SCUMM: Rename iMUSE save/load function to avoid confusing function hiding
This commit is contained in:
parent
156c3b471c
commit
08186aeec6
7 changed files with 7 additions and 10 deletions
|
@ -372,8 +372,8 @@ static void syncWithSerializer(Common::Serializer &s, ImTrigger &it) {
|
|||
s.syncArray(it.command, 8, Common::Serializer::Uint16LE, VER(54));
|
||||
}
|
||||
|
||||
void IMuseInternal::saveLoadWithSerializer(Common::Serializer &s, ScummEngine *scumm, bool fixAfterLoad) {
|
||||
Common::StackLock lock(_mutex, "IMuseInternal::saveLoadWithSerializer()");
|
||||
void IMuseInternal::saveLoadIMuse(Common::Serializer &s, ScummEngine *scumm, bool fixAfterLoad) {
|
||||
Common::StackLock lock(_mutex, "IMuseInternal::saveLoadIMuse()");
|
||||
|
||||
int i;
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ public:
|
|||
public:
|
||||
virtual void on_timer(MidiDriver *midi) = 0;
|
||||
virtual void pause(bool paused) = 0;
|
||||
virtual void saveLoadWithSerializer(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true) = 0;
|
||||
virtual void saveLoadIMuse(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true) = 0;
|
||||
virtual bool get_sound_active(int sound) const = 0;
|
||||
virtual int32 doCommand(int numargs, int args[]) = 0;
|
||||
virtual int clear_queue() = 0;
|
||||
|
|
|
@ -518,7 +518,7 @@ protected:
|
|||
public:
|
||||
// IMuse interface
|
||||
void pause(bool paused);
|
||||
void saveLoadWithSerializer(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true);
|
||||
void saveLoadIMuse(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true);
|
||||
bool get_sound_active(int sound) const;
|
||||
int32 doCommand(int numargs, int args[]);
|
||||
uint32 property(int prop, uint32 value);
|
||||
|
|
|
@ -28,8 +28,6 @@
|
|||
|
||||
namespace Scumm {
|
||||
|
||||
class ScummEngine;
|
||||
|
||||
/**
|
||||
* Pure virtual base class for the various music/sound engines used in Scumm
|
||||
* games. In particular, the iMuse code provides a subclass of this. There are
|
||||
|
@ -86,7 +84,6 @@ public:
|
|||
* Save or load the music state.
|
||||
*/
|
||||
virtual void saveLoadWithSerializer(Common::Serializer &ser) {}
|
||||
virtual void saveLoadWithSerializer(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true) {}
|
||||
};
|
||||
|
||||
} // End of namespace Scumm
|
||||
|
|
|
@ -195,7 +195,7 @@ void Player_AD::saveLoadWithSerializer(Common::Serializer &s) {
|
|||
|
||||
if (s.getVersion() < VER(95)) {
|
||||
IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
|
||||
dummyImuse->saveLoadWithSerializer(s, _vm, false);
|
||||
dummyImuse->saveLoadIMuse(s, _vm, false);
|
||||
delete dummyImuse;
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -115,7 +115,7 @@ void Player_Mac::saveLoadWithSerializer(Common::Serializer &s) {
|
|||
if (s.getVersion() < VER(94)) {
|
||||
if (_vm->_game.id == GID_MONKEY && s.isLoading()) {
|
||||
IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
|
||||
dummyImuse->saveLoadWithSerializer(s, _vm, false);
|
||||
dummyImuse->saveLoadIMuse(s, _vm, false);
|
||||
delete dummyImuse;
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -1460,7 +1460,7 @@ void ScummEngine::saveLoadWithSerializer(Common::Serializer &s) {
|
|||
// Save/load the iMuse status
|
||||
//
|
||||
if (_imuse && (_saveSound || !_saveTemporaryState)) {
|
||||
_imuse->saveLoadWithSerializer(s, this);
|
||||
_imuse->saveLoadIMuse(s, this);
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue