RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)

This commit is contained in:
vanfanel 2015-01-27 17:58:08 +01:00
parent 79b92fe046
commit 08a3376ba7
9 changed files with 723 additions and 3 deletions

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@ -0,0 +1,505 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
//Needed for Raspberry Pi header incussion
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"
#if defined(RASPBERRYPI)
#include "backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h"
#include "graphics/scaler/aspect.h"
#include "common/mutex.h"
#include "common/textconsole.h"
#include <bcm_host.h>
struct dispvarsStruct {
DISPMANX_DISPLAY_HANDLE_T display;
DISPMANX_MODEINFO_T amode;
DISPMANX_UPDATE_HANDLE_T update;
DISPMANX_RESOURCE_HANDLE_T resources[2];
DISPMANX_ELEMENT_HANDLE_T element;
VC_IMAGE_TYPE_T pixFormat;
VC_DISPMANX_ALPHA_T *alpha;
VC_RECT_T srcRect;
VC_RECT_T dstRect;
VC_RECT_T bmpRect;
uint vcImagePtr;
uint screen;
uint pitch;
uint flipPage;
bool aspectRatioCorrection;
void *pixmem;
};
DispmanXSdlGraphicsManager::DispmanXSdlGraphicsManager(SdlEventSource *sdlEventSource)
: SurfaceSdlGraphicsManager(sdlEventSource) {
_dispvars = new dispvarsStruct;
DispmanXInit();
}
DispmanXSdlGraphicsManager::~DispmanXSdlGraphicsManager()
{
DispmanXVideoQuit();
delete _dispvars;
}
void DispmanXSdlGraphicsManager::DispmanXInit () {
_dispvars->screen = 0;
_dispvars->flipPage = 0;
_dispvars->vcImagePtr = 0;
// Before we call any vc_* function, we need to call this one.
bcm_host_init();
_dispvars->display = vc_dispmanx_display_open(_dispvars->screen);
}
void DispmanXSdlGraphicsManager::DispmanXSetup (int width, int height, int bpp) {
DispmanXFreeResources();
vc_dispmanx_display_get_info(_dispvars->display, &(_dispvars->amode));
_dispvars->pitch = width * (bpp/8);
_dispvars->pixFormat = VC_IMAGE_RGB565;
// Transparency disabled
VC_DISPMANX_ALPHA_T layerAlpha;
layerAlpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
layerAlpha.opacity = 255;
layerAlpha.mask = 0;
_dispvars->alpha = &layerAlpha;
if (_dispvars->aspectRatioCorrection) {
float orig_ratio = ((float)width / (float)height);
int dst_width = _dispvars->amode.height * orig_ratio;
// If we obtain an scaled image width that is bigger than the physical screen width,
// then we keep the physical screen width as our maximun width.
if (dst_width > _dispvars->amode.width)
dst_width = _dispvars->amode.width;
int dst_ypos = (_dispvars->amode.width - dst_width) / 2;
vc_dispmanx_rect_set(&(_dispvars->dstRect), dst_ypos, 0,
dst_width, _dispvars->amode.height);
} else {
vc_dispmanx_rect_set(&(_dispvars->dstRect), 0, 0,
_dispvars->amode.width, _dispvars->amode.height);
}
// We configure the rects now
vc_dispmanx_rect_set(&(_dispvars->bmpRect), 0, 0, width, height);
vc_dispmanx_rect_set(&(_dispvars->srcRect), 0, 0, width << 16, height << 16);
// We create two resources for double buffering
_dispvars->resources[0] = vc_dispmanx_resource_create(_dispvars->pixFormat, width, height,
&(_dispvars->vcImagePtr));
_dispvars->resources[1] = vc_dispmanx_resource_create(_dispvars->pixFormat, width, height,
&(_dispvars->vcImagePtr));
// Add element
_dispvars->update = vc_dispmanx_update_start(0);
_dispvars->element = vc_dispmanx_element_add(_dispvars->update, _dispvars->display, 0,
&(_dispvars->dstRect), _dispvars->resources[_dispvars->flipPage], &(_dispvars->srcRect),
DISPMANX_PROTECTION_NONE, _dispvars->alpha, 0, (DISPMANX_TRANSFORM_T)0);
vc_dispmanx_update_submit_sync(_dispvars->update);
}
void DispmanXSdlGraphicsManager::DispmanXUpdate() {
vc_dispmanx_resource_write_data(_dispvars->resources[_dispvars->flipPage], _dispvars->pixFormat,
_dispvars->pitch, _dispvars->pixmem, &(_dispvars->bmpRect));
// Update starts
_dispvars->update = vc_dispmanx_update_start(0);
vc_dispmanx_element_change_source(_dispvars->update, _dispvars->element,
_dispvars->resources[_dispvars->flipPage]);
vc_dispmanx_update_submit_sync(_dispvars->update);
// Update ends
_dispvars->flipPage = !_dispvars->flipPage;
return;
}
void DispmanXSdlGraphicsManager::DispmanXFreeResources(void) {
_dispvars->update = vc_dispmanx_update_start(0);
vc_dispmanx_resource_delete(_dispvars->resources[0]);
vc_dispmanx_resource_delete(_dispvars->resources[1]);
vc_dispmanx_element_remove(_dispvars->update, _dispvars->element);
vc_dispmanx_update_submit_sync(_dispvars->update);
}
void DispmanXSdlGraphicsManager::DispmanXVideoQuit() {
DispmanXFreeResources();
vc_dispmanx_display_close(_dispvars->display);
bcm_host_deinit();
}
bool DispmanXSdlGraphicsManager::loadGFXMode() {
_forceFull = true;
// In DispmanX, we manage aspect ratio correction, so for scummvm it's always disabled.
_videoMode.aspectRatioCorrection = false;
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
//
// Create the surface that contains the 8 bit game data
//
#ifdef USE_RGB_COLOR
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
_screenFormat.bytesPerPixel << 3,
((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
if (_screen == NULL)
error("allocating _screen failed");
// Avoid having SDL_SRCALPHA set even if we supplied an alpha-channel in the format.
SDL_SetAlpha(_screen, 0, 255);
#else
_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
if (_screen == NULL)
error("allocating _screen failed");
#endif
// SDL 1.2 palettes default to all black,
// SDL 1.3 palettes default to all white,
// Thus set our own default palette to all black.
// SDL_SetColors does nothing for non indexed surfaces.
SDL_SetColors(_screen, _currentPalette, 0, 256);
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
// We call DispmanXSetup() before SDL_SetVideoMode() because we use _hwscreen == null
// to know inside DispmanXSetup() if we've been there before and need to free resources.
DispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight, 16);
// _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, SDL_FULLSCREEN);
_hwscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
0, 0, 0, 0);
_dispvars->pixmem = _hwscreen->pixels;
// We draw on a RAM surface, but we make this call just to get SDL input initialized.
// Even if we don't use the returned SDL_Surface *, we still need to use the right dimensions
// for mouse pointer adjustment to work correctly.
SDL_SetVideoMode(_videoMode.screenWidth, _videoMode.screenHeight, 16, SDL_FULLSCREEN);
#ifdef USE_RGB_COLOR
detectSupportedFormats();
#endif
if (_hwscreen == NULL) {
// DON'T use error(), as this tries to bring up the debug
// console, which WON'T WORK now that _hwscreen is hosed.
if (!_oldVideoMode.setup) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
g_system->quit();
} else {
return false;
}
}
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Need some extra bytes around when using 2xSaI
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen == NULL)
error("allocating _tmpscreen failed");
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_overlayscreen == NULL)
error("allocating _overlayscreen failed");
_overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
_overlayFormat.rLoss = _overlayscreen->format->Rloss;
_overlayFormat.gLoss = _overlayscreen->format->Gloss;
_overlayFormat.bLoss = _overlayscreen->format->Bloss;
_overlayFormat.aLoss = _overlayscreen->format->Aloss;
_overlayFormat.rShift = _overlayscreen->format->Rshift;
_overlayFormat.gShift = _overlayscreen->format->Gshift;
_overlayFormat.bShift = _overlayscreen->format->Bshift;
_overlayFormat.aShift = _overlayscreen->format->Ashift;
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen2 == NULL)
error("allocating _tmpscreen2 failed");
#ifdef USE_OSD
_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_hwscreen->w,
_hwscreen->h,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_osdSurface == NULL)
error("allocating _osdSurface failed");
SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
#endif
_eventSource->resetKeyboadEmulation(
_videoMode.screenWidth * _videoMode.scaleFactor - 1,
effectiveScreenHeight() - 1);
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
return true;
}
void DispmanXSdlGraphicsManager::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
int scale1;
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos ||
(_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)};
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_screen && _paletteDirtyEnd != 0) {
SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart,
_paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
#ifdef USE_OSD
// OSD visible (i.e. non-transparent)?
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
// Updated alpha value
const int diff = SDL_GetTicks() - _osdFadeStartTime;
if (diff > 0) {
if (diff >= kOSDFadeOutDuration) {
// Back to full transparency
_osdAlpha = SDL_ALPHA_TRANSPARENT;
} else {
// Do a linear fade out...
const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
_osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
}
SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
_forceFull = true;
}
}
#endif
if (!_overlayVisible) {
origSurf = _screen;
srcSurf = _tmpscreen;
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
scalerProc = _scalerProc;
scale1 = _videoMode.scaleFactor;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
scalerProc = Normal1x;
scale1 = 1;
}
// Add the area covered by the mouse cursor to the list of dirty rects if
// we have to redraw the mouse.
if (_mouseNeedsRedraw)
undrawMouse();
// Force a full redraw if requested
if (_forceFull) {
_numDirtyRects = 1;
_dirtyRectList[0].x = 0;
_dirtyRectList[0].y = 0;
_dirtyRectList[0].w = width;
_dirtyRectList[0].h = height;
}
// Only draw anything if necessary
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
for (r = _dirtyRectList; r != lastRect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to access the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
SDL_LockSurface(srcSurf);
SDL_LockSurface(_hwscreen);
srcPitch = srcSurf->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirtyRectList; r != lastRect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int rx1 = r->x * scale1;
if (dst_y < height) {
dst_h = r->h;
if (dst_h > height - dst_y)
dst_h = height - dst_y;
dst_y = dst_y * scale1;
assert(scalerProc != NULL);
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x = rx1;
r->y = dst_y;
r->w = r->w * scale1;
r->h = dst_h * scale1;
}
SDL_UnlockSurface(srcSurf);
SDL_UnlockSurface(_hwscreen);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirtyRectList[0].y = 0;
_dirtyRectList[0].h = effectiveScreenHeight();
}
drawMouse();
#ifdef USE_OSD
if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
// Finally, blit all our changes to the screen
if (!_displayDisabled) {
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
DispmanXUpdate();
}
}
_numDirtyRects = 0;
_forceFull = false;
_mouseNeedsRedraw = false;
}
bool DispmanXSdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
// Ctrl-Alt-a toggles aspect ratio correction
if (key == 'a') {
beginGFXTransaction();
setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_dispvars->aspectRatioCorrection);
endGFXTransaction();
#ifdef USE_OSD
char buffer[128];
if (_dispvars->aspectRatioCorrection)
sprintf(buffer, "%s", ("Enabled aspect ratio correction"));
else
sprintf(buffer, "%s", ("Disabled aspect ratio correction"));
displayMessageOnOSD(buffer);
#endif
internUpdateScreen();
return true;
}
return true;
}
void DispmanXSdlGraphicsManager::setFullscreenMode(bool enable) {
_videoMode.fullscreen = enable;
return;
}
void DispmanXSdlGraphicsManager::setAspectRatioCorrection(bool enable) {
Common::StackLock lock(_graphicsMutex);
// Ratio correction is managed externally by dispmanx, so we disable it at the SDL level but take note,
// so it's effectively taken into account at the dispmanx level in DispmanXSetup().
if (_oldVideoMode.setup && _dispvars->aspectRatioCorrection == enable)
return;
if (_transactionMode == kTransactionActive) {
_dispvars->aspectRatioCorrection = enable;
_transactionDetails.needHotswap = false;
DispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight, 16);
}
}
#endif

