GRIM: Add Italian Windows demo of Grin Fandango
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3c08924136
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0872f730eb
3 changed files with 28 additions and 1 deletions
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@ -289,6 +289,23 @@ static const GrimGameDescription gameDescriptions[] = {
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GType_GRIM
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},
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{
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// Grim Fandango Italian demo version
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{
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"grim",
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"Demo",
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{
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{"gfdemo01.lab", 0, "7df813f3809f2c0234213cfa4f6da062", 29533695},
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{"voice001.lab", 0, "3b8ace62584380c66b73981e014ea40e", 14907410},
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},
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Common::IT_ITA,
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Common::kPlatformWindows,
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ADGF_DEMO,
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GUIO1(GAMEOPTION_LOAD_DATAUSR)
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},
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GType_GRIM
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},
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{
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// Grim Fandango Spanish demo version
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{
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@ -38,8 +38,9 @@ Localizer::Localizer() {
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bool isGrimDemo = g_grim->getGameType() == GType_GRIM && isAnyDemo;
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bool isGerman = g_grim->getGameLanguage() == Common::DE_DEU;
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bool isFrench = g_grim->getGameLanguage() == Common::FR_FRA;
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bool isItalian = g_grim->getGameLanguage() == Common::IT_ITA;
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bool isSpanish = g_grim->getGameLanguage() == Common::ES_ESP;
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bool isTranslatedGrimDemo = (isGerman || isFrench || isSpanish) && isGrimDemo;
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bool isTranslatedGrimDemo = (isGerman || isFrench || isItalian || isSpanish) && isGrimDemo;
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bool isPS2 = g_grim->getGamePlatform() == Common::kPlatformPS2;
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if (isGrimDemo && !isTranslatedGrimDemo)
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@ -164,6 +164,9 @@ const char *gfdemo01ger[] = {
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const char *gfdemo01fra[] = {
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"fd728f040557118b7ca436f8205029e5" // Same as german
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};
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const char *gfdemo01ita[] = {
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"fd728f040557118b7ca436f8205029e5" // Same as german
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};
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const char *gfdemo01spa[] = {
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"fd728f040557118b7ca436f8205029e5" // Same as german
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};
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@ -182,6 +185,9 @@ const char *voice001ger[] = {
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const char *voice001fra[] = {
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"43f56fca727e117b724051c740202c26"
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};
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const char *voice001ita[] = {
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"412bd831ec42d226fa173e0f55cb47cd"
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};
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const char *voice001spa[] = {
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"00cb825deca33b96719bc157a5427c40"
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};
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@ -384,6 +390,9 @@ void MD5Check::init() {
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} else if (g_grim->getGameLanguage() == Common::FR_FRA) {
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MD5SUM("gfdemo01.lab", gfdemo01fra)
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MD5SUM("voice001.lab", voice001fra)
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} else if (g_grim->getGameLanguage() == Common::IT_ITA) {
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MD5SUM("gfdemo01.lab", gfdemo01ita)
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MD5SUM("voice001.lab", voice001ita)
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} else if (g_grim->getGameLanguage() == Common::ES_ESP) {
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MD5SUM("gfdemo01.lab", gfdemo01spa)
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MD5SUM("voice001.lab", voice001spa)
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