More GOB2 changes (Mult::loadMult()) + correcting some mistakes I made

svn-id: r20806
This commit is contained in:
Sven Hesse 2006-02-21 14:22:25 +00:00
parent c5cf806f82
commit 08a57f0837
8 changed files with 553 additions and 176 deletions

View file

@ -195,7 +195,6 @@ int GobEngine::init(GameDetector &detector) {
_goblin = new Goblin(this); _goblin = new Goblin(this);
_init = new Init(this); _init = new Init(this);
_map = new Map(this); _map = new Map(this);
_mult = new Mult(this);
_pack = new Pack(); _pack = new Pack();
_palanim = new PalAnim(this); _palanim = new PalAnim(this);
_scenery = new Scenery(this); _scenery = new Scenery(this);
@ -204,10 +203,12 @@ int GobEngine::init(GameDetector &detector) {
if (_features & Gob::GF_GOB1) { if (_features & Gob::GF_GOB1) {
_inter = new Inter_v1(this); _inter = new Inter_v1(this);
_parse = new Parse_v1(this); _parse = new Parse_v1(this);
_mult = new Mult_v1(this);
} }
else if (_features & Gob::GF_GOB2) { else if (_features & Gob::GF_GOB2) {
_inter = new Inter_v2(this); _inter = new Inter_v2(this);
_parse = new Parse_v2(this); _parse = new Parse_v2(this);
_mult = new Mult_v2(this);
} }
else else
error("GobEngine::init(): Unknown version of game engine"); error("GobEngine::init(): Unknown version of game engine");

View file

@ -1647,7 +1647,7 @@ void Inter_v1::executeDrawOpcode(byte i) {
} }
bool Inter_v1::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) { bool Inter_v1::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
debug(4, "opcodeFunc %d (%s)", i, getOpcodeFuncDesc(i, j)); debug(4, "opcodeFunc %d.%d (%s)", i, j, getOpcodeFuncDesc(i, j));
if ((i > 4) || (j > 15)) { if ((i > 4) || (j > 15)) {
warning("unimplemented opcodeFunc: %d.%d", i, j); warning("unimplemented opcodeFunc: %d.%d", i, j);

View file

@ -652,7 +652,7 @@ void Inter_v2::executeDrawOpcode(byte i) {
} }
bool Inter_v2::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) { bool Inter_v2::executeFuncOpcode(byte i, byte j, char &cmdCount, int16 &counter, int16 &retFlag) {
debug(4, "opcodeFunc %d (%s)", i, getOpcodeFuncDesc(i, j)); debug(4, "opcodeFunc %d.%d (%s)", i, j, getOpcodeFuncDesc(i, j));
if ((i > 4) || (j > 15)) { if ((i > 4) || (j > 15)) {
warning("unimplemented opcodeFunc: %d.%d", i, j); warning("unimplemented opcodeFunc: %d.%d", i, j);
@ -957,13 +957,14 @@ void Inter_v2::o2_setRenderFlags(void) {
expr = _vm->_parse->parseValExpr(); expr = _vm->_parse->parseValExpr();
if (expr & 0x8000) { if (expr & 0x8000) {
if (expr & 0x4000)
_vm->_draw->_renderFlags = _vm->_parse->parseValExpr();
else
_vm->_draw->_renderFlags &= expr & 0x3fff;
}
else
_vm->_draw->_renderFlags |= expr & 0x3fff; _vm->_draw->_renderFlags |= expr & 0x3fff;
}
else {
if (expr & 0x4000)
_vm->_draw->_renderFlags &= expr & 0x3fff;
else
_vm->_draw->_renderFlags = _vm->_parse->parseValExpr();
}
} }
bool Inter_v2::o2_loadTot(char &cmdCount, int16 &counter, int16 &retFlag) { bool Inter_v2::o2_loadTot(char &cmdCount, int16 &counter, int16 &retFlag) {
@ -1048,9 +1049,9 @@ void Inter_v2::o2_initMult(void) {
(oldAnimWidth != _vm->_anim->_areaWidth (oldAnimWidth != _vm->_anim->_areaWidth
|| oldAnimHeight != _vm->_anim->_areaHeight)) { || oldAnimHeight != _vm->_anim->_areaHeight)) {
if (_vm->_anim->_animSurf->flag & 0x80) if (_vm->_anim->_animSurf->flag & 0x80)
delete _vm->_anim->_animSurf;
else
_vm->_draw->freeSprite(0x16); _vm->_draw->freeSprite(0x16);
else
delete _vm->_anim->_animSurf;
} }
_vm->_draw->adjustCoords(&_vm->_anim->_areaHeight, &_vm->_anim->_areaWidth, 0); _vm->_draw->adjustCoords(&_vm->_anim->_areaHeight, &_vm->_anim->_areaWidth, 0);