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@ -0,0 +1,49 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_GRAPHICS_SDL_DISPMANX_H
#define BACKENDS_GRAPHICS_SDL_DISPMANX_H
#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
struct dispvarsStruct;
class DispmanXSdlGraphicsManager : public SurfaceSdlGraphicsManager {
public:
DispmanXSdlGraphicsManager(SdlEventSource *sdlEventSource);
~DispmanXSdlGraphicsManager();
bool loadGFXMode();
void internUpdateScreen();
bool handleScalerHotkeys(Common::KeyCode key);
void setFullscreenMode(bool enable);
void setAspectRatioCorrection(bool enable);
protected:
// Raspberry Pi Dispmanx API
void DispmanXSetup(int width, int height, int bpp);
void DispmanXInit();
void DispmanXUpdate();
void DispmanXFreeResources(void);
void DispmanXVideoQuit();
struct dispvarsStruct *_dispvars;
};
#endif /* BACKENDS_GRAPHICS_SDL_DISPMANX_H */

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@ -193,6 +193,11 @@ MODULE_OBJS += \
timer/psp/timer.o
endif
ifeq ($(BACKEND),raspberrypi)
MODULE_OBJS += \
graphics/dispmanxsdl/dispmanxsdl-graphics.o
endif
ifeq ($(BACKEND),samsungtv)
MODULE_OBJS += \
events/samsungtvsdl/samsungtvsdl-events.o \

