ADL: Clean up AdlMetaEngine

This commit is contained in:
Walter van Niftrik 2016-03-06 21:59:55 +01:00
parent 58e7c53909
commit 07d0997bef
6 changed files with 69 additions and 40 deletions

View file

@ -37,6 +37,7 @@
#include "adl/adl.h"
#include "adl/display.h"
#include "adl/detection.h"
namespace Adl {
@ -1071,13 +1072,4 @@ void AdlEngine::drawLineArt(const Common::Array<byte> &lineArt, const Common::Po
}
}
AdlEngine *AdlEngine::create(GameType type, OSystem *syst, const AdlGameDescription *gd) {
switch(type) {
case kGameTypeHires1:
return HiRes1Engine__create(syst, gd);
default:
error("Unknown GameType");
}
}
} // End of namespace Adl

View file

@ -34,20 +34,11 @@ class SeekableReadStream;
}
namespace Adl {
#define SAVEGAME_VERSION 0
#define SAVEGAME_NAME_LEN 32
class Display;
class Parser;
class Console;
struct AdlGameDescription;
enum GameType {
kGameTypeNone = 0,
kGameTypeHires1
};
struct StringOffset {
int stringIdx;
uint offset;
@ -167,8 +158,6 @@ class AdlEngine : public Engine {
public:
virtual ~AdlEngine();
static AdlEngine *create(GameType type, OSystem *syst, const AdlGameDescription *gd);
protected:
AdlEngine(OSystem *syst, const AdlGameDescription *gd);

View file

@ -28,7 +28,7 @@
#include "engines/advancedDetector.h"
#include "adl/adl.h"
#include "adl/detection.h"
namespace Adl {
@ -59,18 +59,12 @@ static const ADExtraGuiOptionsMap optionsList[] = {
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
struct AdlGameDescription {
ADGameDescription desc;
GameType gameType;
};
static const PlainGameDescriptor adlGames[] = {
{"hires1", "Hi-Res Adventure #1: Mystery House"},
{0, 0}
};
static const AdlGameDescription gameDescriptions[] = {
{ // MD5 by waltervn
{
"hires1", 0,
@ -85,9 +79,9 @@ static const AdlGameDescription gameDescriptions[] = {
ADGF_NO_FLAGS,
GUIO2(GAMEOPTION_COLOR, GAMEOPTION_SCANLINES)
},
kGameTypeHires1
GAME_TYPE_HIRES1
},
{AD_TABLE_END_MARKER, kGameTypeNone}
{ AD_TABLE_END_MARKER, GAME_TYPE_NONE }
};
class AdlMetaEngine : public AdvancedMetaEngine {
@ -189,7 +183,7 @@ SaveStateList AdlMetaEngine::listSaves(const char *target) const {
const Common::String &fileName = files[i];
Common::InSaveFile *inFile = saveFileMan->openForLoading(fileName);
if (!inFile) {
warning("Cannot open save file %s", fileName.c_str());
warning("Cannot open save file '%s'", fileName.c_str());
continue;
}
@ -201,7 +195,7 @@ SaveStateList AdlMetaEngine::listSaves(const char *target) const {
byte saveVersion = inFile->readByte();
if (saveVersion != SAVEGAME_VERSION) {
warning("Save game version %i not supported in '%s'", saveVersion, fileName.c_str());
warning("Unsupported save game version %i found in '%s'", saveVersion, fileName.c_str());
delete inFile;
continue;
}
@ -225,10 +219,23 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
g_system->getSavefileManager()->removeSavefile(fileName);
}
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
if (gd)
*engine = AdlEngine::create(((const AdlGameDescription *)gd)->gameType, syst, (const AdlGameDescription *)gd);
return gd != nullptr;
if (!gd)
return false;
const AdlGameDescription *adlGd = (const AdlGameDescription *)gd;
switch (adlGd->gameType) {
case GAME_TYPE_HIRES1:
*engine = HiRes1Engine_create(syst, adlGd);
break;
default:
error("Unknown GameType");
}
return true;
}
} // End of namespace Adl

45
engines/adl/detection.h Normal file
View file

@ -0,0 +1,45 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ADL_DETECTION_H
#define ADL_DETECTION_H
#include "engines/advancedDetector.h"
namespace Adl {
#define SAVEGAME_VERSION 0
#define SAVEGAME_NAME_LEN 32
enum GameType {
GAME_TYPE_NONE,
GAME_TYPE_HIRES1
};
struct AdlGameDescription {
ADGameDescription desc;
GameType gameType;
};
} // End of namespace Adl
#endif

View file

@ -98,10 +98,6 @@ static const StringOffset stringOffsets[] = {
#define IDI_HR1_OFS_VERBS 0x3800
#define IDI_HR1_OFS_NOUNS 0x0f00
HiRes1Engine::HiRes1Engine(OSystem *syst, const AdlGameDescription *gd) :
AdlEngine(syst, gd) {
}
void HiRes1Engine::runIntro() {
Common::File file;
@ -462,7 +458,7 @@ void HiRes1Engine::drawLine(const Common::Point &p1, const Common::Point &p2, by
}
}
AdlEngine *HiRes1Engine__create(OSystem *syst, const AdlGameDescription *gd) {
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd) {
return new HiRes1Engine(syst, gd);
}

View file

@ -34,7 +34,7 @@ namespace Adl {
class HiRes1Engine : public AdlEngine {
public:
HiRes1Engine(OSystem *syst, const AdlGameDescription *gd);
HiRes1Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd) { }
private:
void restartGame();