From 06aa0fb25e8970c65f639a543f5821e4669f10d1 Mon Sep 17 00:00:00 2001 From: Travis Howell Date: Wed, 6 Jun 2007 23:48:07 +0000 Subject: [PATCH] Fix pausing sound effects in earlier games. svn-id: r27150 --- engines/agos/sound.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/engines/agos/sound.cpp b/engines/agos/sound.cpp index 5b2b3becea3..21e065cc7f1 100644 --- a/engines/agos/sound.cpp +++ b/engines/agos/sound.cpp @@ -674,6 +674,9 @@ void Sound::ambientPause(bool b) { // Elvira 1/2 and Waxworks specific void Sound::playRawData(byte *soundData, uint sound, uint size) { + if (_effectsPaused) + return; + byte *buffer = (byte *)malloc(size); memcpy(buffer, soundData, size);