NUM_ACTORS -> _numActors (for consistency)

svn-id: r7489
This commit is contained in:
Max Horn 2003-05-13 23:42:41 +00:00
parent 0ee0e7f634
commit 08f7ec192e
14 changed files with 48 additions and 48 deletions

View file

@ -773,7 +773,7 @@ void Scumm::showActors() {
int i;
Actor *a;
for (i = 1; i < NUM_ACTORS; i++) {
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
if (a->isInCurrentRoom())
a->showActor();
@ -784,7 +784,7 @@ void Scumm::walkActors() {
int i;
Actor *a;
for (i = 1; i < NUM_ACTORS; i++) {
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
if (a->isInCurrentRoom())
// FIXME: really V3, or should it maybe be GF_SMALL_HEADER
@ -800,12 +800,12 @@ void Scumm::playActorSounds() {
int i;
Actor *a;
for (i = 1; i < NUM_ACTORS; i++) {
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
if (a->cost.animCounter2 && a->isInCurrentRoom() && a->sound) {
_currentScript = 0xFF;
_sound->addSoundToQueue(a->sound[0]);
for (i = 1; i < NUM_ACTORS; i++) {
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
a->cost.animCounter2 = 0;
}
@ -822,10 +822,10 @@ void Scumm::processActors() {
Actor **actors, *a, **ac, **ac2, *tmp, **end;
int numactors = 0;
actors = new Actor * [NUM_ACTORS];
actors = new Actor * [_numActors];
// Make a list of all actors in this room
for (i = 1; i < NUM_ACTORS; i++) {
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
if ((_features & GF_AFTER_V8) && a->layer < 0)
continue;
@ -870,7 +870,7 @@ void Scumm::processUpperActors() {
Actor *a;
int i;
for (i = 1; i < NUM_ACTORS; i++) {
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
if (a->isInCurrentRoom() && a->costume && a->layer < 0) {
CHECK_HEAP getMaskFromBox(a->walkbox);
@ -1084,7 +1084,7 @@ void Scumm::setActorRedrawFlags(bool fg, bool bg) {
int i, j;
if (_fullRedraw) {
for (j = 1; j < NUM_ACTORS; j++) {
for (j = 1; j < _numActors; j++) {
Actor *a = derefActor(j);
a->needRedraw |= fg;
a->needBgReset |= bg;
@ -1093,7 +1093,7 @@ void Scumm::setActorRedrawFlags(bool fg, bool bg) {
for (i = 0; i < gdi._numStrips; i++) {
int strip = _screenStartStrip + i;
if (testGfxAnyUsageBits(strip)) {
for (j = 1; j < NUM_ACTORS; j++) {
for (j = 1; j < _numActors; j++) {
if (testGfxUsageBit(strip, j) && testGfxOtherUsageBits(strip, j)) {
Actor *a = derefActor(j);
assert(a->number == j);
@ -1111,7 +1111,7 @@ int Scumm::getActorFromPos(int x, int y) {
if (!testGfxAnyUsageBits(x >> 3))
return 0;
for (i = 1; i < NUM_ACTORS; i++) {
for (i = 1; i < _numActors; i++) {
Actor *a = derefActor(i);
assert(a->number == i);
if (testGfxUsageBit(x >> 3, i) && !getClass(i, 32) && y >= a->top && y <= a->bottom) {
@ -1562,7 +1562,7 @@ void Scumm::resetActorBgs() {
for (i = 0; i < gdi._numStrips; i++) {
int strip = _screenStartStrip + i;
for (j = 1; j < NUM_ACTORS; j++) {
for (j = 1; j < _numActors; j++) {
a = derefActor(j);
if (testGfxUsageBit(strip, j) && a->top != 0xFF && a->needBgReset) {
clearGfxUsageBit(strip, j);
@ -1572,7 +1572,7 @@ void Scumm::resetActorBgs() {
}
}
for (i = 1; i < NUM_ACTORS; i++) {
for (i = 1; i < _numActors; i++) {
a = derefActor(i);
a->needBgReset = false;
}