Patch from wjp. Fix keyboard input.
svn-id: r17592
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0f3ab2206a
commit
07ed5e40a5
2 changed files with 64 additions and 20 deletions
19
gob/game.cpp
19
gob/game.cpp
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@ -463,6 +463,7 @@ int16 game_checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char handl
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if (*pButtons == 3)
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*pButtons = 0;
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return util_checkKey();
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}
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@ -520,18 +521,28 @@ int16 game_checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
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draw_blitInvalidated();
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}
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key = game_checkKeys(&inter_mouseX, &inter_mouseY, &game_mouseButtons, handleMouse);
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// NOTE: the original asm does the below game_checkKeys call
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// _before_ this check. However, that can cause keypresses to get lost
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// since there's a return statement in this check.
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// Additionally, I added a 'deltaTime == -1' check there, since
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// when this function is called with deltaTime == -1 in game_inputArea,
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// and the return value is then discarded.
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if (deltaTime < 0) {
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if (util_getTimeKey() + deltaTime > timeKey) {
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uint32 curtime = util_getTimeKey();
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if (deltaTime == -1 || curtime + deltaTime > timeKey) {
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if (pResId != 0)
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*pResId = 0;
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if (pResIndex != 0)
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*pResIndex = 0;
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return 0;
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}
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}
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key = game_checkKeys(&inter_mouseX, &inter_mouseY,
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&game_mouseButtons, handleMouse);
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if (handleMouse == 0 && game_mouseButtons != 0) {
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util_waitMouseRelease(0);
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key = 3;
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@ -892,11 +903,15 @@ int16 game_inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 ba
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util_cutFromStr(str, strlen(str) - 1,
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1);
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if (key >= 'a' && key <= 'z')
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key += ('A' - 'a');
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pos++;
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game_tempStr[0] = key;
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game_tempStr[1] = 0;
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util_insertStr(game_tempStr, str, pos - 1);
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//strupr(str);
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}
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}
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59
gob/util.cpp
59
gob/util.cpp
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@ -28,17 +28,44 @@
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namespace Gob {
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static int16 _mouseX, _mouseY, _keyPressed, _mouseButtons;
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static const int kKeyBufSize = 16;
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static int16 _mouseX, _mouseY, _mouseButtons;
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static int16 _keyBuffer[kKeyBufSize], _keyBufferHead, _keyBufferTail;
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static void addKeyToBuffer(int16 key) {
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if ((_keyBufferHead + 1) % kKeyBufSize == _keyBufferTail) {
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warning("key buffer overflow!");
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return;
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}
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_keyBuffer[_keyBufferHead] = key;
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_keyBufferHead = (_keyBufferHead + 1) % kKeyBufSize;
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}
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static bool keyBufferEmpty() {
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return (_keyBufferHead == _keyBufferTail);
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}
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static bool getKeyFromBuffer(int16& key) {
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if (_keyBufferHead == _keyBufferTail) return false;
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key = _keyBuffer[_keyBufferTail];
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_keyBufferTail = (_keyBufferTail + 1) % kKeyBufSize;
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return true;
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}
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void util_initInput(void) {
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_mouseX = _mouseY = _keyPressed = _mouseButtons = 0;
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_mouseX = _mouseY = _mouseButtons = 0;
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_keyBufferHead = _keyBufferTail = 0;
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}
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void util_waitKey(void) {
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while (_keyPressed) {
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// FIXME: wrong function name? This functions clears the keyboard buffer.
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util_processInput();
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g_system->delayMillis(10);
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}
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_keyBufferHead = _keyBufferTail = 0;
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}
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int16 util_translateKey(int16 key) {
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@ -71,26 +98,29 @@ int16 util_translateKey(int16 key) {
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if (key == keys[i].from)
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return keys[i].to;
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if (key < 32 || key >= 128)
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return 0;
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return key;
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}
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int16 util_getKey(void) {
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while (!_keyPressed) {
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int16 key;
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while (!getKeyFromBuffer(key)) {
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util_processInput();
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if (_keyPressed)
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break;
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if (keyBufferEmpty())
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g_system->delayMillis(10);
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}
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return util_translateKey(_keyPressed);
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return util_translateKey(key);
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}
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int16 util_checkKey(void) {
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int key = _keyPressed;
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int16 key;
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if (_keyPressed)
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_keyPressed = 0;
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if (!getKeyFromBuffer(key))
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key = 0;
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return util_translateKey(key);
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}
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@ -120,10 +150,9 @@ void util_processInput() {
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_mouseButtons &= ~2;
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break;
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case OSystem::EVENT_KEYDOWN:
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_keyPressed = event.kbd.keycode;
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addKeyToBuffer(event.kbd.keycode);
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break;
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case OSystem::EVENT_KEYUP:
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_keyPressed = 0;
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break;
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case OSystem::EVENT_QUIT:
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g_system->quit();
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