View file

@ -16,6 +16,8 @@ MODULE_OBJS := \
inter_v2.o \ inter_v2.o \
map.o \ map.o \
mult.o \ mult.o \
mult_v1.o \
mult_v2.o \
music.o \ music.o \
pack.o \ pack.o \
palanim.o \ palanim.o \

View file

@ -908,170 +908,6 @@ void Mult::zeroMultData(void) {
_multData = 0; _multData = 0;
} }
void Mult::loadMult(int16 resId) {
char animCount;
char staticCount;
int16 palIndex;
int16 i, j;
_sndSlotsCount = 0;
_frameStart = 0;
_multData = _vm->_game->loadExtData(resId, 0, 0);
_dataPtr = _multData;
staticCount = _dataPtr[0];
animCount = _dataPtr[1];
_dataPtr += 2;
staticCount++;
animCount++;
for (i = 0; i < staticCount; i++, _dataPtr += 14) {
_staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_staticIndices[i] >= 100) {
_staticIndices[i] -= 100;
_staticLoaded[i] = 1;
} else {
_staticLoaded[i] = 0;
}
}
for (i = 0; i < animCount; i++, _dataPtr += 14) {
_animIndices[i] = _vm->_scenery->loadAnim(1);
if (_animIndices[i] >= 100) {
_animIndices[i] -= 100;
_animLoaded[i] = 1;
} else {
_animLoaded[i] = 0;
}
}
_frameRate = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_staticKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_staticKeys = new Mult_StaticKey[_staticKeysCount];
for (i = 0; i < _staticKeysCount; i++, _dataPtr += 4) {
_staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
}
for (j = 0; j < 4; j++) {
_animKeysCount[j] = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_animKeys[j] = new Mult_AnimKey[_animKeysCount[j]];
for (i = 0; i < _animKeysCount[j]; i++, _dataPtr += 10) {
_animKeys[j][i].frame = (int16)READ_LE_UINT16(_dataPtr);
_animKeys[j][i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
_animKeys[j][i].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
_animKeys[j][i].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
_animKeys[j][i].order = (int16)READ_LE_UINT16(_dataPtr + 8);
}
}
for (palIndex = 0; palIndex < 5; palIndex++) {
for (i = 0; i < 16; i++) {
_fadePal[palIndex][i].red = _dataPtr[0];
_fadePal[palIndex][i].green = _dataPtr[1];
_fadePal[palIndex][i].blue = _dataPtr[2];
_dataPtr += 3;
}
}
_palFadeKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount];
for (i = 0; i < _palFadeKeysCount; i++, _dataPtr += 7) {
_palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
_palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
_palFadeKeys[i].flag = *(_dataPtr + 6);
}
_palKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_palKeys = new Mult_PalKey[_palKeysCount];
for (i = 0; i < _palKeysCount; i++, _dataPtr += 80) {
_palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
_palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
_palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
_palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
_palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
_palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
memcpy(_palKeys[i].subst, _dataPtr + 16, 64);
}
_textKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_textKeys = new Mult_TextKey[_textKeysCount];
for (i = 0; i < _textKeysCount; i++, _dataPtr += 28) {
_textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
for (int k = 0; k < 9; ++k)
_textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(_dataPtr + 4 + (k * 2));
_textKeys[i].index = (int16)READ_LE_UINT16(_dataPtr + 22);
_textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(_dataPtr + 24);
_textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(_dataPtr + 26);
}
_sndKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_sndKeys = new Mult_SndKey[_sndKeysCount];
for (i = 0; i < _sndKeysCount; i++) {
_sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
_sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
_sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
_sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
_sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);
_sndKeys[i].soundIndex = -1;
_sndKeys[i].resId = -1;
_dataPtr += 36;
switch (_sndKeys[i].cmd) {
case 1:
case 4:
_sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
for (j = 0; j < i; j++) {
if (_sndKeys[i].resId ==
_sndKeys[j].resId) {
_sndKeys[i].soundIndex =
_sndKeys[j].soundIndex;
_vm->_global->_inter_execPtr += 2;
break;
}
}
if (i == j) {
_vm->_game->interLoadSound(19 - _sndSlotsCount);
_sndKeys[i].soundIndex =
19 - _sndSlotsCount;
_sndSlotsCount++;
}
break;
case 3:
_vm->_global->_inter_execPtr += 6;
break;
case 5:
_vm->_global->_inter_execPtr += _sndKeys[i].freq * 2;
break;
}
}
}
void Mult::freeMultKeys(void) { void Mult::freeMultKeys(void) {
int i; int i;
char animCount; char animCount;

