XEEN: Fix animation for Elemental Storm spell
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1 changed files with 2 additions and 2 deletions
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@ -522,8 +522,8 @@ void Spells::elementalStorm() {
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combat._monsterDamage = 150;
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combat._damageType = (DamageType)_vm->getRandomNumber(DT_FIRE, DT_POISON);
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combat._rangeType = RT_ALL;
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sound.playFX(STORM_FX_LIST[combat._damageType]);
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combat.rangedAttack(STORM_MA_LIST[combat._damageType]);
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sound.playFX(STORM_FX_LIST[combat._damageType - DT_FIRE]);
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combat.rangedAttack(STORM_MA_LIST[combat._damageType - DT_FIRE]);
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}
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void Spells::enchantItem() {
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