AGS: Move the engine options into the engine plugin
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39b04a1617
commit
06cd9b6d16
5 changed files with 141 additions and 107 deletions
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@ -30,10 +30,6 @@
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#include "ags/detection.h"
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#include "ags/detection_tables.h"
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#include "gui/ThemeEval.h"
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#include "gui/widget.h"
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#include "gui/widgets/popup.h"
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namespace AGS3 {
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static const char *const HEAD_SIG = "CLIB\x1a";
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@ -65,103 +61,6 @@ static bool isAGSFile(Common::File &f) {
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return false;
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}
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class AGSOptionsWidget : public GUI::OptionsContainerWidget {
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public:
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explicit AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain);
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// OptionsContainerWidget API
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void load() override;
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bool save() override;
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private:
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// OptionsContainerWidget API
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void defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const override;
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GUI::PopUpWidget *_langPopUp;
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Common::StringArray _traFileNames;
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GUI::CheckboxWidget *_forceTextAACheckbox;
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};
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AGSOptionsWidget::AGSOptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
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OptionsContainerWidget(boss, name, "AGSGameOptionsDialog", false, domain) {
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// Language
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GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + ".translation_desc", _("Game language:"), _("Language to use for multilingual games"));
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textWidget->setAlign(Graphics::kTextAlignRight);
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_langPopUp = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + ".translation");
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_langPopUp->appendEntry(_("<default>"), (uint32) - 1);
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Common::String path = ConfMan.get("path", _domain);
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Common::FSDirectory dir(path);
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Common::ArchiveMemberList traFileList;
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dir.listMatchingMembers(traFileList, "*.tra");
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int i = 0;
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for (Common::ArchiveMemberList::iterator iter = traFileList.begin(); iter != traFileList.end(); ++iter) {
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Common::String traFileName = (*iter)->getName();
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traFileName.erase(traFileName.size() - 4); // remove .tra extension
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_traFileNames.push_back(traFileName);
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_langPopUp->appendEntry(traFileName, i++);
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}
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// Force font antialiasing
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_forceTextAACheckbox = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + ".textAA", _("Force antialiased text"), _("Use antialiasing to draw text even if the game does not ask for it"));
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}
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void AGSOptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout);
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layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16);
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
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layouts.addWidget("translation_desc", "OptionsLabel");
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layouts.addWidget("translation", "PopUp").closeLayout();
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layouts.addWidget("textAA", "Checkbox");
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layouts.closeLayout().closeDialog();
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}
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void AGSOptionsWidget::load() {
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Common::ConfigManager::Domain *gameConfig = ConfMan.getDomain(_domain);
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if (!gameConfig)
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return;
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uint32 curLangIndex = (uint32) - 1;
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Common::String curLang;
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gameConfig->tryGetVal("translation", curLang);
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if (!curLang.empty()) {
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for (uint i = 0; i < _traFileNames.size(); ++i) {
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if (_traFileNames[i].equalsIgnoreCase(curLang)) {
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curLangIndex = i;
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break;
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}
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}
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}
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_langPopUp->setSelectedTag(curLangIndex);
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Common::String forceTextAA;
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gameConfig->tryGetVal("force_text_aa", forceTextAA);
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if (!forceTextAA.empty()) {
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bool val;
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if (parseBool(forceTextAA, val))
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_forceTextAACheckbox->setState(val);
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}
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}
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bool AGSOptionsWidget::save() {
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uint langIndex = _langPopUp->getSelectedTag();
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if (langIndex < _traFileNames.size())
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ConfMan.set("translation", _traFileNames[langIndex], _domain);
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else
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ConfMan.removeKey("translation", _domain);
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ConfMan.setBool("force_text_aa", _forceTextAACheckbox->getState(), _domain);
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return true;
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}
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} // namespace AGS3
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const DebugChannelDef AGSMetaEngineDetection::debugFlagList[] = {
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@ -293,8 +192,4 @@ ADDetectedGame AGSMetaEngineDetection::fallbackDetect(const FileMap &allFiles, c
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return ADDetectedGame();
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}
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GUI::OptionsContainerWidget *AGSMetaEngineDetection::buildEngineOptionsWidgetStatic(GUI::GuiObject *boss, const Common::String &name, const Common::String &target) const {
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return new AGS3::AGSOptionsWidget(boss, name, target);
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}
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REGISTER_PLUGIN_STATIC(AGS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AGSMetaEngineDetection);
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