NUM_ACTORS -> _numActors (for consistency)
svn-id: r7489
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0ee0e7f634
commit
08f7ec192e
14 changed files with 48 additions and 48 deletions
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@ -773,7 +773,7 @@ void Scumm::showActors() {
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int i;
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Actor *a;
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for (i = 1; i < NUM_ACTORS; i++) {
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for (i = 1; i < _numActors; i++) {
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a = derefActor(i);
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if (a->isInCurrentRoom())
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a->showActor();
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@ -784,7 +784,7 @@ void Scumm::walkActors() {
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int i;
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Actor *a;
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for (i = 1; i < NUM_ACTORS; i++) {
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for (i = 1; i < _numActors; i++) {
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a = derefActor(i);
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if (a->isInCurrentRoom())
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// FIXME: really V3, or should it maybe be GF_SMALL_HEADER
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@ -800,12 +800,12 @@ void Scumm::playActorSounds() {
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int i;
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Actor *a;
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for (i = 1; i < NUM_ACTORS; i++) {
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for (i = 1; i < _numActors; i++) {
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a = derefActor(i);
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if (a->cost.animCounter2 && a->isInCurrentRoom() && a->sound) {
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_currentScript = 0xFF;
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_sound->addSoundToQueue(a->sound[0]);
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for (i = 1; i < NUM_ACTORS; i++) {
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for (i = 1; i < _numActors; i++) {
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a = derefActor(i);
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a->cost.animCounter2 = 0;
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}
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@ -822,10 +822,10 @@ void Scumm::processActors() {
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Actor **actors, *a, **ac, **ac2, *tmp, **end;
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int numactors = 0;
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actors = new Actor * [NUM_ACTORS];
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actors = new Actor * [_numActors];
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// Make a list of all actors in this room
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for (i = 1; i < NUM_ACTORS; i++) {
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for (i = 1; i < _numActors; i++) {
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a = derefActor(i);
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if ((_features & GF_AFTER_V8) && a->layer < 0)
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continue;
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@ -870,7 +870,7 @@ void Scumm::processUpperActors() {
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Actor *a;
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int i;
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for (i = 1; i < NUM_ACTORS; i++) {
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for (i = 1; i < _numActors; i++) {
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a = derefActor(i);
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if (a->isInCurrentRoom() && a->costume && a->layer < 0) {
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CHECK_HEAP getMaskFromBox(a->walkbox);
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@ -1084,7 +1084,7 @@ void Scumm::setActorRedrawFlags(bool fg, bool bg) {
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int i, j;
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if (_fullRedraw) {
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for (j = 1; j < NUM_ACTORS; j++) {
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for (j = 1; j < _numActors; j++) {
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Actor *a = derefActor(j);
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a->needRedraw |= fg;
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a->needBgReset |= bg;
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@ -1093,7 +1093,7 @@ void Scumm::setActorRedrawFlags(bool fg, bool bg) {
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for (i = 0; i < gdi._numStrips; i++) {
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int strip = _screenStartStrip + i;
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if (testGfxAnyUsageBits(strip)) {
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for (j = 1; j < NUM_ACTORS; j++) {
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for (j = 1; j < _numActors; j++) {
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if (testGfxUsageBit(strip, j) && testGfxOtherUsageBits(strip, j)) {
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Actor *a = derefActor(j);
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assert(a->number == j);
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@ -1111,7 +1111,7 @@ int Scumm::getActorFromPos(int x, int y) {
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if (!testGfxAnyUsageBits(x >> 3))
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return 0;
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for (i = 1; i < NUM_ACTORS; i++) {
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for (i = 1; i < _numActors; i++) {
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Actor *a = derefActor(i);
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assert(a->number == i);
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if (testGfxUsageBit(x >> 3, i) && !getClass(i, 32) && y >= a->top && y <= a->bottom) {
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@ -1562,7 +1562,7 @@ void Scumm::resetActorBgs() {
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for (i = 0; i < gdi._numStrips; i++) {
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int strip = _screenStartStrip + i;
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for (j = 1; j < NUM_ACTORS; j++) {
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for (j = 1; j < _numActors; j++) {
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a = derefActor(j);
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if (testGfxUsageBit(strip, j) && a->top != 0xFF && a->needBgReset) {
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clearGfxUsageBit(strip, j);
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@ -1572,7 +1572,7 @@ void Scumm::resetActorBgs() {
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}
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}
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for (i = 1; i < NUM_ACTORS; i++) {
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for (i = 1; i < _numActors; i++) {
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a = derefActor(i);
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a->needBgReset = false;
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}
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