View file

@ -24,6 +24,7 @@
#define GOB_MULT_H #define GOB_MULT_H
#include "gob/sound.h" #include "gob/sound.h"
#include "gob/video.h"
namespace Gob { namespace Gob {
@ -173,7 +174,6 @@ public:
Mult_SndKey *_sndKeys; Mult_SndKey *_sndKeys;
void zeroMultData(void); void zeroMultData(void);
void loadMult(int16 resId);
void freeMultKeys(void); void freeMultKeys(void);
void checkFreeMult(void); void checkFreeMult(void);
void playMult(int16 startFrame, int16 endFrame, char checkEscape, void playMult(int16 startFrame, int16 endFrame, char checkEscape,
@ -187,7 +187,10 @@ public:
void playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq, void playSound(Snd::SoundDesc * soundDesc, int16 repCount, int16 freq,
int16 channel); int16 channel);
virtual void loadMult(int16 resId) = 0;
Mult(GobEngine *vm); Mult(GobEngine *vm);
virtual ~Mult() {};
protected: protected:
Video::Color _fadePal[5][16]; Video::Color _fadePal[5][16];
@ -202,6 +205,78 @@ protected:
char doSoundAnim(char stop); char doSoundAnim(char stop);
}; };
class Mult_v1 : public Mult {
public:
Mult_v1(GobEngine *vm);
virtual ~Mult_v1() {};
virtual void loadMult(int16 resId);
};
class Mult_v2 : public Mult_v1 {
public:
#pragma START_PACK_STRUCTS
struct Mult_Data {
int16 palFadeKeysCount;
Mult_PalFadeKey *palFadeKeys;
int16 palKeysCount;
Mult_PalKey *palKeys;
int16 staticKeysCount;
Mult_StaticKey *staticKeys;
int8 staticCount;
int16 staticIndices[10];
int16 staticLoaded[10];
int16 animKeysCount[4];
Mult_AnimKey *animKeys[4];
int8 animCount;
int16 animIndices[10];
int16 animLoaded[10];
int16 animKeysIndices1[4]; // Not sure with these
int16 animKeysIndices2[4]; // "
int16 textKeysCount;
Mult_TextKey *textKeys;
int16 sndKeysCount;
Mult_SndKey *sndKeys;
int16 sndSlotsCount;
int16 sndSlot;
int16 frameRate;
Video::Color fadePal[5][16];
int16 palAnimIndices[4]; // Not sure here either
int16 frameStart;
int8 field_156;
int16 field_157[4];
int16 field_15F[4][4];
int16 field_17F[4][4];
int16 somepointer05size[4];
char *somepointer05[4]; // Seems to be similar to staticKeys/animKeys
int16 somepointer05indices[4];
char *somepointer09; // ?
char *somepointer10; // ?
char *execPtr;
} GCC_PACK;
#pragma END_PACK_STRUCTS
Mult_Data *_multData2; // TODO: This'll be _multData once every function using it
// in GOB2 is done
// TODO: Maybe changing Mult_v1::_multData to struct Mult_Data as well?
// Could help minimizing code dup...
Mult_Data *_multDatas[8];
Mult_v2(GobEngine *vm);
virtual ~Mult_v2() {};
virtual void loadMult(int16 resId);
};
} // End of namespace Gob } // End of namespace Gob
#endif /* __MULT_H */ #endif /* __MULT_H */

