SWORD25: unsigned int -> uint

svn-id: r53309
This commit is contained in:
Eugene Sandulenko 2010-09-02 12:14:04 +00:00
parent 0cdb2ded85
commit 086f5961b6
98 changed files with 712 additions and 712 deletions

View file

@ -87,7 +87,7 @@ static int GetSuperclassIdentifier(lua_State *L) {
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->GetSuperclassIdentifier(
static_cast<unsigned int>(luaL_checknumber(L, 1))).c_str());
static_cast<uint>(luaL_checknumber(L, 1))).c_str());
return 1;
}
@ -110,7 +110,7 @@ static int GetServiceIdentifier(lua_State *L) {
BS_ASSERT(pKernel);
lua_pushstring(L, pKernel->GetServiceIdentifier(luaL_checkstring(L, 1),
static_cast<unsigned int>(luaL_checknumber(L, 2))).c_str());
static_cast<uint>(luaL_checknumber(L, 2))).c_str());
return 1;
}
@ -153,7 +153,7 @@ static int StartService(lua_State *L) {
static int Sleep(lua_State *L) {
Kernel *pKernel = Kernel::GetInstance();
BS_ASSERT(pKernel);
pKernel->Sleep(static_cast<unsigned int>(luaL_checknumber(L, 1) * 1000));
pKernel->Sleep(static_cast<uint>(luaL_checknumber(L, 1) * 1000));
return 0;
}
@ -563,7 +563,7 @@ static int SetMaxMemoryUsage(lua_State *L) {
ResourceManager *pResource = pKernel->GetResourceManager();
BS_ASSERT(pResource);
pResource->SetMaxMemoryUsage(static_cast<unsigned int>(lua_tonumber(L, 1)));
pResource->SetMaxMemoryUsage(static_cast<uint>(lua_tonumber(L, 1)));
return 0;
}
@ -655,7 +655,7 @@ static int GetSlotCount(lua_State *L) {
static int IsSlotOccupied(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::GetInstance().IsSlotOccupied(
static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
@ -670,7 +670,7 @@ static int GetSavegameDirectory(lua_State *L) {
static int IsSavegameCompatible(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::GetInstance().IsSavegameCompatible(
static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
@ -678,28 +678,28 @@ static int IsSavegameCompatible(lua_State *L) {
static int GetSavegameDescription(lua_State *L) {
lua_pushstring(L, PersistenceService::GetInstance().GetSavegameDescription(
static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str());
static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int GetSavegameFilename(lua_State *L) {
lua_pushstring(L, PersistenceService::GetInstance().GetSavegameFilename(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1).c_str());
lua_pushstring(L, PersistenceService::GetInstance().GetSavegameFilename(static_cast<uint>(luaL_checknumber(L, 1)) - 1).c_str());
return 1;
}
// -----------------------------------------------------------------------------
static int LoadGame(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::GetInstance().LoadGame(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1));
lua_pushbooleancpp(L, PersistenceService::GetInstance().LoadGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1));
return 1;
}
// -----------------------------------------------------------------------------
static int SaveGame(lua_State *L) {
lua_pushbooleancpp(L, PersistenceService::GetInstance().SaveGame(static_cast<unsigned int>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
lua_pushbooleancpp(L, PersistenceService::GetInstance().SaveGame(static_cast<uint>(luaL_checknumber(L, 1)) - 1, luaL_checkstring(L, 2)));
return 1;
}