Redraw screen when loading v1 saved game

svn-id: r9000
This commit is contained in:
Travis Howell 2003-07-14 07:26:57 +00:00
parent 73365aa2c7
commit 085d14a8c8

View file

@ -85,6 +85,7 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
int i, j;
SaveGameHeader hdr;
int sb, sh;
byte *roomptr;
makeSavegameName(filename, slot, compat);
if (!(out = mgr->open_savefile(filename, false)))
@ -192,8 +193,20 @@ bool Scumm::loadState(int slot, bool compat, SaveFileManager *mgr) {
initBGBuffers(_roomHeight);
if (_version == 2) {
// Regenerate strip table when loading
// Regenerate strip table when loading
if (_version == 1) {
roomptr = getResourceAddress(rtRoom, _roomResource);
_IM00_offs = 0;
for (i = 0; i < 4; i++){
gdi._C64Colors[i] = roomptr[6 + i];
}
gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 10), gdi._C64CharMap, 2048);
gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 12), gdi._C64PicMap, roomptr[4] * roomptr[5]);
gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 14), gdi._C64ColorMap, roomptr[4] * roomptr[5]);
gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 16), gdi._C64MaskMap, roomptr[4] * roomptr[5]);
gdi.decodeC64Gfx(roomptr + READ_LE_UINT16(roomptr + 18) + 2, gdi._C64MaskChar, READ_LE_UINT16(roomptr + READ_LE_UINT16(roomptr + 18)));
gdi._C64ObjectMode = true;
} else if (_version == 2) {
_roomStrips = gdi.generateStripTable(getResourceAddress(rtRoom, _roomResource) + _IM00_offs,
_roomWidth, _roomHeight, _roomStrips);
}