HUGO: Adding engine to the main tree
svn-id: r52137
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46 changed files with 24896 additions and 1 deletions
130
engines/hugo/intro.h
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130
engines/hugo/intro.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef INTRO_H
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#define INTRO_H
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namespace Hugo {
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// TODO : Remove this enum. Only used in Hugo 3w intro.
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// Enumerate picture files. All screens must have an entry here, in order
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enum screenid_3w {
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CRASH, WEB, BRIDGE_3w, BRIDGE2, CLIFFTOP, WFALL,
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WFALL_B, WBASE, STREAM_3w, STREAM2, PATH_UL, VILLAGE,
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HUT_OUT, HUT_IN, GARDEN_3w, OLDMAN_3w, CLIFF, SLOPE,
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CAMP, SUNSET, TURN, PLANE, MAP, PATH,
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CAVE, FINTRO, NUM_PICS
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};
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#define INTRO_2_FILE MAP
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enum seqTextIntro {
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kIntro1 = 0,
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kIntro2 = 1,
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kIntro3 = 2
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};
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class IntroHandler {
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public:
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IntroHandler(HugoEngine &vm);
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virtual ~IntroHandler();
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virtual void preNewGame() = 0;
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virtual void introInit() = 0;
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virtual bool introPlay() = 0;
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protected:
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HugoEngine &_vm;
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int16 introTicks; // Count calls to introPlay()
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};
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class intro_1w : public IntroHandler {
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public:
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intro_1w(HugoEngine &vm);
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~intro_1w();
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void preNewGame();
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void introInit();
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bool introPlay();
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};
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class intro_1d : public IntroHandler {
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public:
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intro_1d(HugoEngine &vm);
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~intro_1d();
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void preNewGame();
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void introInit();
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bool introPlay();
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};
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class intro_2w : public IntroHandler {
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public:
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intro_2w(HugoEngine &vm);
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~intro_2w();
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void preNewGame();
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void introInit();
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bool introPlay();
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};
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class intro_2d : public IntroHandler {
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public:
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intro_2d(HugoEngine &vm);
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~intro_2d();
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void preNewGame();
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void introInit();
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bool introPlay();
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};
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class intro_3w : public IntroHandler {
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public:
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intro_3w(HugoEngine &vm);
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~intro_3w();
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void preNewGame();
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void introInit();
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bool introPlay();
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};
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class intro_3d : public IntroHandler {
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public:
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intro_3d(HugoEngine &vm);
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~intro_3d();
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void preNewGame();
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void introInit();
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bool introPlay();
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};
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} // Namespace Hugo
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#endif
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