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@ -34,6 +34,12 @@ MODULE_OBJS += \
ps3/ps3.o
endif
ifdef RASPBERRYPI
MODULE_OBJS += \
raspberrypi/raspberrypi-main.o \
raspberrypi/raspberrypi.o
endif
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)

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@ -22,7 +22,7 @@
#include "common/scummsys.h"
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3)
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(RASPBERRYPI)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"

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@ -0,0 +1,51 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/platform/sdl/raspberrypi/raspberrypi.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "common/scummsys.h"
#include "base/main.h"
#if defined(RASPBERRYPI)
int main(int argc, char* argv[]) {
// Create our OSystem instance
g_system = new OSystem_SDL_RaspberryPi();
assert(g_system);
// Pre initialize the backend
((OSystem_SDL_RaspberryPi *)g_system)->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
// Free OSystem
delete (OSystem_SDL_RaspberryPi *)g_system;
return res;
}
#endif

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@ -0,0 +1,42 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(RASPBERRYPI)
#include "backends/platform/sdl/raspberrypi/raspberrypi.h"
#include "backends/graphics/dispmanxsdl/dispmanxsdl-graphics.h"
void OSystem_SDL_RaspberryPi::initBackend() {
// Create the events manager
if (_eventSource == 0)
_eventSource = new SdlEventSource();
// Create the graphics manager
if (_graphicsManager == 0) {
_graphicsManager = new DispmanXSdlGraphicsManager(_eventSource);
}
// Call parent implementation of this method
OSystem_POSIX::initBackend();
}
#endif

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@ -0,0 +1,35 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SDL_RASPBERRYPI_COMMON_H
#define SDL_RASPBERRYPI_COMMON_H
#if defined(RASPBERRYPI)
#include "backends/platform/sdl/posix/posix.h"
class OSystem_SDL_RaspberryPi : public OSystem_POSIX {
public:
void initBackend();
};
#endif /* RASPBERRYPI */
#endif /* SDL_RASPBERRYPI_COMMON_H */

31
configure vendored
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@ -824,7 +824,7 @@ Configuration:
-h, --help display this help and exit
--backend=BACKEND backend to build (android, tizen, dc, dingux, ds, gcw0,
gph, iphone, linuxmoto, maemo, n64, null, openpandora,
ps2, psp, samsungtv, sdl, webos, wii, wince) [sdl]
ps2, psp, raspberrypi, samsungtv, sdl, webos, wii, wince) [sdl]
Installation directories:
--prefix=PREFIX install architecture-independent files in PREFIX
@ -2980,6 +2980,33 @@ case $_backend in
LIBS="$LIBS -lpng"
LIBS="$LIBS -Wl,-Map,mapfile.txt"
;;
raspberrypi)
_use_dispmanx=no
DISPMANX_CXXFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vmcs_host/linux/ -I/opt/vc/include/interface/vcos/pthreads -mfpu=vfp -mfloat-abi=hard -march=armv6zk -mtune=arm1176jzf-s"
DISPMANX_LIBS="-L/opt/vc/lib -lbcm_host -lvcos -lvchiq_arm"
cat > $TMPC << EOF
#include <bcm_host.h>
int main(int argc, char *argv[]) {
bcm_host_init();
}
EOF
cc_check $DISPMANX_CXXFLAGS $DISPMANX_LIBS && _use_dispmanx=yes
if test "$_use_dispmanx" = "yes"; then
echo "Activating Raspberry Pi DispmanX graphics backend"
CXXFLAGS="$CXXFLAGS $DISPMANX_CXXFLAGS"
LIBS="$LIBS $DISPMANX_LIBS"
MODULES="$MODULES backends/platform/sdl"
DEFINES="$DEFINES -DRASPBERRYPI"
add_line_to_config_mk 'RASPBERRYPI = 1'
_build_scalers=no
_build_hq_scalers=no
_opengl=no
_default_optimization_level=-O3
else
echo "Can't activate DispmanX context (missing headers?)."
fi
;;
samsungtv)
DEFINES="$DEFINES -DSAMSUNGTV"
LDFLAGS="$LDFLAGS -shared"
@ -3046,7 +3073,7 @@ MODULES="$MODULES backends/platform/$_backend"
# Setup SDL specifics for SDL based backends
#
case $_backend in
dingux | gph | linuxmoto | maemo | openpandora | samsungtv | sdl)
dingux | gph | linuxmoto | maemo | openpandora | raspberrypi | samsungtv | sdl)
find_sdlconfig
INCLUDES="$INCLUDES `$_sdlconfig --prefix="$_sdlpath" --cflags`"
LIBS="$LIBS `$_sdlconfig --prefix="$_sdlpath" --libs`"