199
engines/gob/mult_v1.cpp Normal file
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@ -0,0 +1,199 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/gob.h"
#include "gob/mult.h"
#include "gob/game.h"
#include "gob/scenery.h"
#include "gob/global.h"
namespace Gob {
Mult_v1::Mult_v1(GobEngine *vm) : Mult(vm) {
}
void Mult_v1::loadMult(int16 resId) {
char animCount;
char staticCount;
int16 palIndex;
int16 i, j;
_sndSlotsCount = 0;
_frameStart = 0;
_multData = _vm->_game->loadExtData(resId, 0, 0);
_dataPtr = _multData;
staticCount = _dataPtr[0];
animCount = _dataPtr[1];
_dataPtr += 2;
staticCount++;
animCount++;
for (i = 0; i < staticCount; i++, _dataPtr += 14) {
_staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_staticIndices[i] >= 100) {
_staticIndices[i] -= 100;
_staticLoaded[i] = 1;
} else {
_staticLoaded[i] = 0;
}
}
for (i = 0; i < animCount; i++, _dataPtr += 14) {
_animIndices[i] = _vm->_scenery->loadAnim(1);
if (_animIndices[i] >= 100) {
_animIndices[i] -= 100;
_animLoaded[i] = 1;
} else {
_animLoaded[i] = 0;
}
}
_frameRate = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_staticKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_staticKeys = new Mult_StaticKey[_staticKeysCount];
for (i = 0; i < _staticKeysCount; i++, _dataPtr += 4) {
_staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
}
for (j = 0; j < 4; j++) {
_animKeysCount[j] = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_animKeys[j] = new Mult_AnimKey[_animKeysCount[j]];
for (i = 0; i < _animKeysCount[j]; i++, _dataPtr += 10) {
_animKeys[j][i].frame = (int16)READ_LE_UINT16(_dataPtr);
_animKeys[j][i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
_animKeys[j][i].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
_animKeys[j][i].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
_animKeys[j][i].order = (int16)READ_LE_UINT16(_dataPtr + 8);
}
}
for (palIndex = 0; palIndex < 5; palIndex++) {
for (i = 0; i < 16; i++) {
_fadePal[palIndex][i].red = _dataPtr[0];
_fadePal[palIndex][i].green = _dataPtr[1];
_fadePal[palIndex][i].blue = _dataPtr[2];
_dataPtr += 3;
}
}
_palFadeKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_palFadeKeys = new Mult_PalFadeKey[_palFadeKeysCount];
for (i = 0; i < _palFadeKeysCount; i++, _dataPtr += 7) {
_palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
_palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
_palFadeKeys[i].flag = *(_dataPtr + 6);
}
_palKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_palKeys = new Mult_PalKey[_palKeysCount];
for (i = 0; i < _palKeysCount; i++, _dataPtr += 80) {
_palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
_palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
_palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
_palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
_palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
_palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
memcpy(_palKeys[i].subst, _dataPtr + 16, 64);
}
_textKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_textKeys = new Mult_TextKey[_textKeysCount];
for (i = 0; i < _textKeysCount; i++, _dataPtr += 28) {
_textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
for (int k = 0; k < 9; ++k)
_textKeys[i].unknown0[k] = (int16)READ_LE_UINT16(_dataPtr + 4 + (k * 2));
_textKeys[i].index = (int16)READ_LE_UINT16(_dataPtr + 22);
_textKeys[i].unknown1[0] = (int16)READ_LE_UINT16(_dataPtr + 24);
_textKeys[i].unknown1[1] = (int16)READ_LE_UINT16(_dataPtr + 26);
}
_sndKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_sndKeys = new Mult_SndKey[_sndKeysCount];
for (i = 0; i < _sndKeysCount; i++) {
_sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
_sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
_sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
_sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
_sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);
_sndKeys[i].soundIndex = -1;
_sndKeys[i].resId = -1;
_dataPtr += 36;
switch (_sndKeys[i].cmd) {
case 1:
case 4:
_sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
for (j = 0; j < i; j++) {
if (_sndKeys[i].resId ==
_sndKeys[j].resId) {
_sndKeys[i].soundIndex =
_sndKeys[j].soundIndex;
_vm->_global->_inter_execPtr += 2;
break;
}
}
if (i == j) {
_vm->_game->interLoadSound(19 - _sndSlotsCount);
_sndKeys[i].soundIndex =
19 - _sndSlotsCount;
_sndSlotsCount++;
}
break;
case 3:
_vm->_global->_inter_execPtr += 6;
break;
case 5:
_vm->_global->_inter_execPtr += _sndKeys[i].freq * 2;
break;
}
}
}
} // End of namespace Gob

