ADL: Clean up AdlMetaEngine

This commit is contained in:
Walter van Niftrik 2016-03-06 21:59:55 +01:00
parent 58e7c53909
commit 07d0997bef
6 changed files with 69 additions and 40 deletions

View file

@ -28,7 +28,7 @@
#include "engines/advancedDetector.h"
#include "adl/adl.h"
#include "adl/detection.h"
namespace Adl {
@ -59,18 +59,12 @@ static const ADExtraGuiOptionsMap optionsList[] = {
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
struct AdlGameDescription {
ADGameDescription desc;
GameType gameType;
};
static const PlainGameDescriptor adlGames[] = {
{"hires1", "Hi-Res Adventure #1: Mystery House"},
{0, 0}
};
static const AdlGameDescription gameDescriptions[] = {
{ // MD5 by waltervn
{
"hires1", 0,
@ -85,9 +79,9 @@ static const AdlGameDescription gameDescriptions[] = {
ADGF_NO_FLAGS,
GUIO2(GAMEOPTION_COLOR, GAMEOPTION_SCANLINES)
},
kGameTypeHires1
GAME_TYPE_HIRES1
},
{AD_TABLE_END_MARKER, kGameTypeNone}
{ AD_TABLE_END_MARKER, GAME_TYPE_NONE }
};
class AdlMetaEngine : public AdvancedMetaEngine {
@ -189,7 +183,7 @@ SaveStateList AdlMetaEngine::listSaves(const char *target) const {
const Common::String &fileName = files[i];
Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
if (!inFile) {
warning("Cannot open save file %s", fileName.c_str());
warning("Cannot open save file '%s'", fileName.c_str());
continue;
}
@ -201,7 +195,7 @@ SaveStateList AdlMetaEngine::listSaves(const char *target) const {
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
warning("Save game version %i not supported in '%s'", saveVersion, fileName.c_str());
warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
delete inFile;
continue;
}
@ -225,10 +219,23 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(fileName);
}
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (gd)
*engine = AdlEngine::create(((const AdlGameDescription *)gd)->gameType, syst, (const AdlGameDescription *)gd);
return gd != nullptr;
if (!gd)
return false;
const AdlGameDescription *adlGd = (const AdlGameDescription *)gd;
switch (adlGd->gameType) {
case GAME_TYPE_HIRES1:
*engine = HiRes1Engine_create(syst, adlGd);
break;
default:
error("Unknown GameType");
}
return true;
}
} // End of namespace Adl