ADL: Clean up AdlMetaEngine
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parent
58e7c53909
commit
07d0997bef
6 changed files with 69 additions and 40 deletions
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@ -37,6 +37,7 @@
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#include "adl/adl.h"
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#include "adl/display.h"
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#include "adl/detection.h"
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namespace Adl {
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@ -1071,13 +1072,4 @@ void AdlEngine::drawLineArt(const Common::Array<byte> &lineArt, const Common::Po
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}
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}
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AdlEngine *AdlEngine::create(GameType type, OSystem *syst, const AdlGameDescription *gd) {
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switch(type) {
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case kGameTypeHires1:
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return HiRes1Engine__create(syst, gd);
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default:
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error("Unknown GameType");
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}
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}
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} // End of namespace Adl
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@ -34,20 +34,11 @@ class SeekableReadStream;
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}
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namespace Adl {
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#define SAVEGAME_VERSION 0
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#define SAVEGAME_NAME_LEN 32
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class Display;
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class Parser;
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class Console;
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struct AdlGameDescription;
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enum GameType {
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kGameTypeNone = 0,
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kGameTypeHires1
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};
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struct StringOffset {
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int stringIdx;
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uint offset;
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@ -167,8 +158,6 @@ class AdlEngine : public Engine {
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public:
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virtual ~AdlEngine();
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static AdlEngine *create(GameType type, OSystem *syst, const AdlGameDescription *gd);
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protected:
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AdlEngine(OSystem *syst, const AdlGameDescription *gd);
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@ -28,7 +28,7 @@
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#include "engines/advancedDetector.h"
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#include "adl/adl.h"
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#include "adl/detection.h"
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namespace Adl {
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@ -59,18 +59,12 @@ static const ADExtraGuiOptionsMap optionsList[] = {
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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struct AdlGameDescription {
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ADGameDescription desc;
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GameType gameType;
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};
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static const PlainGameDescriptor adlGames[] = {
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{"hires1", "Hi-Res Adventure #1: Mystery House"},
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{0, 0}
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};
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static const AdlGameDescription gameDescriptions[] = {
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{ // MD5 by waltervn
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{
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"hires1", 0,
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@ -85,9 +79,9 @@ static const AdlGameDescription gameDescriptions[] = {
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ADGF_NO_FLAGS,
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GUIO2(GAMEOPTION_COLOR, GAMEOPTION_SCANLINES)
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},
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kGameTypeHires1
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GAME_TYPE_HIRES1
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},
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{AD_TABLE_END_MARKER, kGameTypeNone}
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{ AD_TABLE_END_MARKER, GAME_TYPE_NONE }
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};
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class AdlMetaEngine : public AdvancedMetaEngine {
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@ -189,7 +183,7 @@ SaveStateList AdlMetaEngine::listSaves(const char *target) const {
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const Common::String &fileName = files[i];
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Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
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if (!inFile) {
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warning("Cannot open save file %s", fileName.c_str());
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warning("Cannot open save file '%s'", fileName.c_str());
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continue;
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}
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@ -201,7 +195,7 @@ SaveStateList AdlMetaEngine::listSaves(const char *target) const {
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byte saveVersion = inFile->readByte();
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if (saveVersion != SAVEGAME_VERSION) {
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warning("Save game version %i not supported in '%s'", saveVersion, fileName.c_str());
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warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
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delete inFile;
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continue;
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}
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@ -225,10 +219,23 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
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g_system->getSavefileManager()->removeSavefile(fileName);
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}
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Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
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bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
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if (gd)
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*engine = AdlEngine::create(((const AdlGameDescription *)gd)->gameType, syst, (const AdlGameDescription *)gd);
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return gd != nullptr;
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if (!gd)
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return false;
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const AdlGameDescription *adlGd = (const AdlGameDescription *)gd;
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switch (adlGd->gameType) {
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case GAME_TYPE_HIRES1:
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*engine = HiRes1Engine_create(syst, adlGd);
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break;
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default:
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error("Unknown GameType");
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}
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return true;
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}
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} // End of namespace Adl
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45
engines/adl/detection.h
Normal file
45
engines/adl/detection.h
Normal file
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@ -0,0 +1,45 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ADL_DETECTION_H
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#define ADL_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Adl {
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#define SAVEGAME_VERSION 0
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#define SAVEGAME_NAME_LEN 32
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enum GameType {
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GAME_TYPE_NONE,
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GAME_TYPE_HIRES1
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};
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struct AdlGameDescription {
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ADGameDescription desc;
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GameType gameType;
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};
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} // End of namespace Adl
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#endif
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@ -98,10 +98,6 @@ static const StringOffset stringOffsets[] = {
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#define IDI_HR1_OFS_VERBS 0x3800
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#define IDI_HR1_OFS_NOUNS 0x0f00
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HiRes1Engine::HiRes1Engine(OSystem *syst, const AdlGameDescription *gd) :
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AdlEngine(syst, gd) {
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}
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void HiRes1Engine::runIntro() {
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Common::File file;
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@ -462,7 +458,7 @@ void HiRes1Engine::drawLine(const Common::Point &p1, const Common::Point &p2, by
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}
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}
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AdlEngine *HiRes1Engine__create(OSystem *syst, const AdlGameDescription *gd) {
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Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd) {
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return new HiRes1Engine(syst, gd);
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}
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@ -34,7 +34,7 @@ namespace Adl {
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class HiRes1Engine : public AdlEngine {
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public:
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HiRes1Engine(OSystem *syst, const AdlGameDescription *gd);
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HiRes1Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd) { }
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private:
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void restartGame();
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