263
engines/gob/mult_v2.cpp Normal file
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@ -0,0 +1,263 @@
/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gob/gob.h"
#include "gob/mult.h"
#include "gob/game.h"
#include "gob/scenery.h"
#include "gob/global.h"
#include "gob/inter.h"
namespace Gob {
Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) {
}
void Mult_v2::loadMult(int16 resId) {
int16 i, j;
int8 index;
char staticCount;
char animCount;
char *extData;
bool hbstaticCount;
int16 palIndex;
int16 size;
index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0;
_multData2 = new Mult_Data;
_multDatas[index] = _multData2;
for (i = 0; i < 4; i++)
_multData2->palAnimIndices[i] = i;
_multData2->sndSlotsCount = 0;
_multData2->frameStart = 0;
extData = _vm->_game->loadExtData(resId, 0, 0);
_dataPtr = extData;
staticCount = _dataPtr[0];
animCount = _dataPtr[1];
_dataPtr += 2;
staticCount++;
animCount++;
hbstaticCount = staticCount & 0x80;
staticCount &= 0x7F;
debug(7, "statics: %u, anims: %u, hb: %u", staticCount, animCount, hbstaticCount);
for (i = 0; i < staticCount; i++, _dataPtr += 14) {
_multData2->staticIndices[i] = _vm->_scenery->loadStatic(1);
if (_multData2->staticIndices[i] >= 100) {
_multData2->staticIndices[i] -= 100;
_multData2->staticLoaded[i] = 1;
} else {
_multData2->staticLoaded[i] = 0;
}
}
for (i = 0; i < animCount; i++, _dataPtr += 14) {
_multData2->animIndices[i] = _vm->_scenery->loadAnim(1);
if (_multData2->animIndices[i] >= 100) {
_multData2->animIndices[i] -= 100;
_multData2->animLoaded[i] = 1;
} else {
_multData2->animLoaded[i] = 0;
}
}
_multData2->frameRate = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->staticKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->staticKeys = new Mult_StaticKey[_multData2->staticKeysCount];
for (i = 0; i < _multData2->staticKeysCount; i++, _dataPtr += 4) {
_multData2->staticKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->staticKeys[i].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
}
for (i = 0; i < 4; i++) {
_multData2->somepointer05size[i] = 0;
_multData2->somepointer05[i] = 0;
_multData2->somepointer05indices[i] = -1;
for (j = 0; j < 4; j++) {
_multData2->field_15F[i][j] = 0;
_multData2->field_17F[i][j] = 0;
}
_multData2->animKeysIndices1[i] = -1;
_multData2->animKeysCount[i] = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->animKeys[i] = new Mult_AnimKey[_multData2->animKeysCount[i]];
for (j = 0; j < _multData2->animKeysCount[i]; j++, _dataPtr += 10) {
_multData2->animKeys[i][j].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->animKeys[i][j].layer = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->animKeys[i][j].posX = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->animKeys[i][j].posY = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->animKeys[i][j].order = (int16)READ_LE_UINT16(_dataPtr + 8);
}
}
for (palIndex = 0; palIndex < 5; palIndex++) {
for (i = 0; i < 16; i++) {
_multData2->fadePal[palIndex][i].red = _dataPtr[0];
_multData2->fadePal[palIndex][i].green = _dataPtr[1];
_multData2->fadePal[palIndex][i].blue = _dataPtr[2];
_dataPtr += 3;
}
}
_multData2->palFadeKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->palFadeKeys = new Mult_PalFadeKey[_multData2->palFadeKeysCount];
for (i = 0; i < _multData2->palFadeKeysCount; i++, _dataPtr += 7) {
_multData2->palFadeKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->palFadeKeys[i].fade = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->palFadeKeys[i].palIndex = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->palFadeKeys[i].flag = *(_dataPtr + 6);
