~intro_3d();
void preNewGame();
void introInit();
bool introPlay();
};
} // Namespace Hugo
#endif