DM: Implement missing code in f125_drawSquareD0L

This commit is contained in:
Strangerke 2016-08-21 22:09:58 +02:00 committed by Bendegúz Nagy
parent 53121afb09
commit 07438a94e1

View file

@ -1951,13 +1951,20 @@ void DisplayMan::f125_drawSquareD0L(Direction dir, int16 posX, int16 posY) {
uint16 squareAspect[5];
_vm->_dungeonMan->f172_setSquareAspect(squareAspect, dir, posX, posY);
switch (squareAspect[k0_ElementAspect]) {
case k0_WallElemType:
f100_drawWallSetBitmap(_g701_bitmapWallSet_Wall_D0L, _frameWalls163[k10_ViewSquare_D0L]);
break;
case k1_CorridorElemType:
case k5_TeleporterElemType:
case k16_DoorSideElemType:
f115_cthulhu(Thing(squareAspect[k1_FirstGroupOrObjectAspect]), dir, posX, posY, k10_ViewSquare_D0L, k0x0002_CellOrder_BackRight);
break;
case k2_PitElemType:
f104_drawFloorPitOrStairsBitmap(squareAspect[k2_PitInvisibleAspect] ? k61_floorPitInvisibleD0L_GraphicIndice : k55_FloorPit_D0L_GraphicIndice, frameFloorPitD0L);
case k18_StairsSideElemType:
if (squareAspect[k2_StairsUpAspect])
f104_drawFloorPitOrStairsBitmap(_g692_stairsNativeBitmapIndex_Side_D0L, frameStairsSideD0L);
break;
case k0_WallElemType:
f100_drawWallSetBitmap(_g701_bitmapWallSet_Wall_D0L, _frameWalls163[k10_ViewSquare_D0L]);
break;
default:
break;
}