}
_multData2->palKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->palKeys = new Mult_PalKey[_multData2->palKeysCount];
for (i = 0; i < _multData2->palKeysCount; i++, _dataPtr += 80) {
_multData2->palKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->palKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->palKeys[i].rates[0] = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->palKeys[i].rates[1] = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->palKeys[i].rates[2] = (int16)READ_LE_UINT16(_dataPtr + 8);
_multData2->palKeys[i].rates[3] = (int16)READ_LE_UINT16(_dataPtr + 10);
_multData2->palKeys[i].unknown0 = (int16)READ_LE_UINT16(_dataPtr + 12);
_multData2->palKeys[i].unknown1 = (int16)READ_LE_UINT16(_dataPtr + 14);
memcpy(_multData2->palKeys[i].subst, _dataPtr + 16, 64);
}
_multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
_multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount];
for (i = 0; i < _multData2->textKeysCount; i++, _dataPtr += 4) {
_multData2->textKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->textKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
if (!hbstaticCount)
_dataPtr += 24;
}
_multData2->sndKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->sndKeys = new Mult_SndKey[_multData2->sndKeysCount];
for (i = 0; i < _multData2->sndKeysCount; i++) {
_multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
_multData2->sndKeys[i].channel = (int16)READ_LE_UINT16(_dataPtr + 6);
_multData2->sndKeys[i].repCount = (int16)READ_LE_UINT16(_dataPtr + 8);
_multData2->sndKeys[i].resId = (int16)READ_LE_UINT16(_dataPtr + 10);
_multData2->sndKeys[i].soundIndex = (int16)READ_LE_UINT16(_dataPtr + 12);
_multData2->sndKeys[i].soundIndex = -1;
_multData2->sndKeys[i].resId = -1;
_dataPtr += 12;
if (!hbstaticCount)
_dataPtr += 24;
switch (_multData2->sndKeys[i].cmd) {
case 1:
case 4:
_multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
for (j = 0; j < i; j++) {
if (_multData2->sndKeys[i].resId ==
_multData2->sndKeys[j].resId) {
_multData2->sndKeys[i].soundIndex =
_multData2->sndKeys[j].soundIndex;
_vm->_global->_inter_execPtr += 2;
break;
}
}
if (i == j) {
warning("GOB2 Stub! Mult_Data.sndSlot");
warning("GOB2 Stub! Game::interLoadSound() differs!");
// _multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_game->interLoadSound(1);
// _multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF;
// _multData2->sndSlotsCount++;
}
break;
case 3:
_vm->_global->_inter_execPtr += 4;
break;
}
}
_multData2->somepointer09 = 0;
_multData2->somepointer10 = 0;
if (hbstaticCount) {
warning("GOB2 Stub! Mult_Data.somepointer09, Mult_Data.somepointer10");
size = _vm->_inter->load16();
_multData2->execPtr = _vm->_global->_inter_execPtr;
_vm->_global->_inter_execPtr += size * 2;
if (_vm->_game->_totFileData[0x29] >= 51) {
size = (int16)READ_LE_UINT16(_dataPtr);
_multData2->somepointer10 = new char[size * 20];
memcpy(_multData2->somepointer09 /*WTF???*/, _dataPtr+2, size * 20);
_dataPtr += size * 20 + 2;
size = _vm->_inter->load16();
if (size > 0) {
_multData2->somepointer09 = new char[size * 14];
memcpy(_multData2->somepointer09, _vm->_global->_inter_execPtr, size * 14);
_vm->_global->_inter_execPtr += size * 14;
_dataPtr += 2;
for (i = 0; i < 4; i++) {
_multData2->somepointer05size[i] = (int16)READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->somepointer05[i] = new char[_multData2->somepointer05size[i] * 16];
for (j = 0; j < _multData2->somepointer05size[i]; j++) {
memcpy(_multData2->somepointer05[i]+j*16, _dataPtr, 16);
_dataPtr += 16;
}
}
}
}
}
delete[] extData;
}
} // End of namespace Gob