files structure reorganization, compilation BROKEN. compilation will be fixed soon.
This commit is contained in:
parent
d29094a775
commit
08762f496d
173 changed files with 0 additions and 0 deletions
137
engine/tinygl/misc.cpp
Normal file
137
engine/tinygl/misc.cpp
Normal file
|
@ -0,0 +1,137 @@
|
|||
|
||||
#include "tinygl/zgl.h"
|
||||
#include "msghandling.h"
|
||||
|
||||
void glopViewport(GLContext *c, TGLParam *p) {
|
||||
int xsize, ysize, xmin, ymin, xsize_req, ysize_req;
|
||||
|
||||
xmin = p[1].i;
|
||||
ymin = p[2].i;
|
||||
xsize = p[3].i;
|
||||
ysize = p[4].i;
|
||||
|
||||
// we may need to resize the zbuffer
|
||||
|
||||
if (c->viewport.xmin != xmin ||
|
||||
c->viewport.ymin != ymin ||
|
||||
c->viewport.xsize != xsize ||
|
||||
c->viewport.ysize != ysize) {
|
||||
|
||||
xsize_req = xmin + xsize;
|
||||
ysize_req = ymin + ysize;
|
||||
|
||||
if (c->gl_resize_viewport &&
|
||||
c->gl_resize_viewport(c, &xsize_req, &ysize_req) != 0) {
|
||||
gl_fatal_error("glViewport: error while resizing display");
|
||||
}
|
||||
|
||||
xsize = xsize_req - xmin;
|
||||
ysize = ysize_req - ymin;
|
||||
if (xsize <= 0 || ysize <= 0) {
|
||||
gl_fatal_error("glViewport: size too small");
|
||||
}
|
||||
|
||||
tgl_trace("glViewport: %d %d %d %d\n", xmin, ymin, xsize, ysize);
|
||||
c->viewport.xmin = xmin;
|
||||
c->viewport.ymin = ymin;
|
||||
c->viewport.xsize = xsize;
|
||||
c->viewport.ysize = ysize;
|
||||
|
||||
c->viewport.updated = 1;
|
||||
}
|
||||
}
|
||||
|
||||
void glopEnableDisable(GLContext *c, TGLParam *p) {
|
||||
int code = p[1].i;
|
||||
int v = p[2].i;
|
||||
|
||||
switch (code) {
|
||||
case TGL_CULL_FACE:
|
||||
c->cull_face_enabled = v;
|
||||
break;
|
||||
case TGL_LIGHTING:
|
||||
c->lighting_enabled = v;
|
||||
break;
|
||||
case TGL_COLOR_MATERIAL:
|
||||
c->color_material_enabled = v;
|
||||
break;
|
||||
case TGL_TEXTURE_2D:
|
||||
c->texture_2d_enabled=v;
|
||||
break;
|
||||
case TGL_NORMALIZE:
|
||||
c->normalize_enabled=v;
|
||||
break;
|
||||
case TGL_DEPTH_TEST:
|
||||
c->depth_test = v;
|
||||
break;
|
||||
case TGL_POLYGON_OFFSET_FILL:
|
||||
if (v)
|
||||
c->offset_states |= TGL_OFFSET_FILL;
|
||||
else
|
||||
c->offset_states &= ~TGL_OFFSET_FILL;
|
||||
break;
|
||||
case TGL_POLYGON_OFFSET_POINT:
|
||||
if (v)
|
||||
c->offset_states |= TGL_OFFSET_POINT;
|
||||
else
|
||||
c->offset_states &= ~TGL_OFFSET_POINT;
|
||||
break;
|
||||
case TGL_POLYGON_OFFSET_LINE:
|
||||
if (v)
|
||||
c->offset_states |= TGL_OFFSET_LINE;
|
||||
else
|
||||
c->offset_states &= ~TGL_OFFSET_LINE;
|
||||
break;
|
||||
default:
|
||||
if (code>=TGL_LIGHT0 && code<TGL_LIGHT0+MAX_LIGHTS) {
|
||||
gl_enable_disable_light(c,code - TGL_LIGHT0, v);
|
||||
} else {
|
||||
//fprintf(stderr, "glEnableDisable: 0x%X not supported.\n", code);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void glopShadeModel(GLContext *c, TGLParam *p) {
|
||||
int code = p[1].i;
|
||||
c->current_shade_model = code;
|
||||
}
|
||||
|
||||
void glopCullFace(GLContext *c, TGLParam *p) {
|
||||
int code = p[1].i;
|
||||
c->current_cull_face = code;
|
||||
}
|
||||
|
||||
void glopFrontFace(GLContext *c, TGLParam *p) {
|
||||
int code = p[1].i;
|
||||
c->current_front_face = code;
|
||||
}
|
||||
|
||||
void glopPolygonMode(GLContext *c, TGLParam *p) {
|
||||
int face = p[1].i;
|
||||
int mode = p[2].i;
|
||||
|
||||
switch(face) {
|
||||
case TGL_BACK:
|
||||
c->polygon_mode_back = mode;
|
||||
break;
|
||||
case TGL_FRONT:
|
||||
c->polygon_mode_front = mode;
|
||||
break;
|
||||
case TGL_FRONT_AND_BACK:
|
||||
c->polygon_mode_front = mode;
|
||||
c->polygon_mode_back = mode;
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
}
|
||||
}
|
||||
|
||||
void glopHint(GLContext *, TGLParam *) {
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void glopPolygonOffset(GLContext *c, TGLParam *p) {
|
||||
c->offset_factor = p[1].f;
|
||||
c->offset_units = p[2].f;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue